But being able to avoid or down play a mechanic with skill or timing or luck does not make the mechanic a good one.
The game would be better off for not having it as prevalent, which is just a fact as the design itself is not fun. If you find dodging them to be fun, that’s fantastic. Some people find eating their hair to be fun.
You tell someone to pay attention while not actually paying attention to what their complaint is about. It is almost like you respond like a chatbot programmed to give trolling responses.
Amazing how people respond to an issue they want the person to have instead of responding to the issue the person actually has. Avoiding multiple exploding corpses is not hard at all for the OP. What the person has found is that it is not compelling gameplay for them.
Exploding corpses slows down the action, creating a game of wait before you move, with the only benefit being your character not being hit. Add in the other methods used to drag out play time, and the question is asked by some if these were made to be fun or were made to stretched out gameplay time?
Agree. It’s way overused in this game, too. Nearly every fight has something that explodes, leaves poisonous fumes, or gouts of flames that are nearly impossible to avoid.
It’s just another lazy way that this company tries to prolong your game time with unfun tactics.
Yeah It so much fun getting packs of poison enchanted, spiderhosts on a deathpulse NMD. Completely irrelevant if you play a ranged build and aids if you play melee.
Exploding mobs has gotten to the point that it slows down my gameplay waiting for their animations to finish.
Also, I am really really tired of having to manually click all my loot. One of the great things about Lost Ark is you’re constantly engaged with combat because you’re not clicking every little thing on the ground.
I think D3 had a pet or something that helped you loot. I’m sure they’ll add something like that in time.
As for the explosions, it’s not that bad. I come from a time when rest between fights was literal minutes and now the complaints are over 1-2 seconds. There has to be some balance between challenge and pace. Don’t stand in fire.
This, I enjoy dancing between void zones but especially the poison explosions take way too long to finish. It’s not particularly fun standing next to them waiting to grab your loot.