From the Diablo 4 Season 4 Preview Campfire Chat
- Season 3 end delayed to May 14th
- Season 4 now starts May 14th
Public Test Realm
- PC-only Battle Net-only PTR test realm starts April 2nd-April 9th
- Boost to level 100, 100 million gold, 1000 obols, everything is auto-unlocked except the Codex
Itemization Overview
- Tier 3 = Sacred items only
- Tier 4 = Ancestral items only
- new crafting system to improve items, add affixes
- Rare items now have 2 affixes
- Legendary items now have 3 affixes
- Unique items can drop in WT1 and WT2.
- Uber Unique items can drop as low as level 55.
- Uniques and Legendaries now tradeable
Quality Over Quantity
- Less Affixes
- More useful, more powerful, less “conditional” afffixes
- No more than one “Skill” affix will on 1 item (no more items with +Charge and +HOTA and +Whirlwind)
- the Damage on Tuesdays stuff is going away
- Smart loot main stats. Sorcerer items have INT. Barbarian items have STR.
- Legendary items from level 95+ monsters are always 925 power.
- Excess gems sell for gold
- Enchanting items has a gold cap on rerolls
- “You’re not walking out of a nightmare dungeon with 25 items”
- Instead of the annoyance of converting common herbs to each other (reddamine, etc.) have been consolidated.
- Forgotten Souls now drop from Whispers and (rarely) elites.
- “Get your build going quicker”
Codex of Power
- ALL legendary aspects appear in the Codex of Power.
- Salvaging a legendary item permanently upgrades the version in the Codex.
- Filter added to the Codex of Power – Favorites, My Class Only
- Legendary aspect power grows in WT4. So a 20-30% aspect can go to 35% in WT4.
- Maxxed out aspects have a gold border in the Codex of Power.
- Codex is shared between all characters of a specific type (season, eternal, season HC, eternal HC).
- Codex of Power does still “reset” every season for seasonal characters.
New systems
Tempering
- Add NEW affixes to items
- add projectiles to your attack, increase the size of your attack
- Tempering Manuals – a book that teaches 4 new affixes that could be added to your item
- Drop from most content
- Tempering attaches one affix from the Manual (1 in 4 random)
- Enchant to switch to another affix from the manual until you run out of tries (Tempering Durability)
- Sacred items can be tempered once to add one affix. Ancestral items can be tempered twice to get a total of 5 affixes.
- Unique Items cannot be Tempered.
Greater Affixes
- More powerful versions of normal affixes
- All affixes are maxed out and have 1.5x multiplier
- Only appear on Ancestral Legendary and Unique items
- Visually obvious, graphical sparkles and a Roman numeral II
- A Greater Affix can be enchanted (rerolled) off to another desired stat but it won’t be greater. Rerolling a regular affix can never produce a greater affix, they only drop in the world.
- basically “exalted items” from Last Epoch
Masterworking
- Replaces the one-button upgrades (1-5 stars) system we have now
- Late game crafting system to upgrade items
- Each item can be upgraded 12 times
- at ranks 4, 8, and 12, ONE of the affixes (randomly picked) gets a huge (25%) improvement
- all other ranks, all the stats increase slightly
- you can reset and try again to Masterwork an item to get the desired big improvement
- the same stat can be boosted 2 or 3 times if you are super lucky
- Uniques can be Masterworked.
Leveling
- XP for World Tier 2, Tier 3, and Tier 4 massively buffed.
Helltides
- Helltides now available in World Tier 1 and 2.
- Helltide mob density dramatically increased.
- Fighting in Helltides builds up a Threat meter. Filling it up basically gives you season 2 bloodseekers.
Bosses
- Summoning materials are easier to get. Whispers can drop a summoning material. Local events can drop a summoning material.
- New Boss: Andariel
– summoning parts drop from Beast in Ice and Lord Zir
– same drop table as Duriel
“The Pit” – Greater Rifts
- Artificer’s Obelisk (Portal)
- Starts at Tier 1 (monster level 100)
- costs 1 Rune Shard to access
- 10 minutes
- multiple floors
- No nightmare affixes
- Randomized layout
- Randomized enemies
- Death penalty you lose 30 seconds
- Reward if you finish within the time is Masterworking Materials needed to Masterwork items. You always get some loot.
- Sometimes you will get a boss to deal with at the end of the rift.
- To upgrade items to level 12 masterworking, you have to do the harder Obelisks since the material that drops depends on the Tier. There are 3 types of material which are roughly limited to Pit levels 1-33, 34-66, 67-100.
- Stygian Stones drop in the Pit
- Stygian Stones – used to summon level 200 tormented versions of the summoned Uber Bosses which have a higher chance to drop Uber Uniques
Bonus: Camera Setting!
All currently held items from seasons 1-3 and Eternal will get a LEGACY flag and cannot be Tempered or Masterworked.
Will leave it to someone else to post the Class notes.