Just a little satire about their QA testing⌠![]()
Minus the white knighting at the bottom from one of the biggest white knighters on these forums
Yeah itâs pretty good work if I do say so myself.
Personally I would want powerleveling reimplemented or triple the speed of leveling from 1-50. Speeding up 50-100 is helpful, but that is when you are fine tuning your build and your choices are more long term. 1-50 are just trash levels after your first play throughâŚ
I can endure a certain degree of editorializing (which there was) if the info is good (which it is).
If I wanted a Japanese Deathgrind game Iâd go and let Miyazaki rub me in butter and toss me to the dogs in Elden Ring.
No, they didnât apologize whatsoever. The only statement they made is they know the game isnât fun after the patch.
The OP has heard an awful lot of positivity that I did not.
The OP has also done some âreading between linesâ to invent some positivity that I did not see.
I started taking notes but it quickly became blah-blah-blah, so Iâll just give my impressions.
âWe know this is bad. We know this is not funâ.
Wow. I know that was specifically aimed at the nerf patch, but good gods, if they canât frame it in a more positive way, who can? Thatâs a meme for the whole game right there handed to us.
I give them points for sounding serious and humble-ish about it though.
They donât appear to understand their own game, or at least their players. They concentrate on issues for uber-performing players and Seasons and level 50-100 when the vast majority of players are trying to enjoy the campaign and levelling 1-60 or 70.
They say Nightmares werenât intended as end-game content, so theyâll make it easier. And what was intended as end game? The answer again is âSeasonsâ? The Seasons that most players arenât interested in.
(And to the âARPGs = Seasonsâ crew. No. They donât. Itâs always been a minority of players. Those that are uber competitive. Those that play 1000s of hours and get bored. Seasons in previous Diablos and all other ARPGs are ignorable and are ignored by the majority of players)
They have understood that when nerfing they need to give alternatives to the builds they are ruining. Good. I mean, they have decades of history to know this but I suppose, good.
Unfortunately, as they have already shown, they put the counter-nerf in, guess what? Seasons.
They say things like âmeta changes will be timed better, like for the start of Seasons when people are all rolling new charactersâ⌠ARGH. No. They arenât. Or at least they donât want to be FORCED to.
Iâm concentrating on Seasons because itâs a bugbear of mine, but they say so many things that make it clear to me that, even though they say they want to deliver choice and variety, they fundamentally have no idea how to do that.
The other thing that was clear is that they are struggling with stuff they either should have done months ago or should have been given months more to do.
TL:DR; Very little here reassured me that they either want to or can fix this mess any time soon.
Maybe Iâll come back in a few months. Maybe a year. Maybe then the leveling from 1st will be enjoyable enough to make constant restarts an ok thing or maybe they will realise that if restarting is âfunâ people donât need to be forced to do it! Or that Seasons/Leagues/Ladders and competitive play is a niche that most arenât interested in so will have changed the emphasis of the game.
Until then I have no hope things will get better.
So your answer to players figuring out how to become overpowered is " its bugged⌠nerf it" sadd excuse kinda like a parent telling the child " Because I said So!"
that just sounds like a scam, who wants to play a game that they hate?
when even the devs have to admit yea it blows
It feels to light for me, every couple yards its another pack of 6 or so mobs, to me that is boring.
No rollback are you daft?
The biggest takeaway I had was that these guys are really bad at math.
They literally are not rolling almost anything back from the patch.
They are just buffing classes that are underperforming after the patch.
We donât even know how yet.
Instead of applying a wide area net of nerfing, why not cap vulnerability? At 70, say limit it to 175%; 80 - 200%, 90 - 225%, 100 - 250%. When players hit the limit they will naturally look to invest in other damage or defensive areas. They can also simultaneously be buffing other sources of damage. They wouldnât need to nerf mobs. Frankly they could add yet another world tier above 4, to counter this apparently terrible optic of seeing players have fun and exploding npcs.
Instead, they chose the route they did with no public testing, nor feedback. A completely irrational, illogical and reactionary take upon seeing a very small select group of sweaty nerds obliterating content (which is going to happen regardless â those dudes no life it). Itâs a very clear, deliberate attempt to slow down the consumption of content, such as it is, because even with hundreds of millions of dollars available and invested, 8000+ people still werenât able to produce enough meaningful things to do. I still canât believe 8000+ came out with this, and frankly even the art isnât that great or much better than what you see in contemporaries like PoE.
The combat systems are poorly designed and not well thought out, the itemization is terrible, and now with them stubbornly doubling down on their nerfs and refusing to revert, even the levelling experience is atrocious and ânot funâ. All this, to funnel people to seasons where they still havenât come up with anything to engage players beyond a week. What a thoroughly awful development cycle.
o man this is going to age soooooo well. hahhaha
So, they knew it wasnât going to be fun. They admit that openly now, now for the âdie-hardâ casual âfansâ who have no idea wtf they are talking about saying itâs fun⌠imagine if the die-hard purist fans didnât stand up and point out everything that was wrong with the patch, you - âdie-hard casualsâ would continue playing and perpetuating a terrible game that would eventually run itself into the ground and you should feel bad for standing up for this bs
Maybe you watched a different stream? They never said anything about roll backs.
The vuln nerfs, crit nerfs, CDR nerfs are staying. All the barb bug fixes are staying.
I guess you didnât listen.
buffs to counter the nerfs sound like extra steps to roll back noob
No, it wasnât irrational. It wasnât illogical. It wasnât even reactionary. They made eternal characters so much weaker, and brought back some of that player power with the borrowed power-theme of the season. It was all intentionally done with this timing so that they get more players to participate in the season, instead of just playing on the eternal realm where the players are already done with the chores.
It all makes perfect sense. If you just assume theyâre not trying to provide a quality product to the players, then everything they did has had a very clear goal and a clear effect.