lol I spent all day in there yesterday grinding to level 90. I new it was going to get nerfed. On to the next best dungeon until Blizzard nerfs that one.
What a joke of a game.
EDIT - Just ran it myself and it’s confirmed. Those bonus packs just don’t spawn anymore. It’s about 250k less experience. Basically cut in half. And WAY less loot dropping.
exactly this! People like running dungeons over and over for elusive gear drops. Nobody is enjoying playing world of diablocraft by running into barricades and killing packs of 3-5
Just ran it myself and it’s confirmed. Those three bonus packs just don’t spawn anymore. It’s about 250k less experience. Basically cut in half. And WAY less loot dropping.
I imagine so that people continue to log into their servers and it makes the game seem more popular? Who knows at this point?
They definitely missed the mark on not having a world tier 5 where you gain another 200% experience or something like that. You can basically get a build online and running at level 75 and absolutely slaughter everything in World Tier 4. You have to basically do Nightmare Dungeons where the mobs are 10-15 levels higher to have a challenge, but the density in most of them sucks. That’s why people are running normal dungeons. It’s just more efficient.
I’m struggling to remember a game that has been more poorly managed during the first two weeks of post launch. Anthem? Fallout 76? This game is quickly getting in some pretty notorious company. They’ve built a nice sandbox and the game definitely has potential, but good lord has this launch been brutal so far. The only changes of any substance we have seen have essentially been savage nerfs.
Basically yeah. I kind of feel bad for the players that don’t have a lot of time to play. When they eventually hit 70-75 they are going to hit a huge wall since there will be no more efficient dungeons to farm.
I hear ya, I’m 65 but haven’t done any “grinding” in dungeons. I’ve just played the game doing the various chores for a week or so. I have no idea how they even got to 150~ hours for the average player to hit level 100. Maybe the average player was supposed to speedrun dungeons? Makes no sense to me.
Edit: I should note that I don’t care about the time it takes to get to level 100. That’s all good. I was more concerned about the developer mentioning a number for the average player. That’s what rubs me the wrong way. But hey I don’t know, afaik there isn’t a way to show your /played time in the game yet. I just don’t see myself hitting 100 after 3-4 weeks(since 6.6 launch).