The whole argument about T4 being walled off to only the top 10% of elite players as an argument is so incredibly stupid. I’m actually shocked how no one can see through the clear flaws in this thinking. Did people already forget? We literally ran into the same issue not too long ago!
When a famous and controversial billionaire (He-Who-Must-Not-Be-Named) became the #1 player of Diablo 4 by paying some guy from Asia to get him all of his gear and create his pit pushing build, and then ran a Pit 150 himself on stream, the public masses were all hyped that this elite billionaire was also an elite gamer. So many people believed he must be some kind of prodigal genius that could do no wrong in anything he touches.
Then He-Who-Must-Not-Be-Named tried Path of Exile 2, also using an incredibly powerful build with the best gear imaginable. He attempted to show off how he’s also one of the elite players in PoE2 too, but made a fool of himself because he clearly had no idea what he was talking about. He clearly didn’t know PoE2 because PoE2 requires a lot more skill and NOT just gear. And even with the best build and gear imaginable, He-Who-Must-Not-Be-Named died while streaming because he clearly lacked the skill to actually play.
The whole argument that Diablo 4’s elite players can do T4 is bogus. It’s only about your build/gear, and nothing about your skill. It’s only about abusing broken/bugged builds, and being able to one shot T4 bosses so you can avoid boss mechanics that may actually require you to dodge skillfully.
For all those people saying that the top 10% of players should only do T4, re-think what the “top 10%” actually means here. It’s not the top 10% of skillful/best players.
I agree that’s why a chase system is so important, skill isn’t to much involved when you don’t need to actually dodge mechanics and your spamming every skill, the gap therefore becomes chasing rare items and when there is no rare items only common ones everyone can get on the same level ie by using the meta. So the reward vs time sink becomes no existent and that’s not a good thing for arpgs specially a live service one
Yeah this is the sad part that the company worries about what exploiters and their build copiers are going to feel if they fix unintended stuff.
If they change something in my build, because unintended…guess what? I will change it to get the best numbers possible. I would rather the game wasn’t a joke every season.
The PTR seems absent of the debuffs in the PITs. I am not going to miss them, but now I really don’t need to move.
Worse travesty is that con artist and fraudster should have been banned from this game, and without any doubt POE2 should have banned him. They have all the evidence they needed, even a freaking confession with the lame excuse that this is how it needs to be done because of “Asians”. What a racist piece of s**
But on to your 2nd point. For me this game is just broken. Is this every season they are going to play around and nerf some builds while making others ‘meta’ is complete B.S. I went through this garbage with World of Tanks, which started out good so many years ago. Then they got into this mode where every patch they would nerf some tank line while buffing another. It became clear this was to push players into grinding a line they may not have intended or wanted to use. And to grind players would of course get the premium account for faster XP.
Bigger issue when season after season you see people just copy/paste their builds. They need to be told which one to use because the game itself is flawed that it can not represent to the player correctly which skills, items, etc. would be better option. Too much of the damage is hidden, unseen, just count on it happening & cross your fingers crap. By the time D5 ever comes out, I think I will probably be too sick & tired of Blizzard. Until this game falls on its face (which wont happen) there will be no truly fixing this mess. They simply do not understand “Diablo” game, they simply do not understand aRPG. They should have just made some stupid silly arcade game and called it “Lillith”
Literally no one thinks the difficulty of Diablo 4 has to do with player skill. I dont think that has ever came up.
Everyone understands that the difficulty in D4 can be surpassed with some combination of gear and systems, gear and systems. In another word: time.
This isnt a twitchy game and no one is claiming otherwise.
Tell that to the countless Bloodwave Necros, or the Spiritborns last season. Maybe not most here because maybe they know they will get shot down quickly. But in game there are scores of kiddies thinking they are the absolute best in the world, with e-egos the size of the moon
There are a few PVPers out there that could and should be able to claim some skill. Not just in what they selecting in terms of gear (often items I would never think to use) but in knowing what to do and when to do it, simply knowing their character does take some skill.
Now topic at hand, the kiddies who copy/paste their meta build do lack skill, but as I stated above it is frequent to see these same ones act arrogantly thinking they are the best in the world. Nature of video games.
I agree if you are talking about PvE. I don’t think anyone is arguing that D2 is “harder” than D4. D2 also has more build diversity than D4 - the number of builds that can complete the game under the hardest difficulty is basically “all of them” and people tend to actually like that. Completing the game using a Bash Barbarian or Sacrifice Paladin is entirely possible, though it would take significantly longer than say a Hammerdin or a Blizzard Sorceress.
I would like to note that even though I do agree that D2 doesn’t require a whole lot of skill for PvE, I completely disagree when it comes to PvP. Diablo 2 has a thriving PvP community that’s been around for literal decades. Even with the best gear money can buy and a META build, not everyone can do well in PvP. We’ve seen examples of this in the various streamed tournaments/leagues, where someone with the best gear imaginable loses to someone with gear worth a fraction of theirs. There are people that do not have the mindset/reflexes to be competitive in PvP regardless of however many hours they spend on it. That’s with any competitive PvP game, and D2 is no exception.
You can clearly see it in other games too… League of Legends for example has many, many players hard-stuck in Bronze/Silver/Gold ranks. They are continuously stuck in said rank for years and years, even with thousands upon thousands of ranked games under their belt. They will NEVER hit Challenger regardless of how much time they spend. They will never be one of the “elite” League of Legends players because they lack the skills required to do so. And time will not impact this lack of skill because they have some kind of cap or block on their ability to improve.
The same can be said about Chess. There are people that play Chess for decades, and many of them will never hit Grandmaster. Time isn’t a solution to everything, especially when it pertains to skill.
Path of Exile 2 is a game more similar to D4 in terms of PvE, yet that game actually requires skill. Buying the best gear and having someone play your character does not completely remove the need for skill in that game, if you actually want to be an elite player. A good question then is why can’t Diablo 4 be more like that? If Blizzard actually wants the top 10% of players fighting in T4 to be those elite gamers, why can’t they make the game both difficult enough and skillful enough that you actually have to be tested with not only your build/gear, but your skills as a player too?
It is, in fact, implied every time we hear that D3 & D4 are made for the Candy Crush crowd of mobile gamers.
I won’t agree or disagree, I’ll simply say I mostly couldn’t care less about PvP.
A better question: why can’t the PoE2 cult – & yes, they’re getting as bad as the D2 cult – walk away from D4, play PoE2, & be happy? Why keep arguing about it here on a forum devoted to another game? I’m not sorry to say that I find that not merely bizarre, but irrational & very much akin to trolling.
Copy and paste everything. ---- it. Content creators too. Don’t even credit others. It doesn’t even matter anymore. Next season, it’s all about copying the best. That way, none of the nerfs even affect you cause you’ll be doing trillions of damage.
Controversial opinion: Copying builds to earn the title of “elite gamer” doesn’t make you elite—it makes you a tourist. There’s nothing wrong with being a tourist, of course, but let’s be clear: words have meaning.
If you post a build on a public site, what prevents me of copying it? Nothing.
Solution? Don’t post your builds. Problem solved.
PS: 50% of the time that someone does a copy paste build, it will never make him a elite because you won’t ever get that exact gear from the source build, so it won’t ever be a issue…
For me is accurate because RMT is not leggit, and i’ve never do it, and will never do it… anyway i don’t have money to spend, so i’m not even worried with that…
But if you play leggit, my statement is 100% accurate…
In 7 seasons i never dropped a single item exactly equal as it is in a meta build… Not a single one…
there’s people who don’t care. they see a build they want to copy, they go on the sites to get the items and all of a sudden it’s top tier, well beyond anything you can get to drop by yourself.
There “is”, “never has been”,and “will never be” “anything” “elite” about Diablo or it’s franchise; especially not Diablo IV.
The problem is there are those who think there is or was or “should be”.
Diablo (the entire franchise) “is”, “was”, and “always will be” a looter game governed by RNG systems and time.
That isn’t to say some semblance of challenge didn’t exist in previous versions, however;
Corporate has demonstrated that the only thing they understand, at this point in the franchise’s life, is how to increase/decrease the drop rates and time required.
“Fun” and “challenge” are no longer words they understand.
These were replaced by player engagement (time spent playing, not to be confused with enjoyment) and gear check windows (which depend upon how well the RNG systems have treated the players.)
Currently the only thing that even points in the very shaky, yet general direction of difficulty is how fast can a player kill (increasing drop efficiency) and how long that player is willing to put up with an RNG system that may or may not reward them with something useful for the time spent.