In fact that’s part of the problem, they didn’t use the latest D3 engine and then build ontop of it. They took elements of a prior engine and build on top of that for the new engine. Granted, they may have started the project when the D3 engine they used to build off was current. However, there were key improvements with certain systems that were not inherited.
When creating a product for sale to the public, it is no longer “buyer beware”…it is “seller be warned” due to the internet mostly.
Years ago if a company made/put out a bad product they had time to fix it before the “word of mouth” reached the masses and they went out of business or lost that brand.
UNDER promise, OVER deliver still stands ture
Here’s how its done: Put out a POLISHED, tested, RELIABLE product.
If this game was a car, it would be an instant “lemon”.
I don’t know how much net profit d4 has made blizz but not counting the expansion they’ve sold over a billion dollars worth of the base game and micro-transactions. If they are turning out those kind of numbers I expect a functioning game at launch. No excuses.
Hiring developers based on merit like they used to would be a big step in the right direction. Doesn’t matter how much ranch you put on it. A poo sandwich is still gonna taste like poo.