Diablo 4 Beta Feedback

My beta impression after finishing campaign , min-maxing Sorc and slaying Ashava // A Gamer Approach:
TLDR : I LOVE IT! I was really worried after Diablo released a video with console showcase (which was not announced ), but in the end PC version is nothing like that.

Menus, UI , yeah it could use some tweaking , but it’s ok more/less.
Atmosphere, music, combat, all very well done and this time I could say this could be real Diablo2 successor.
Dungeons are much better then i expected. People say they are pretty generic but i see all the potential in the end game customization ( don’t’ let us down).
MMO elements got heavy inspiration from Lost Ark and I could only say that’s the good actually. I would dare to say , continue this trend with endgame content, for the love of Lilith don’t simplify it like in D3. People like challenging stuff and a lot of options.Most important, everything should have some kinda identity, forget about pure randomization.People should know what they are facing and remember it for some time.

Itemization actually looks okish (for now), I see how you want to make it complex, but beware with so many normal random affixes, they might get easy useless at the later stages of the game since the heavy weight of legendary aspects and normal Attributes (Especially with paragon).
I hope Unique tier of items carries the same identity items had in D2, people really want strong rare drop chase items.

As for class balance it’s pointless to comment it at this point, but I expect everything to scale decently in the end game. I know Sorceress is really popular and strong early, but I hope other classes don’t get left behind. ( and No don’t nerf it, buff everything else if needed)

In the current content showcase my biggest problems are :
a) Skill tree lacks customization
I’m aware it is a beta release and they might be a lot more options, but I really hope you are not focusing only on aspects and paragon board.
Every skill should have more a lot more customization in the tree itself.
Ex. Meteor should get better aoe passive, converting to another element, multiple projectiles etc., some addionation character buff/debuff… Current customization is worse than d3. I repeat i’m aware of aspects but core itself is even more important.

b) Hardware optimization
There are several memory issues, game is hungry for RAM and it doesn’t matter how much you have.
CPU usage is very heavy too, I have an old gen of Intel but by hardware recommendations it is too much for my taste.
Problems are occurring mostly in main towns/teleporting to them.
There are some graphical interface bugs( Nvidia) → you only see half of menu , might be some rendering issue when the Anisotropic Filtering /shadows are high idk.
In any case I’m counting the day for the full game release, please listen to the some of the feedback, fix the issues and we gonna have really great RPG again.

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I would agree with every point said. With spells needing more customization and memory issues. My 3070 is so hot I could boil a stew on it :smiley:

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The one thing I’d like to say I had a lot of problems with getting booted and reported most of them but I found the “scan and repair tool” and that reduced me times being booted by 95%

My suggestions are exits that spawn when Dungeons are concluded.
Polish the UI and make it worthy of a AAA title
Possibly speed up Dialogue, long pauses between conversation segments that feel odd

Werewolf looks W A Y worse than D2R visually … good lord
Necromancer Bone Golem looks terrible visually as well