I’m not saying power should be into the character over the loot. I’m saying the loot needs to be more game changing and dynamic and not just +dmg modifiers.
Lets take an ‘extreme’ example, which is actually pretty close to D4 anyways… Lets say you want to play bone spear on necro. Lets say your passives in the skill tree in each area that bone spear isn’t in, is just +100% bone spear damage. Now, lets say each gear slot you have a legendary, and each one is just +100% bone spear damage on each slot. Now, lets say your paragon tree gives +100% bone spear dmg.
Literally none of this changes the way you play. You have two ‘skill runes’. One is “first target hit is made Vulnerable” and the other is “+crit strike and 2 more are fired if it crits”.
So you pick one of those two things, and everything else is automatically laid out for you because there’s nothing else to choose between and nothing changes the way you interact with your bone spear.
It’s simply…+dmg modifiers, you run around and click the same bone spear from lvl 1 to lvl 100, no matter what gear you have, no matter how you spec, etc.
I simplified this, but this IS how the game is built. This has been discussed on multiple streams, like Quin’s stream, etc. It’s not a choice when there are 6 options for 6 gear slots, and they are all +dmg to your spender. You can have 50 options, but which one has the higher % number, pick that one. Same with the passives. Same with paragon.
Yes, I realize there always will be meta builds. I’m a meta chaser so I get that, but take a look at POE. They have many interesting builds that are capable. The reason they aren’t played is because they’re too expensive to get online or the more casual players want to play something simplistic. (Also fine). They do have the options there for the tryhards who want to do those other builds, though. They are available and viable and potentially optimal for certain content.
Diablo 4 needs multiple types of end game content so that many builds are viable as well. Example, speedrunning builds, boss builds, dungeon builds, etc. Diablo 3 only has 2 types really, grift pushing has an optimal build for each class and then speed farming has an optimal build plus a couple support builds. The more end game modes there are, the more builds are viable.
To note, diablo 4 has a couple of exceptions. They have a unique that makes blood surge also detonate at each minion when you blood surge. THIS is an example of a really good unique/legendary power that fundamentally changes how the build can be played. Maybe you wouldn’t even use minions on blood surge without this unique.