D4 is Example why devs should not listen to most loud part of the community

D4 is Example why devs should not listen to most loud part of the community.

Combat was so trivalized and simplified to make it more “auto-battler” game closer to vampire survivors or other soulstone survivors auto battler than aRPG/diablo like/hack n slasher/ (or how they call it system rpg game.
It’s the most casual and most simplified combat i ever experienced in any aRPG that gives only over-stimulation with fast, simple, not-meaningful, not engaging combat.
And votes like “boost all classes to spiritborn OP level” showcase how over-stimulated is the most loud part of the community.

Devs should stay in their vision and make combat more meaningful and engaging which will never happen now because it’s filled with community like that for now and all gamers leaves it to play other/more meaningful games that offer deep and engaging combat

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You say autobattler……a lot and in multiple threads.

Actually very hard to make any real sense of what you’re waffling on about really.

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do you really think devs listen to these kind of threads? they have other sources for their information and what players want. if the sale number and average number of players for a simple fast paced game is better than hardcore one then they will stick to it no matter what loud voices saying, if an OP build makes the game income and hrs spend in game rise then they will stick to it as long as numbers keep rising. this is their only motivation not those voices

It’s easier to make a bad game than a good game. It’s also much easier to please a much less demanding crowd with lower standards than a crowd that expects a better game.

When you see all these posts about buffing and the likes, think of that. It’s much easier for Blizzard to change some numbers and please those players than to rework entire systems to attract players. I believe that’s why they are heavily catering to those people that want the game to be super easy and broken. From a development standpoint, it’s so much easier.

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What Diablo game in history has meaningful combat?

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tutaj Panie masz to samo opisane.

That’s basically my impression of the game now too. I’ve been using the “AutoBattler” tag a lot when referencing to D4 recently and I think that description hits the nail on the head pretty hard.

I’m not even saying that’s a bad thing. If that’s the kind of game play a players is seeking, who am I to tell them no. And I’ve played my fair share of Vampire Survivors. I don’t really play PoE (my time playing the game doesn’t really count) but I’m guessing that the same could be said there too as this seems to be the going paradigm with ARPG games these days. Players just want to play the spreadsheet to get the most over the top character who can just run through dungeons AoEing everything as they pick up treasure.

And that is what Diablo 4 is in comparison to D2 or D3 IMO.

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I think it’s a fair term to call it an auto-battler.

Sorcerer, Necromancer, Druid and Barbarian all have build options that require no skills to be cast and kill things effectively with one aspect. Jolting for Sorcerer (combined with the enchantment Fireball for greater effect), Shademist for Necromancer, Alpha for Druid and Burning Rage for Barbarian and all of them are viable easily in to T2 and require no excessive itemization to accomplish.

I don’t know if Rogue or Spiritborn have such builds.

But yes, you can effectively build a “run around and press no keys and win” build in this game for 4 / 6 classes which work very well. Even in their younger stages, i.e. Sorcerer pre-jolting Fireball enchantment is good for clearing and Necromancer pre-shademist still has lots of skeletons to kill things.

I do think that this is untrue. We’re moving away from spreadsheets. In the past you allocated your own stats and balanced your loot sniffing (Magic Find) with your aggressiveness (damage stats) but now it’s all aggression. You don’t need a spreadsheet anymore because everything does what it says on the tin and the answer to most stuff is just “more of that”. Not that this is bad, per se, but it is true that you really don’t have to whip out a calculator to play a game anymore and optimization pathing is relatively gone now.

I just mean that some players are more interested in the act of building the character based on the numbers rather than get involved in the “Action” part of the ARPG.

Its like the guys who do nothing but theorycraft and build MtG decks but don’t have an actual interest in sitting down to play the card game.

Ah, I understand now. I agree. Playing the game like a math problem without actually testing it out.

Did you seriously just compare D4 to an autobattler?

You’re obviously a troll.

He really isn’t wrong. And that’s how many players seem to want to play the game.

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I skipped most of it I won’t lie, but they shouldn’t listen to feedback? Because that’s the people that give it. Id assume this is over the drop rate changes and I personally prefer this way, just get rid of material cost for bosses and were golden.

They just got rid of the last theory crafting part of the game for y’all by capping boards at 5 and giving 100 Xtra points, you don’t even have to think about it anymore

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Doesnt “Autobattler” just mean “AFK build”? :rofl::rofl:

I was confused at first, but maybe he meant those mobile games where you can click auto-battle for dungeons? Who knows, maybe we’ll see that in Diablo 4 someday—auto-fishing, sending mercenaries to farm materials, and so on. Just kidding… kind of.

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Or maybe stop listening to the moronic player base as a whole and as DEVS of a game have an actual vision for your game and carry it out.

Shocker. I know. It’s almost as if other companies can do that successfully!

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Blizzard listen to statistics, don’t assume this forum represent the entire D4 community. Most D4 players are from non English speaking country which will never post their opinion in the forum. Just take an example, China has more than 4 times population than USA, it is very safe to assume that there are 4 times D4 players than in USA. By combine the players from Korea, Japan, France or maybe Latin America, the voice in this English forum represent the minority from the community.

Blizzard will be looking at the overall statistic of all players include those not in the forum to make the decision on content.

As far as I know, D4 players in China has no interest in class balancing nor political. They just like to play a class which they can blast through the content, that’s the main objective of them playing a game. There is reason why 18 resolve stacks gear was not banned, as Blizzard would not wan to cut out millions players from a single Country.

If that’s the case, then show us the sales numbers of the expansion. From the 10 million copies sold of the base D4, how many did they buy the expansion? Is Blizzard actually listening to the majority or they just cater to a small crowd that conveniently wants the game to stay perpetually broken and easy?

Blizzard do not release their statistics, by looking at the overall game spending chart below. You can see by combining none English speaking country (China, Japan & Korea) who never voice any thing about balancing in the forum outweigh the number of English speaking players

“shorturl.at/ufDQx”