I am super hyped for this game. I loved the beta and can’t wait to play on release. Combat is very fun and the environments are incredible. Posting criticisms here only because I want to see this game be the best it can be and not whatsoever out of negativity.
General:
- ‘Lucky Hit’ system is unnecessarily confusing since the tooltip could say 30% chance but in actuality it is about a 2% chance of happening. Please change the tooltips to reflect the actual chance of the effect happening.
- Please add an ‘always on’ option for ‘Hold Position Mode’
- Please add an icon or effect above the player’s head while being feared
Itemization / Skill Trees:
- Damage multipliers on legendary powers seem way too strong. Developer interview said you are trying to get away from large damage multipliers like were in Diablo 3, but with current legendary powers, that is exactly what is happening. If an item exists with 100-300%+ damage increase, that item basically becomes mandatory to be competitive in end game, which removes player choice. I’d personally like to see legendary aspects only change functionality instead of increasing damage.
- Lots of effects that happen every x number of times on cast that can end up feeling random instead of skillful. There are also lots of 10-15% chance passives that contribute to overall RNG instead of skill.
- Would like to see more options for each skill than currently available and more options that change the skill’s behavior. ‘Blighted Corpse Explosion’ is a great example. If having more options could be overwhelming for new players, there could be a recommended option highlighted.
- Would love to see in the future some way for skills to trigger other skills, not tied to specific legendary aspects. This would also allow us to use more skills without needing more slots on our bars and would dramatically increase build diversity.
- I personally think a lot of the legendary aspects would be better as talent tree choices.
- Crafting - would like at least one more option when rerolling an affix and would like to see what could potentially roll on that slot before committing to the craft. Would also like to see different ways of modifying items like rerolling the entire item.
- Would like to see capstone passives split up into more but less powerful options with 2 points to allocate there instead of 1
- I am really hoping there will be aggressive balancing so that non-meta builds will be viable in PvP and end game
Necromancer:
- Aesthetic of the class is incredible and i love the style of the armor sets. One thing I got tired of seeing however was all the corpses. In dungeons, rooms basically became covered in the bright pink piles with bright glowing red columns, even if corpse skills were not on my skill bar. I’d much rather just have the corpses of enemies on the ground that become highlighted while casting a corpse skill or make the necromancer corpses less bright.
- Skill tree feels unfinished and it seems like options that should be there are missing. For example, after core skills there is not a single Darkness ability aside from modified Corpse Explosion. I’d especially like to see more curse options like fear, leech, etc. I was a little disappointed to see no chill/freeze or poison options (aside from the skeleton mage) as those seemed fairly core to the necromancer aesthetic. Not even possible to get chill/freeze from sacrificing the cold mage. I’d also like to see things like Bone Armor, Devour and Revive.
- Book of the Dead sacrifice bonuses seemed underwhelming
- Tuning of abilities was very off. I know this was a beta but my free basic skill Bone Splinters was doing ~1200-1500 damage while my 50 second cooldown ultimate was doing ~1000 damage. Rank 3 corpse explosion which is free and just requires 1 corpse was also doing around ~1000 damage.
- Blight- since the skill is a projectile that has to be aimed, I feel a larger % of the damage should be dealt upfront. It is not realistic for any enemy to remain still for 6 seconds and the damage over time from multiple casts did not seem to stack. Otherwise, enemies who touch the blight should be covered by it with the effects persisting after they move away.
- Blood Wave should knockback continuously instead of just once.
- Shadowblight capstone fairly boring as it basically just gives +12% shadow damage instead of providing some gameplay change or utility.
- Would like to see more capstone choices that change playstyle and aren’t just select the one for the damage type you are mostly using (bone, blood, minion, shadow)
- For PvP, please make Bone Prison prevent enemy players from evading through it (based on official footage of pvp), although teleport and leap, etc. should still be able to get out without having to break it.
Again, super excited for this game overall and hoping to play it for years. Especially looking forward to the PvP zones.