Eridu just got nerfed

Basically this, I’m getting D3 flashbacks to when the launch team didn’t seem to understand basically anything about ARPG design. Sure, they haven’t misplaced multiple acts worth of gear, and the game fundamentally functions, but there are badly designed/broken/unimplemented systems all over, and the changes seem to be just screwing up the game further.

This isn’t even complicated, it’s a problem they specifically had to deal with in D3 - the playerbase wants high mob/elite density. This is a solved issue, so how are they screwing it up again?

That sounds about right. I don’t think I started farming dungeons until about that range.

I don’t want to get off topic here, but I have to say, I hope I am as cool as you when I’m 65 and am still rocking on playing video games.

It’s actually getting ridiculous. God forbid a dungeon has some decent mob density.

2 legendaries still disabled, tons of specs still unplayable, server issues every day, but better hurry up and nerf the good dungeons.

L priorities.

2 Likes

They should just let ppl have fun.

5 Likes

No search feature in any part of the game. No LFG system.

Fastest selling Blizzard game of all time though.

1 Like

FUN DETECTED.

NEFS INC. Classic Blizzard. Never changes.

2 Likes

I’m sure the SSF players are having a blast.

They will never figure out that high mob density is fun and a long drawn out leveling experience is boring

3 Likes

Or just give massive bonus to first time clear of a dungeon that resets every 24-ish hours to incentivize doing a variety of content.

3 Likes

Increase the Nightmare Dungeon completion XP and nobody will do the same dungeon 100 times. Its dismal right now.

7 Likes

was waiting for nerf, but they did in secret on this one nor do I see any buff to nightmare dungoens.

Moral of the story, never get behind the pack. You will have much harder time as they nerf every advantage those super hardcore uses. Less gold and progress for the those left behind.

3 Likes

I like that idea. I also think they need to increase the exp you get for killing mobs higher level than you so people actually have a reason to push nightmare dungeons.

If I’m killing mobs 10 levels higher than me I shouldn’t be getting the same exp as only killing mobs 3 levels higher than me, it’s dumb.

2 Likes

Yes I know.
But obviously, that’s impossible to do for blizzard.

So if I should chose between endless nerfs and cooldown, I pick the cooldowns.

The xp requirement for each subsequent level after 70 is atrocious… They need to tweak the higher level content to yield more experience, as it should be the intended method for progression… Not wasting hours in a dirty cave farming like gremlins.

Instead of making nightmare dungeons worth while, they nerf everything else…
Making the game even more boring.

3 Likes

Was hoping for a Tuesday patch with something positive. None of the few end-game options feel good 70+. Surely they don’t plan to just nerf XP caves and let everyone crawl to 100 with dull lackluster options? Right guys?

Guys cut them some slack. Maybe this is how they solved the lag everyone was talking about last night.

It feels like there should be another world tier with a higher exp multiplier. Exp feels awful after 80, especially if you’re a solo player not abusing the 4 man dungeon split.

1 Like

Aren’t they adding WT5 with Season 1 later hm