So now that we have had a few weeks to play the game, I thought having a forum post regarding the damage buckets would be a healthy conversation to help add more build variety.
The main problem I have identified in the current iteration of damage buckets is that vulnerable as a multiplier is just too good, but only some classes have a very niche way to apply vulnerable while others really struggle to apply it without branching off of their class playstyle which hurts build diversity.
The current buckets as far as I can tell and have read are as follows:
1- Weapon DPS
2- Main Stat
3- Vulnerable Damage
4- Critical Damage
5- Everything else (Damage To & Damage VS, Damage with)
So how do you solve the Vulnerable Damage issue? I actually think it is quite simple and I would love to have some feedback from the community on your thoughts!
Solution:
I would put Vulnerable into the âDamage Toâ bucket, but then I would split those three tags apart, thus we would have the following:
1-Weapon DPS
2-Main Stat
3-Critical Damage
4-Damage To
5-Damage With
By doing this, we keep 5 buckets of damage, while still allowing vulnerable to be important as it has more scaling overall than other modifiers. This allows for the current niche vulnerable builds to stay competitive, but also pulls them more into the crowd of people who would prefer to focus on things such as bleeding damage, or physical stacking, etcâŚ
As stated, I would love to hear some good constructive dialogue on this as I feel it is a major issue but I would love for Blizzard to read a wide variety of opinions on the matter.
Thank you!