Diablo 4 Beta: Feedback and Bugs | Class Subtypes, Sluggish Introduction, Online Players

Hello Diablo Team,

I had a blast with Diablo 4, I have some feedback on the game:

BUGS:

In many of the dungeons further out, fortresses mostly, there are collision issues with invisible walls. For the entirety of the demo, I couldn’t leave the capital from the east side, it would just rubberband me in one place. I had to loop around the bridge. In dungeons, I would be kept from navigating more complex room structures because of an invisible wall. I don’t really have a great example of it. The room I remember had four holes in the floor, symmetrical, with big gears in the level.


BIG WANTS:

Please have the option to toggle other player characters.
One of the biggest gripes I have with big, open-world games like MMOs is that I don’t get the satisfaction of bum-rushing an event and making minced meat of the waves of enemies with my own hands. It always takes so much self-satisfaction to have my enemies rolled up on by sorcerers and other ranged classes that don’t really have any stake in the fight other than some easy loot to them.

PLEASE add the option to quick-start a game right from the capital.
The pacing of the opening is so slow, it’s almost a slog to get another character started. Diablo 3 was very quick to get characters engaged in combat but there is so much cinematic and hands-off time from the actual game that it makes those first 10 or 15 levels of trying to carve out the first feel out of the class that I would much rather start a fresh new game without the hour-long investment skipping cutscenes.

In addition, I’m not a fan of how slow the game feels, the fades in and out of level transitions feel slow. I miss the beacons that send players back to the entrance of the dungeon from Diablo 3. I feel like item management and dropping items in particular is much slower holding the button rather than just dropping them. As the game becomes more stable, it might be good to tighten these things up so that it’s a much snappier game like Diablo 3 was.

BIG WISHES:

Please consider “Shift-toggle” or “L2/R2” skills, a button that when pressed allows the player to use additional skills on a separate skill pallette. I LOVED how abilities were not tied to the cooldown of other abilities but I found myself wanting to do more creative things with Barb’s Arsenal - maybe shouts are tied with CD but the basics are a free action, leaps and spins and the hammer-down AOE don’t need to be tied down. Let me get real funky with it! I’m sure that complicates things a lot more than what was given to us, but it really feels so limited. I feel like there could have been so much MORE to offer after Diablo 3.

CLASSES:

First of all, I wanted to say that although there are already so many big changes to the skills and upgrade tree, I’m a little disappointed that the game didn’t really step away too much from its typical class lineup or at least offered more in addition to the already tried and true classes. It would be nice to see even more node trees that branched off and created more diverse ways to play classes.

I loved the change from Demon Hunter to Rogue and I’m very excited to get into Druid. Maybe it was just the lack of options in the early access weekend, but if anything, I would love to see more classes added annually or even half-annually to the game. Amazon, Monk, Witch Doctor or Alchemist, CRUSADER. I really hope there’ll be a big roadmap to look forward to as the game’s post-launch kicks off.