- Great foundation to work with - well done
- Graphics are exceptional
- Combat exceptional
- Need more variety when it comes to dungeons. Not only with style of dungeons, but within dungeon, each room felt the same
- Wasn’t a fan of back tracking in dungeons - such as, go to the far right to get “x” and then go to far left to get “x” - to open door in middle.
- Boss mobs were fun, however, way too easy for range.
- Melee chasing bosses wasn’t fun.
- Scrolling to see some gear information - annoying
Suggestions:
- Have a world boss announcement character within towns
- Let players of same level range be grouped for world boss. If you’re level 20-25, you should never be grouped with level 10-15
- I hope to see more random events while traveling world
- Create a symbol in corner of rare items that allows player to know if this is a higher quality rare that should be looked at more closely vs. a lower quality rare that can be trashed.
- Allow town shop keepers to sometimes contain interesting loot rather then trash all the time
I look forward to playing this game and can’t wait to see what the dev team comes up with over the next several years.