We’ve seen enough clues and cues already that D3 paragon system is likely making a return. Let us forget about the infinite progression aspect for just a minute.
i think there is still a lot to like about the D3 paragon system. The D3 paragon system effectively gives a player a strong sense of continue progression after reaching the lvl cap. Numerous evidence suggest that will be level 60, down from 100. When you hit level 60, paragon system progress takes over. The D3 style system just feels more robust and impactful in everyway compare to what we have now.
Currently the Paragon system progression is baked into the natural leveling process, which feels less impactful, and once you reach level 100, your have also reached full paragon progression. Which leaves a sour taste in players mouth, and leaves a lot to be desired. Because, your progression effectively ended.
Now, I am going to be a strong advocate for infinite paragon system because it yields infinite progression. I for one love infinite progression and I want to reach a power level that is beyond godly. But given how D4 system is designed with paragon system, I highly doubt a infinite system would make a return. Because, if they made paragon infinite, one would eventually fill up the whole paragon boards with every single nodes, effectively remove the “choice” aspect of the system.
I don’t see blizzard reworking the entire paragon system to implement infinite system. But I do think taking D3 approach is a positive direction for the paragon system as a whole.,
Yes, absolutely. I would love a some kind of SSF mode . Blizzard already admited 85% of their player base play solo. Now I did not pull this number outta my A@$, this is factual stated by blizzard during interview.
So if 85% player base play solo, where is our SSF mode ? Playing solo right now does not equal to SSF. Because group play is still have a lot of advantages over solo play such as uber boss farming X4 rotas for example.
Worst season to date, only good thing about it was the implementation of SSF mode, the 800 para cap was horrible, the season was completed on day 1 pretty much.
essentially, there needs to be perks given to players playing solo vs group. For example, if group play yield X4 rotas for boss farming, a solo player drop rate should increase by 4X when solo farming uber bosses.
The Diablo 3 paragon system also greatly benefits bots and players that cheat. If you support the Diablo 3 paragon system, you are endorsing cheaters. Arguing by saying that Blizzard can just ban the bots and cheaters is a terrible argument. Blizzard has never stopped bots and cheaters in Diablo 2, nor have they ever stopped bots and cheaters in Diablo 3, and they will NOT do so in Diablo 4 either.
You cant party up playing a z class and get a 150 rift. You gotta get it yourselves. The grind was for gear. I did well on the leaderboards. Skill > botters
Ok so SSF actually changes drop rates and numbers of drops? I’ve always wondered what the big deal was and thought just play solo, why do you need a mode.
There are many ways to give perks to solo player to equalize fairness as oppose to group play. LE has a good system in that regards. D4 can come up with their own. But this Solo VS group needs to be addressed.
Blizz is punishing group play while not properly addressing solo play is the wrong approach. They can leave group play as it is, but they need to fix solo play by giving solo player extra perks to match group play. Not bring group play down and penalizing it.
I can’t agree. Because this is a hack an slash game that beds in strong progression system and attracts many different kind of players. There is no better system than D3 has implemented that can achieve the above.
I also don’t look at D3 paragon system the same way as you do. I think the system rewards continuous play. It makes people want to grind more because progression is always there. With heavy grinding D3 also heavily rewards you in same manner, which is only fair.