Dungeon Feedback

Hello

After playing all 3 classes in Early Access i have come to the conclusion that Blizzard need to delete the “Collect 3 boxes, deliver 1 at a time to Pedestal, run back, collect other, run back, collect last before you can fight boss” this is tiresome and doesn’t belong in a Diablo game. I would suggest that all the dungeons going forward (not including nightmare dungeons random affixes sigil’s) do not have these annoyingly tiresome Run here get box, run back insert box, run back collect box, run back insert box gameplay.

The Dungeon Objectives that are “fill the red bar to full to unlock boss room” is perfectly fine as well as the “Collect 30 teeth/essence from monsters” these are simple and less tedius as well as perhaps making it less of a slog. Also delete the “kill X amount of Minions to spawn boss” as running around to find a single enemy is a super slog…i’d rather just annihilate the whole 200-300 monsters to get a Key to unlock Door…this is way better.

Just a few thoughts :slight_smile:

They made a response to dungeon feedback and skipped and jumped giving essentially politician like answers and straight up avoided answering the “can we expect a fix or change to dungeon layouts and less go back through a now empty dungeon to a path you missed to grab a key than run through that same empty dungeon again to the end boss”. One response was essentially “you can teleport to the beginning of the dungeon via the emote slider thing”. And another was “nightmare sigils will make dungeons and mobs a lot harder and add affixes to work around”. So essentially a round about way of saying No back tracking through an empty dungeon for a key you missed than going back through empty to get to the boss is here to stay.

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