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The map is hard to read. I can barely see the difference between roads and buildings when I’m in town. Doors to building would also be nice to see so you can see where to enter. Right now everything is like a blur.
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Barbarians leap is inconsistent. Sometimes you can leap over terrain and somtimes not. Some cliffs and valleys works to leap to and some dont. Some curves works to leap and some dont. You also clip walls sometimes in corridors making the leap super short.
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You can clearly see the edge off the map while in the ”Vision of tristram” with the bloodied wolf. It actually broke the immersion and makes the place feel like a small platform. And the border is right next to that huge humanoid in the lava that is so cool. I was in awe and disapointed at the same time lol.
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Add playtime counter on character select and/or in game. Would be nice to also see playtime on each class and not only characters for future seasons. It’s also interesting to see that stat for other players.
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Please add communities! It’s super important! How are we gonna find likeminded players otherwise? Change clans depending on what activity we are doing?
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I had to google how to equip a title and emblem
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Gems needs their own inventory space in stash. This was really annoying in previous diablo games. Please fix this for D4. If you add a space for them in the inventory we carry around aswell we dont have to choose between having less space and rarely put them in the stash or putting them in the stash every time we tp to town.
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How can I see my cap of Obols? When I hover over them I only see how many I have but not how many I can hold.
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I dont understand the point of the gold cost of respeccing. Shouldnt that be encouraged instead of discouraged?
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Things in town are really far apart. That will be a huge annoyance when people have been and are grinding really hard a few months after launch. We’ve only seen kyovashad so far so if the others are not better this is a problem.
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Make an keybind for opening the world map. When I want to exit a dungeon and tp to another town than kyovashad I have to open the map and press sanctuary or whatever it says to zoom out from the dungeon and see the map with all the towns.
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The hair graphics on the characters looks cheap.
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The in game cutscenes are very low fps. Makes it feel cheap even tho they are good. Make them 60 fps minimum.
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Really subjective but the voiceacting is kinda wierd I think. You hear them breathing alot and the rate of how they speak and how they emphasize words sometimes are unnatural. This does not apply to every voiceline ofcourse but I thought of it alot while playing through the first act.
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The chat is bad. You can’t click on the tag ”clan” or whatever channel someone messaged in. The same applies if you want to reply to a whisper you can’t click on the players name to reply. I resorted to tabbing out and chatting via the battlenet app. The clan message of the day is not seen in chat when logging in so you can easily miss it. There is no lfg chat. To be able to click an item someone has linked you have to first begin typing a message and then click it which is wierd.
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When i was grouped up with a friend and did the world boss I could tp to town, repair and get back. When I tried doing that without being in a group I could not get back. Make it so you either can or can’t and not a question of if you’re grouped up. Maybe even notify the player what the rule is in chat when the encounter begins?
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I will not enjoy collecting the altars of lilith every season.
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The strongholds doesnt have waypoints or quests. Nostrava is the only one with a waypoint. Maybe 1 of them had a quest I can’t really remember now but my feeling is that they are useless atm. I’m sure content will be inside them in the actual game but if that is not the case, these 3 that were in the fractured peaks are actually useless until changed.
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I have picked up all the sidequests I have seen and explored the whole area of fractured peaks but I’m sitting at 29/35 sidequests. I have no idea what I’ve missed. Maybe you can add a way to see where quests are available via a toggle on the map so we can solve the problem without resorting to a guide on google? Maybe a list of uncompleted quests somewhere so we can google it easier?
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I was in full legendary gear 1 day in. Not sure if I like it or not. But I think nerfing the droprate from ashava atleast is a good thing. The boss dropped 4 legendaries and I got an additional 3 from the cache. I still felt excited when a legendary dropped but I’m worried I wont be when playing in harder world tiers because they will probably drop alot more often there than in world tier 2.
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There is very few bosses in the game. The ones that spawn at the end of dungeons and events that is. I’ve fought the same bosses more times than I can count and I have only played for 3 days.
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Make an option for the clock to be 00:00-23:59 instead of AM and PM format.
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Make a future reward like the dog but with a cat instead! And something scary looking later on would be cool aswell.
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The button ”Materials & stats” on the character pane should be two different buttons. They are not related and it just requires you to click on extra time. I either want to look at my stats OR my materials. I would like to see a second column on these menus aswell so you dont have to scroll so far.
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The buffs and debuffs doesnt not show alot of detail. Make it an option atleast to see values in numbers and %. Would be great to be able to customize it further to see more important buffs/debuffs more clearly. Move them around, make them bigger, highlight them and such.
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Pets to pick up things like gold for us?
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Make it so we can search for ability names in the skill tree. Also dont make it zoomed in to the max every time you open it. If I want to zoom in I zoom in but I have never once wanted to be zoomed in. So always have it zoomed out to the max when you open it. Also make it possible to zoom out a little further please, the tree is really long lol.
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Split the campaign quests more if they are in different acts. Like a sub catagory for each act or something similar so you clearly see what act the quest is in. Add a colour for each act or make the act number bigger or thicker, whatever floats your boat.
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Make the textbox that pops up when you pick up an item that is read to you by the author alot smaller. And move it from the center of the screen. Make the box smaller and scroll as the writer reads it. And also make the cross button to close it appear on the corner of that box instead of the other box with the authors name. And make it possible to close it by pressing esc aswell please.
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Why can a item below level 15 roll with a socket if you can’t put a gem in it? But the better question is, why do we have to be level 15 to use the lowest quality gems? That’s unnessesary in my opinion.
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There is no quick way to get a general idea if an item is an upgrade or not. The only thing that is highlighted is the armor difference. Not sure how important armor will be in diablo 4 but it seems to be the least important stat when comparing items. I think the way d3 handled it was good and the stats are almost identical to that game so why make this downgrade. Now that you are after certain skill points and such maybe add a ”desired list of affixes” that will be highlighted when hovering over an item. Maybe even a toggle for a warning when selling or salvaging items with those affixes.
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Make a keybind option for skipping dialog so we dont have to reach for esc every 30 seconds when leveling an alt and opening the game menu by mistake when the dialog is over because we are spamming it and now we have to press it one more time.
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There is no keybind option for opening the renown window. Sometimes when you want to open the map and you unlocked a new reward you open it by mistake by pressing tab. And it’s also wierd that the only way to get to it is by pressing W when you have to map open.
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Make a sound effect when you encounter an elite like in diablo 3 so you notice them easier when zooming around in endgame.
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Neyrelle stands still for to long after opening the first door in the horadric vault.
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If you upgrade your first armorpiece at any other blacksmith than the one in kyovashad the tutorial quest doesn’t complete. The quest says ”upgrade a piece of armor at ANY blacksmith”
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When hovering over ice armor in the wizard skill tree the tooltip of next rank reads ”duration: ”Amount of shield in % of your hp””. It’s supposed to say how much longer the duration of the shield is gonna be when upgrading it to the next rank, not how much bigger the shield is going to be. Infact the other line already states the shield increase but in a flat number calculated by a % of your max hp. So right now it’s just stating the same thing in two different ways.
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When doing the events that requires you to slay all mobs in an area or click objectives. Please make them appear on the map as red dots or other icons even if they are in in the line of sight. Otherwise you just walk around looking for them which isnt really fun gameplay.
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I found myself backtracking alot when doing dungeons which I do not enjoy.
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It looks kind of wierd when you draw your weapon after speaking with inarius even though there is no enemies present. I mean inarius isnt exactly the best ally but we just left the room and drew our weapons.
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The campaign quests doesnt always automatically track the next quest in the quest chain.
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Prava and other npcs walk wierd. Like they really need to poop but are in a public facility so they dont want to run to the toilet so instead they just walk fast and hold it back as best as they can.
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Offhands/focuses show wierd dps increases when there is none when comparing items between one in the inventory and the one you have equipped. Infact the tooltip shows says it’s an upgrade when it’s actually a downgrade.
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You can’t use leave dungeon in every dungeon. For example if you are doing a quest and you need to complete it just outside. You need to open the map and click on sanctuary to open the world map and then click the closest town to the point you need to complete to quest at.
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What does ”Lucky hit: Up to a 5% chance to restore +4.0% primary resource” on an item mean? If a ”lucky hit” procs, does that mean there is a 5% chance for this to happen like it is stated? Or does it mean something else? If it is like it’s stated it’s wierd affix. For example 5% of 5% is 0.0025% chance for this proc to happen. If I do damage 400 times as a wizard I get 4 mana back. That is on average 1 mana saved per 100 times I do damage assuming I am not full mana and need to cast a spell that requires mana at that time. Which isnt all the time assuming the density of mobs is the same on all world tiers.
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Occultist unlock: When you have claimed all the powers from dungeons on a character and then make an alt you cannot unlock the occultist before level 25 which I think feels bad. It should unlock at level 15 minimum I think. Otherwise you get punished for completing all the dungeons. If this is not changed people will save dungeons to speed level alts. Atleast make it so all dungeons (even if you have claimed the power) unlocks the occulist I think even if you dont change the “level requirement”.
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More abilities on actionbars. I think 4 more would be so much better. But atleast make a separete button for the ultimate ability as many people are asking for. Maybe for the primary movement ability aswell? I really think more than 1 button would atleast double the amount of fun we can have playing this game. We can never have fun utility spells without great sacrifices with only 6 abilities at out disposal.
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Blood mist ability on necro is clunky. We need to be able to cast while affected by it. Otherwise it’s pretty much useless, especially because we only have 6 abilities on our bars at the moment so it competes to much with other abilities that are much better.
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The 3 point investment for alot of the passive bonuses in the skill trees is really harsh. Many of them should be 1 pointers but make them 2 pointers at absolute maximum. Otherwise they will just eat upp all our skillpoints really fast.
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Stand alone and Memento Mori passives in the necro tree will probably be a must pick if you are going with a build without minions. Just those two are 6 points going down the drain not really contributing anything. You already sacrificed your minions, why do we need to sacrifice 6 skill points aswell? 2 Points is ok but 6 points is just brutal.
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WASD movement I beg you please. Make it an option and people can play with what they prefer. The force move keybind has always bothered me so much. With WASD movement I’m finally free.
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When a skill has a % chance to also cast another random skill. What rank is the random skill at? 1/5? 8/5? Does it have any enchantments? If so, which of them?
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Make fury not deplete out of combat as a barbarian. Otherwise we just lose so much value. It’s ok that we dont generate it without hitting but it’s to punishing to have it deplete when we can’t hit anything.
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Transmog unlock when we pick up the item rather than salvage them.
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The UI needs a massive overhaul. And I dont mean the font or the colours, I couldnt care less about them. But remove animations and make it more usable. Copy the quest tracking system from WoW (your own game) for example. Make the map easier to read. The tooltips on buffs and debuffs more detailed. Dont make us click 3 or 4 times to have us get to where we want in the menus. Don’t make us scroll up and down for ages to read or compare something. Make it easier to keep track of party members hp, buffs and debuffs.
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Zoom out the camera. It’s just to close, as everyone and their mother is saying.
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Have an option to make a trail that stands out behind our cursor so we dont lose track of it in fights. Also an option to change to colour of the cursor and the trail.
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All the druid ranged abilities I think felt clunky. Slow projetiles and tiny areas of effect, high spirit costs and slow animations. For example landslide does it’s full damage in a very tiny area (in between the pillars) and it’s just so clunky to use when enemies are moving. Especially when you have the legendary that makes a second pillar spawn. They are miles away when the animation for the second one finishes. The fantasy of the ability I think is really cool but make the full damage go out if they get clipped by the effect and make the effect a little bigger. Cyclones pathing are really wierd etc. Every ranged skill needs looking into. But I loved all the shapeshifting abilities.
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Barrage ability as rogue I think needs a few more arrows. When there is more than 5 enemies it’s kinda awkward that you only deal damage to 5 at a time. Maybe make it an area of effect rather than projectiles I don’t know. But a few more arrows atleast. Maybe have it shoot twice with half damage? Could be cool to proc effects and stuff.
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Whirlwind ability as barbarian should spin faster I think. Looks better and would be smoother to clear low hp mobs with.
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Necromancers are likely enjoying playing with minions since they are playing that class. But they lose 2 ability slots if they want to use skeletons, mages and golem. Can we make them a passive outside our abilities? We have very little space left for actual abilities atm.
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Necro needs a movement ability!
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When mobs explode and deal damage to everything around it after a short delay is very not fun. Please remove this mechanic from every mob and elite that has it! We wanna gogo and kill demons and not wait for this before we can loot.