[DEVS][Feedback] Feedback after reading the initial PTR patch notes

That’s not really true if you consider things like Hail of Verglas, Ophidian Iris, and Serpentine aspect. Those all provide more damage than Tal Rasha’s.

It’s too strong for how easy it is to use and it becomes mandatory in all sorc builds. I can’t think of another item like it for other classes.

The change is 1 - 1.6/1.75 = 8.6% nerf at max value so it’s not that bad.

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WE’LL SEE in the PTR
otherwise I will skip the season

tl:dr; Needless nerfs and insufficient buffs. So, Blizzard as usual.

I’m surprised every time that dev try to buff or nerf Blood Lance. Didn’t they know this skill is sealed for eternity since season 2 when its branching projectiles crashed the server.

They never noticed that “the casting speed of this skill” drops down significantly outside the training room?

They never noticed that “Gore Quill aspect” can consume only 3 Blood orbs each cast?

Of cause, they didn’t. Because dev never play their own game.

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Yeah i’ve been dying for them to fix this problem. We should have the option of making a build with only 1 or 2 elements without sacrificing a big chunk of damage.

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Lamer partners seems more appropriate than streamer partners.