Like people saying D4 is good for a casual game. Makes no sense to me at all.
The problems this game has is that it is just for casuals.
In POE. Each season is neat because of the living economy and how they do crafting and drops.
You took everything from a MMO but the one thing that a MMO needs a good trading and foundation of a economy.
You can have a Casual arpg, but not JUST a casual arpg. Part of the reason why POE is huge is because each season, even if I did a certain end game I enjoyed. The living economy that it has makes each season drops, each season even if I don’t play the season content have a ripple on the market.
Diablo 4 made up with it some with good story telling, and now that was a let down with the expansion. And POE 2 looking to up its story telling, making the game more casual, but still keeping its crazy deep systems.
Diablo 4 adds group content that is tone deaf to what most ARPG players care about. Grouping has always been optional but when your biggest selling point is a group dungeon. You serious lack ideas, or lack of understanding what arpg fans want now.
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Casual ARPG would be a game that lets the players achieve everything much faster.
PoE2 can be the hardcode APRG that is played for 300hrs each season and D4 can be the casual variety where 80hrs is enough.
I’d like it if Diablo went there, but they need to get a clear picture of what they want to be.
Right now they push in all directions, but go only part of the way and each system is always half-baked. Makes the game feel more unsatisfying the more you play.
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Are you telling me you don’t see how D4 caters to the casual majority?
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Casual broken ARPG is what you get from game-curious casual devs.
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The “good” part is what I don’t understand. ARPG being just a casual game is not what I understand when the core of a ARPG and what made it a cult hit in the past is the hardcore nature.
Farming for SOJ. Doing trade tricks that made people drop all the loot they have. Using programs like Lootit. These are the memories people have of d2. More hardcore elements of the game.
There’s plenty of people that are just fine for the game who are you to tell other people what they want from a game
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You are saying there is a good part but you don’t understand why the good part is good? Or you don’t understand why there is a good part?
You’re saying you don’t understand why ARPG has to be casual when the real meaning of ARPG is it’s a hardcore, non casual game?
Well, let me throw this back to you. When I played D2, there was a good and serious community of PvPers. You can play random PvP games and just start wrecking people outside town. But now with D4, most folks hated PvP. Shouldn’t D4 keep that PvP flavor of D2?
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Is this what makes a good game to you? Ruining the experience for others? You just shot any chance at credibility. You’re irrelevant and nothing you say matters.
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Just by simply engaging on the forums you are already beyond 95% of the player base. It doesn’t make sense to you, but D4 is going to end up being something you pick up for a week for fun (like other old games you stopped caring about) and play it a few hours here and there.
It has the base elements of an arpg without the need to really think all that hard about it to still complete all content and farm every item in the game. That has appeal to a crowd that will return and play D4 again.
Also D4 doesn’t have to be good. D4 just has to be good enough to keep up profits from players returning to a fake hyped up season, log in buy the battle pass and quit. Until this number reaches an unfavoriable low, D4 may as well be a masterpiece.
The game is profitable. Regardless of whether people like the game or hate it. It makes money so it will keep doing what it does.
There are games that aim to be good, and there are games that aim to make money. They aren’t mutually exclusive, there is crossover.
D4 doesn’t try to revolutionize anything. It’s not designed to be fun. It’s designed to keep you engaged and spending.
I don’t think D4 is bad, I like the game. But I do get annoyed when I think about how good it could be. It could have been a masterpiece.
I’ll still play s7 though.
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They’re the people who want to play a single game 6-8 hours a day. They don’t care about people who like to play other games. Those people are the damned dirty casuals who aren’t dedicated to playing one game 6-8 hours a day.
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The game should cater to me and only me. Everyone else just have to enjoy it or find something else.
Damn this really sucks. Why don’t anyone like this game that I enjoy so much?
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I like the idea of letting PoE/2 cater to the hardcores and D4 cater to the casuals. Seems like win/win to me.
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I hope so too. As someone else pointed out, Blizzard seems to be trying to cater to both sides, which has led to a half-baked product. I really hope they focus on creating a more casual-friendly game instead of trying to compete with other titles.
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I loved playing Dupe slot machine everytime you made a trade and hoped u dint get a dupe traded to you. So much risk and tension!
One way or the other is fine by me.At least then you know what to expect. It’s a bit of a mess atm,not much fun when they keep overhauling the game every 3 months,
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Everyone saying it has to be one or the other is false.
It can be both, if the developers understood that a economy matters in arpg.
Some of the answer I got from you all kinda weird to be honest.
Like this one right here, I did not say it made the game good. I am saying that it was the type of players ARPG were in the days, and I have memories from that. D4 I got no fond memories at all. D1 and D2 I do. POE I do.
D3 with the stupid set items, and D4 with how they are creative bankrupt on pushing ARPGS forward.
Diablo 4 plays it safe. Even the most “Hardcore” elements of the game the non casual parts that casual seem to think is for people. Is lack luster and casual in itself.
I’m upset with Blizzard as a company more than I am anything else. They use to be trend sitters. Now they are run by a bunch of dad gamers who play it safe, and want a more casual game.
You can have both casual aspects and hardcore. The problem is the developers, and well Blizzard leadership do not have the skills, or creative thinking to make that game.
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I disagree, Diablo has always stated they want to be an ARPG with a wide appeal for all audiences.
And they are that on the casual end.
And they have attempted to create that for the sweaty end also…but why it falls short here is, they have tried to do this by just making the game harder on the higher end.
It still lacks depth though. And the sweaty gamers want more than just “bullet sponge”, they want deeper gameplay.
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But the gameplay experience doesn’t justify the $40-$90 premium pricetag with
MICROTRANSACTIONS!!!
Cosmetics should be an achievement reward just like what they did in WoW.