D4's 5.0 / 10 Metacritic score is mostly true and accurate

Everyone who says metacritic is either a bot or a whiner is a shill these days.

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Here, I fixed it for you.

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Is it though? Since when?

Do you feel accomplished? If its 100 hours to hit 100, not sure repeating hour 30 70 more times is really a “feat”. Unless it is a “feat of patience”, then maybe?

There is no more difficulty in 1-50, than there is from 60-80, or 80-100. Just the same thing over and over and over and over.

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You put way too many things on this list for me to agree with you overall, but I guess I agree on some points, and I agree with the overall claim that the game is very very flawed, so there’s that.

It an element of RPG that influences making choices. OP’s suggestions border on preferring an arcade game.

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If it has no meaning, why have it then?

The whole point of RPGs is you collect gold, experience, and items. Then you overtime you reach max level and items and you’re taking on the most difficult content in the game or one shotting the easier content. At least in my opinion.

The gold should be used to buy stuff with purpose. If the devs want to add another purpose for gold, I’m cool with that. Of course, then a lot of you will just say it’s not fair cause you don’t want to collect gold for that new thing. Creating a vicious cycle where eventually everything has no gold cost and we just keep accumulating it into the trillions as seen in D3. Which is just dumb in a RPG imo.

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It is uncouth to edit a quote like you did on a forum.

There is no conspiracy to “review bomb” this game. Most of those reviews are well written. There’s plenty of good games that have good reviews.

It’s okay if you enjoy D4. I enjoy D3 and many folk here hate it. D3 has like a 4.2/10 user review score. I don’t care. I still play it.

D4 has monumental work to be done to make it a good game. It can happen, but it needs user feedback for the devs to know that people aren’t satisfied at the moment.

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Make all gold and items SOULBOUND- All gold and items should not be tradable unless it dropped while you were in a party for teammates. The only people benefiting from selling items are those using 3rd party options so 1% of 1% of 1% of all players. THIS CHANGE WILL ALSO REMOVE ALL RMT AND GOLD SELLERS FROM THIS GAME AND LESSEN BOTTING.

Your ideas are bad and you should feel bad. Anybody who includes this in their list has no business being heard.

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Really don’t understand why they don’t just add SSF and Trade options.

The player base is huge, according to google trends its around 2 million players. You share a shard with 12 people per zone. It’s not like the game will feel any more or less populated either way, even if you split the population down the middle.

But to say “NO MORE TRADING GOLD OR RARES” because that’s how you feel is such a selfish take. Lots of people, myself included, would like to trade. It gives me a reason to keep farming once capping my character. Not to mention that trading/economy is part of almost every ARPG except D3.

Perhaps Microsoft will take over Blizzard for free on this occasion.
Their value is likely to decrease due to recent failures.

I didn’t realize google searches are the standard for concurrent player counts in a game.

Yes, 5/10 is accurate for D4 in its current state.
“Live service” score for “Live service” game! It’s only FAIR.
The score will improve when/if the game improves.

It’s the closest you can get since blizz doesn’t share those numbers publicly.

Do you have a better solution? Seems like the company that makes 300 billion/year selling ads using these analytics has a pretty good handle on it.

No, it’s a highly inaccurate source for playercounts.

As an example, it current says that Counter Strike Global Offensive: As for CSGO, as of July 14, 2023, the player count was 0.

Steam displays player counts for their games. I can assure you the player count is above… 0. CSGO currently has nearly 745,000 concurrent players https://steamcharts.com/app/730 This is at 6am for USEast.

If you can provide a valid source for D4 player count, then share it. We only have guesstimates. It certainly isn’t near 2 million or whatever you are getting from google search aggregation.

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about number 17…so ppl here actually “immersed” themselves into the game by not using interactive maps online to find the altars and instead choose to try hunt them down individually? I’m glad someone did that at first for the locations to be found by others including me like the game but not enough to spend that much time finding them lol

Where does it show 0 players for CS:GO? Because I’m trying hard to find that and I can’t.

As for D4, since the numbers aren’t public, the sites that use trends/analytics can’t give real time numbers. So you’d have to assume those are daily active users, not likely concurrent.

Either way, regardless of player count, I stand by what I said about SSF/Trading being split.

https://www.playerauctions.com/player-count/csgo/

Our player count tool uses Google Trends as it’s data source. Google Trends is a tool that analyzes search queries in Google and compares search volume over time, giving a sense of the relative popularity of a search term. This isn’t an exact figure but is useful to determine the amount of attention a game is receiving over time. As for CSGO, as of July 14, 2023, the player count was 0. Compared to the previous day, it had a -100% decrease. For the last 7 days, CSGO’s player count peaked at 1,275,962 and reached its floor at 1,228,946.

Blizzard servers are literal ji bai

So obviously thats a bug because it says the same thing on that site for Diablo 4.

Our player count tool uses Google Trends as it’s data source. Google Trends is a tool that analyzes search queries in Google and compares search volume over time, giving a sense of the relative popularity of a search term. This isn’t an exact figure but is useful to determine the amount of attention a game is receiving over time. As for Diablo 4, as of July 14, 2023, the player count was 0. Compared to the previous day, it had a -100% decrease. For the last 7 days, Diablo 4’s player count peaked at 2,896,680 and reached its floor at 1,725,585.

You are missing the point: it is a highly inaccurate source of player counts.

I linked a direct page to Steam’s official player counts. The google trends thing shows a totally different number.

A more accurate source is purely anecdotal: I have 140 bnet friends; when D4 launched, about 30% of them were playing D4. It’s now down to 4/140, or ~3%. None of my Discord friends are playing the game anymore.

It is okay to enjoy a game that isn’t popular. I enjoy D3 for my ARPG fix; it is not widely popular.