Console controller bug

There seems to be some kind of issue with movement on the controller. When you push the stick to start walking, your character will stop before strating to run. It’s almost like there is a dead zone in the controller right before the character switches from walking to running as you gradually press the thumb stick further away from the center.

I’m pretty sure it’s not an issue with my controller because it was working fine yesterday before this latest patch. I also fired up D3 briefly just to make sure it was not an issue with my controller and movement worked fine there as well. So I’m pretty sure it’s an issue with the latest patch. Anyone else experiencing this?

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Not your controller. It’s happening to others as well.

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Not your controller. I tested it on both my official ps5 controllers and both do the same thing.

I can only do shrot tree jobs other wise i get sick after 10 to 15 mins due to this.

Can corroborate this bug on PC, with XBox controller as well. The issue is exactly how you described it.

My bug report:

One thing that seems to make it better is setting “Outer Dead Zone” to at least 3, from the default 0. It makes it tolerable when going from stopped to sprint, but you can still see a bit of an animation skip when slowing to a stop.

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While the dead zone issue does seem related to the stutter/stop, and changing settings may alleviate the current situation, I think it’s important to note that the control type has totally and fundamentally changed.

IE: that analog movement used to be progressive and allowed you to freely move at any speed below max from 1-5% ( a slow walk) to 50% (a jog) up to 100% (a run) movement speed and anywhere in between.

Current setting has one walk speed and one run speed with breakpoints in the distance the analog stick is pushed.

Don’t want that to get lost in the minutae of detail involving the stutter/dead zone so that they fail to rectify the loss of a full range of movement.

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Actually Talon, I apologize. I did some testing based on what you said and this may indeed be a largely dead zone related issue.

That stutter between walk and run seems to be based entirely on deadzone.

I can confirm that messing with deadzone settings allows this to at least be playable. The stutter occurs when the inner dead zone doesn’t align well with the outer one. You essentially want them to meet and overlap. Try settings for each between 3-5 and see if you can find something workable.

Thanks for the tips, Talon.

Something does seem to have changed here and like you said it doesn’t feel perfect but at least it isn’t a nightmare.

Yea, I’m not sure exactly how it’s related to the deadzone setting, but if I were to guess, the issue is mitigated when the overall stick “response” zone is shrunken…which is what is happening when increasing the deadzone.

There does seem to be different animation speeds that can still occur, even within different walk/jog movement animations, depending on how far the stick is pushed. So it’s not all stop & go, like it is with mouse & keyboard. But it seems to be missing an animation phase/transition in there.

Hopefully this is fixed soon - I can’t imagine the devs already aren’t aware of it. I’m sure it’s less impactful for the vast majority of PC players, but for everyone else hacking and slashing from their couch, it’s pretty apparent.

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Happening for me as well on PS5.

Managed to get it somewhat playable with setting the deadzones to 3, but you are right that animations still seem off. Coming to a stop seems very abrupt now whereas it didn’t before.

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+1 on movement bug on the PS5. I’m also having input lag on skill buttons, especially on the analog triggers, where skills sometimes don’t even fire at all.

Aiming also seems bad now, but that’s probably a separate bug/change.

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Just logged in after the patch and controls feels terrible (playing on PS5). Same issue with analog deadzones and it also feels there is input delay as well. Analog is not as responsive as it was

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Set my outer deadzone to 3 and it at least stop stutter. However inner deadzone feels really bad. Even at the most sensitive settings - have set it to zero - analog is not responding until I push it around 20-30% in any direction.

Apparently they messed something while trying to implement dualsense edge wireless controller support. Hope they fix it soon -_-

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It would be nice if they’d let us know when this will be addressed. Between this and the analog triggers not always firing, it’s been very frustrating playing on console with a controller.

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Outer 3 inner 1 makes it feel better

I have this same problem, and before this patch the mount always delayed movement and stutter it for 5 to 10 seconds before there was no issue.
The game now is if you turn in a specific direction your character will not move or extremely slowly.
They game is unplayable like this.

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Try outer deadzone 3 inner deadzone 1in controller settings…made it playable for me at least

It’s not a dead zone issue for me.
I can rotate the analog around the outer edge and the character will move, but when you hit a very certain angle on the controller or direction of the character the character will not move.

Thank you for the tip though.

Maybe the dead zone thing you are pointing out can indirectly pacify the issue, but the problem is much bigger than that and needs to be emergency fixed cause the game is literally not playable like this.
Your character will stop moving if you try and travel in a certain direction.

And again this happened with the mount pre this patch, but the mount acted up only for 10 to 15 seconds and self fixed after initially mounting, it would go away on it’s own over 10 to 15 seconds.

Now it is permanent with the character and doesn’t go away.
This is a huge issue.

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Same issue here. +1
Ps4

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I have the same problem on Xbox

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Looks like they just don’t give a f*** about this bug they created with the last patch although the forum is full of posts about it.

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I have the same issue and there is no any sign to fix. Damn.

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