Blood Seeker’s Aspect
Blood Lance damage per lanced enemy decreased from 10-30% to 5-15%.
Blood Lance Critical Strike Damage while Healthy decreased from 25%-45% to 15-35%.
Sever
Main damage decreased from 110% to 100%.
Return damage decreased from 45% to 20%.
**why are you nerfing the damage of a build thats not even being played because its too weak?
Now: Your Shadow Damage has a 20% chance to deal 300% increased damage.
**my only wish for this is that you make the 20% into a lucky hit chance. or something that can be influenced in a way to occur more often. players prefer to be able to have impact to their chances. such as critical strikes increase the chance to 40% or something like that.
Charged Bolts
Damage reduced from 45% to 35%.
**i wish the devs would put more notes in as to why they nerf things like this especially when next to noone is actively using this skill in a build generaly. this detters players from playing builds involving this skill. i get that its likely because enhanced charge bolts nova damage was increased alot but explain that slightly.
Tal Rashas
Damage bonus per stack reduced from 10-25% to 10-20%.
**this is fine but i wish you guys would change this unique to proc the additional “casts” of other elements to be counted when casts are triggered by enchant effects such as when enemies die and fireball explodes from then from the fireball enchant would count as a fire spell being cast making this a bit more easy to maintain passively.
Esadora’s Overflowing Cameo
Previous: Upon collecting Crackling Energy, there’s a 15% chance to release a lightning nova, dealing x Lightning damage, increased by 120% for every 100 Intelligence you have.
Now: Crackling Energy now gains 10% damage for every level in Shock Skills you have equipped and enemies hit have a 10% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing 40-80% increased damage. You cannot gain charges from hits while rapidly discharging.
**i feel the description needs a bit more explination. because 10% damage for every level in shock skills you have equipped you might want to change to on your action bar. i can use more skills then whats on my action bar is my main reason for saying this and those arent equipped. just sounds more accurate to say on your actionbar rather then equipped.
also does “You cannot gain charges from hits while rapidly discharging.” mean i cant gain crackling energy at all while its discharging or that i cant get any from hits specifically?
Loot Rewards
The overall chance for Unique Items to drop has been increased across all difficulty levels.
**can you please for all that is holy and unholy increase the rate at which you get multiple GA uniques off lair bosses based on torment difficulty giving the max % in t4. season 9 definetly showed that this is not the case. for some reason belial would drop lots of GA versions of uniques but the normal lair bosses themselves almost always gave no GA to 1 GA items. i think it should be garunteed that you get atleast 1 GA item per torment. with an increasing chance for additional GA by 15-20% per torment.
the Greater Bosses, Duriel, Andariel, and Harbinger of Hatred,
**i think every player will agree with me when i say this but for the love of the mother lilith…please stop forcing players to go through phases on these bosses. we would much rather you increase their health 8x then force us to go through phases. you know how annoying it is to clear t4 content, go help a friend kill t1 lair bosses and still have to wait through phases when you can 1 shot the boss? legit find something other then forced stop measures. give them a barrier for their health, do literally anything but force us to slow down and go through phases for no reason what so ever. if i can 1 shot duriel…let me 1 shot him. and seriously need to nerf andariels flaming skulls. there are so many things going on in that fight and those skulls 1 shotting players is BS. it should be burning damage not nuking damage.
Lord Zir
Added
Vox Omium
Orphan Maker(New Item)
**you missed an N in Omnium.
Fixed an issue where Bone Duster’s Aspect did not benefit from the Increased Bone Prison duration tempering affix.
**can you also please fix the fact that if i want to recast bone prison that i have to “disperse” my current one. this was a remnant from the old bone prison that prevented allies from passing through or catching them in it. and is no longer neccesary. its 99.9% more likely you need to recast the bone prison rather then destroy the old one. so please stop making me have to press the skill three times just to cast a new one…
**can you replace/remove the attack power stat display from the character screen. as this doesnt really display anything useful or helpful.
**can you please add a combat damage log or the ability to enable an advanced damage tracker like damage meters. that way players can actually analyze where their damage is and how hard each thing is hitting…this would greatly enhance players experience.
**please allow more HUD customization options.
**please let us assign different colors to different skills combat text to allow us to better track our damage sources.
**please let us craft more powerful tributes or something. the amount of tributes received are unable to be used entirely. like if i have 10 magic rune tributes let me combine them to get a rare rune tribute, and make a legendary one if i get 10 rare rune tributes. or something like that kinda like how we can gamble runes to increase their rarity. let us gamble to get tributes of ascendence. players would absolutly love that.