I’m a MMOs and D3 veteran player, and here are several things wrong with D4 that were better in D3 imo :
1. Itemization is a chore
Oh brother…honestly half the stats on items are useless/make no sense and should be removed.
For instance
Critical Strike : Works with all builds, clear, good
Lightning Critical Strike : Useless with multi-elements builds, limiting, another layer of RNG to get it among the ocean of other stats
Another one
Damage reduction : Clear, does the job
Damage reduction to close enemies/Damage reduction to distant enemies : why not just have one damage reduction and that’s it? I thought the game was casual friendly? Who is this even for?
Also a lot of stats aren’t really clear enough on what they do.
On my sorceress, dexterity states “increases critical strike chances”. So, should I seek dexterity or flat critical strike chances then? If I run a frost build now I suddenly have critical strike chances, frost critical strike chances, and dexterity that do the same thing? Huh…which one is the best? Do they stack?
Overpower. What’s that? Where does it come from? What triggers it? It says something about fortify, what is fortify? How do I get it? It sounds like a barbarian/tank thing, should I get it on my sorceress? It’s so confusing.
And I’m not sure I like the fact that every item can get any legendary power at random, because it effectively doubles the RNG layer. When you loot a staff, instead of “maybe it’s my BIS staff with bullsht stats”, now it’s “maybe it’s a staff with a bullsht aspect AND with bullsht stats”.
I’m level 51, WT3, and everytime I get new loot I sell it, I don’t even bother looking at the stats anymore it’s so exhausting and seems pointless. There’s no “wow” factor anymore, just a “sigh” factor.
2. Dungeons are boring
I’ve ran maybe close to 35 dungeons in the game (out of what, I think they said 150 or something?), and I can confidently say that in reality I’ve ran like 4 or 5 because they’re all a blatant copy/paste of others. It’s one of the laziest features in the game, and frankly shameful for a Blizzard game.
I swear if I see the “horadric vault” design again…
Also enemies that spend their time fleeing you is not fun. There are too many range attackers, and by range I mean “edge of/outside your screen” attackers, or those that back away constantly when you walk towards them. It breaks the pace, it’s not fun.
Also the objective “kill all enemies” has to change into “80% of enemies” or go altogether because in prison-like layout where some mobs are alone in a cell, that’s even more annoying to clean up.
D3’s rifts were way better because you opened a portal directly from town, you zergd through a fairly linear map configuration with no backtracking, no stupid “objective” only there to fake content inside the dungeon (who needs that?), you had a boss at the end with a sht-ton of loot, and you could do it all again 30sec later with a completely different and randomized layout.
And we had fun. Now when I think dungeon I just wanna logout for real, it’s bad.
3. Paying to respec has to go
Why do we need gold to respec again?
I understand that when you use the services of an NPC to enchant/socket/extract aspects you have to pay them, it makes sense from a role-playing standpoint.
But what do I do with my gold when I respec exactly? Does eating money makes one forget their knowledge in Sanctuary?
Also I thought we were done with that by now Blizzard… they got rid of it in WoW, and in D3 it’s also free, so why did you charge for it again in D4 ffs… Always 1 step forward 2 steps back, it’s exhausting.
Who likes that? Who is that for? There’s already a million gold sinks in the game and you decide to gate the one thing that could make people want to experiment and have fun with their class?
If I find a build defining unique and suddenly I want to swap spec? I feel punished. This is bad.
I’m sure there are a lot I forget, like the talent giving you 3/6/9 more mana (what a joke)