I keep seeing people say things like “plenty of builds are viable, they’re just not meta or best”.
This is false. So lets clear this up.
Every class has truly 2 or 3 “viable” builds and 1 “best” build. Lest we get hung up on the language, I’m going to define this.
A “viable” build means that with the appropriate gear, level and paragon you can complete certain content. For the sake of ease lets just say, with appropriate gear/paragon you can clear Tier 100 content since atm that is the true endgame.
An incinerate sorcerer is not VIABLE for this (truly no sorcerer really is but that’s besides the point. Or rather, let’s talk Druid. You can do tier 100 NM in werewolf or werebear. Both are VIABLE. However, werewolf may be “faster” which would therefore meet most peoples definition of “best” when it comes to d4 content.
So to summarize “viable” means that with the appropriate setup you can complete the content. Best just means that of the viable builds, one does it faster/safer/both than the others.
So ultimately, when people say - there are plenty of viable builds. The truth is, no, there aren’t. There are plenty of crap builds that you can level with. But there are only a handful of builds which can be used to do endgame content AT ALL. (Or in the case of sorcerer, basically no builds that can truly do endgame content).
Now with regards to unique items. I’m going to add a suggestion to help deal with crap unique items, aspects and the general suckiness of a pure RNG based game.
Simple solution to fix unique items.
One of the most annoying things is you get a unique and look at it and realize you got atrocious rolls. And the worst part is you cant enchant. But I think I have a good middle ground solution.
For example. I currently have 4 frostburn gloves. All four of them have crap rolls across the board because blizzard hates me for pointing out that on the whole they’re a crap company.
BUT… WHAT IF… I could take my 4 crappy frostburns to the occultist… and COMBINE them to make a SUPER FROSTBURN that actually had good rolls across each stat. Basically like a Diablo 4 Unique Item power ranger. Apart they’re meh (except for kimberly, she was hot af). But combine them and you have a super awesome unique. This allows uniques to remain… unique… yeah that’s sounds dumb. without changing the fact you can’t reroll an affix (though I personally think this is dumb af)
Similarly, I think this recommendation should also apply to aspects. It’s so annoying to farm items and get like 7 or 9 bad aspects in a row. I get it, the game is RNG but on a certain level you can incentivize playing without making it 100% RNG. If i play for 100 hours and get 20 crap aspects that makes me want to uninstall. But if i play for 100 hours and get 20 crap aspects but i know i can combine similar ones to basically guarantee upgrade the roll well then i’m less likely to quit.
Not sure how a dev didn’t think of this earlier but it’s a core problem with the game.