My big 3 that I want to see changed:
- Item power levels determining the strength of your attacks.
- IE: Legendary wep drops at lvl 5, that legendary is a lvl 5 with lower DPS. That same legendary drops at lvl 70, its power level matches that of a lvl 70 weapon. This sucks as it means early gearing of your character doesn’t matter at all, just look for the highest power level for the most part and you are set (Few circumstances where you wouldn’t). This also takes away from low level dueling since PVP will be prevalent in this one. And honestly D2 had some awesome early uniques that could carry and stay relevant.
- I also hate this since physical and magic damage are lumped together. I might be a wizard using a dagger solely since it has a higher power level, even if the wand has more relevant stats to my class - its dumb.
- Lastly, attack speed and cast speed are the same. The weapon attack speed determines your casting speed. These were split previously to force someone to make decisions on what gear they should be building towards to hit break points.
- Area scaling
- I do not like going to any area and the level is auto scaled to mine. Its lazy game design. I can use the hell out of old regions/assets to create end game content and as a player I can just keep pushing through to end game without thinking about the grind or challenge to beat an area. It takes away from me working towards a goal to beat something.
- Skill tree
- Build diversity is lacking. You build major skill, get 1 subtree upgrade, then a choice between 2 subtree upgrades but only can pick one. I want to see synergies. I want to see things in the skill tree that alter other skills and how they interact. Its truly 2 routes, more dmg or survivability/resource generation. I want build makers and breakers. Just more interaction between abilities. I like D4 trying to be unique, but seriously look at Last Epoch or Grim Dawn. Its the happy medium between what PoE brought to the table while not needing an insane amount of knowledge to create a build.
There is more, but focusing on the good:
- Art
- Atmosphere
- Music
- Story
- Characters
- Abilities are fun
- Voice acting is good
- The foundation of the game is strong to be built on if done right
- Classes feel as if there are their own
- Open world
- World bosses
For technical issues without repeating everyone else, D4 showing 0% usage of my GPU while actively playing. Details below:
- GPU - 2080 Super
- CPU - 9600k
- RAM - 32 gb
- Check DisplayPort cables are using the correct ports
- Forced D4 to use my graphics card in NVIDIA control panel
- Updated/rolled back drivers
- Any other game shows GPU usage in task manager
Couldn’t figure out whats happening.
I’ll add to the list for feedback. These are most of my negatives.
- The game guides you to EVERYTHING. This is basically blind guy with guide dog simulator. Map pins feature tells you the fastest path to walk. Map quest pins tell you exactly where to go to find the NPC or quest objective. Dungeons are tunnels and never are an “open” design. There is literally zero ADVENTURE in this ARPG. No vague quests of “Go to the oasis and seek out this person” where you need to explore a zone to find something. The map doesn’t tell you where to go, it shows you. And pins will walk you there. And then more pins will show you were to turn it in. And who to go to next. Etc. It’s too much guidance and zero adventure.
- The entire UI is straight out of mobile and console games. Nothing about this game says it optimzied for PC (read: keyboard + mouse). The map take up the whole screen and is not transparent to show combat or movement happening while it is up. Every menu (like the social menu) takes up the ENTIRE screen. Why??? Right clicking a friend in the social menu brings up a submenu that also takes up the entire screen. Why??? Honestly the D3 UI was lightyears better than D4. And chats??? Chats don’t hover over any menus (map, skill tree, social menu, etc.). The character selection screen??? D2 had a better character selection screen. At least in D2 (and D3) you could chat while in the character selection screen. You could create parties. The D4 character selection screen is literally a mobile game screen. No chat available. Can’t make a party. No menus are accessible. It is literally click your character and click play. WTF is that. The D3 character selection was WAAAAY better. You could access all menus and chat and join parties.
Also, why the hell is the chat box on the right side of the screen lul. Can’t even move it.
- More about the map: it’s not useful in towns. The colors are so washed out you can barely see where there are corridors and exits and stairs, etc. At least for the minimap in Act I.
- The CONSTANT small petty crappy rewards. Killed 1000 creeps? BANNER, SIGIL, TITLE, BLAH BLAH UNLOCKED! You completed a regular event? Super title unlocked. Everything gives you these constant rewards. It feels like I’m watching my girlfriend learn a new language on Duolingo. After every lesson–“you earned 100xp”, “you earned an extra life”, “you earned the title of master”, and on and on it goes. Tons of these little rewards for stuff that takes zero effort. If you want titles to mean something, make the hard to get like feats of strength in D3. They should be something you have to seek out and accomplish something for, not just by walking through a zone and kill some creeps and BOOM you earned a reward. "You picked up the chalice from the table."100xp and quest notification. “You placed the chalice in front of the boss door.” 450 xp and quest notification. It feels SUPER mobile gamey.
For the love of GOD devs if any of you see this, do something for PC gamers. Make the UI/UX better for keyboard and mouse users. Diablo is a franchise built on dedication, blood, sweat, and tears of PC keyboard+mouse players. Don’t optimize everything for controllers. We need some love too.
- Drop rates are way too high. Yes, I know drop rates are increased for the beta. But they need to be like D2 level. I don’t wan a full inventory of yellows after 5 minutes of play. Even worse when they are all good yellows. I don’t want 2-3 legendaries per hour unless I’m playing in the end game near max level and doing speed farming. Getting new gear should feel special. It should feel good. With drop rates as they are, it doesn’t feel like I earned anything or I got lucky. It just feels like tons of loot drops.
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Because the took out the bug report option during the 2nd beta weekend (not sure why as there were more bugs this weekend than last) I am piggy backing here - sorry. Some aspects not looking like they are calculating correctly or stacking incorrectly. An easy example would be checking a Barbarian who has 2 fast speed 1-h weapons and 2 slow 2-h weapons. Weapon speed’s definition says that it is the average base attack before bonus. So, a 1.1, 1.1, .9, and .9 should average 1.0 - unless the 2-h are considered for more in the average. So I looked at just the two 1-h fast weapons and a single 1-h fast weapon. They show only 1.0 speed. I verified this by looking through with a rogue as well, and confirmed that the attack speed base is not accurate. The rogue used a bow (1.1), sword (1.1), and dagger (1.2) and was given 1.15 base weapon attack speed. If we follow the logic of the 2-h weapon idea that they take higher consideration, this should be lower. If they are all balanced, this is a 1.1333333 not a 1.15.
Obviously, there might be other things behind the scene here, but this was part of the stuff that didn’t line up mathematically when looking at the details (outside of other issues of chests not opening in dungeons that were not obol key chest, abilities not going off or hitting appropriate targets, among all of the known issues as well that have been reported since the first weekend).
Hoping for a good cleanup before the fill release.
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