Anyone else tried using this? It says that Darkness skills can chill enemies but went though an entire dungeon without chilling or freezing anything.
I also have Bone Storm with ultimate shadow that makes it a darkness skill, this alone should have frozen the entire screen but it doesn’t seem to work. Am i missing something?
It works with shadow corpse explosion, and blight at least.
The chill effect does take a bit to stack up though its not super fast, and tbh most of the time I’ve deleted the targets well before the freeze would happen… (side note, but exact same problem with the “deal 100% more damage after shadow blight procs 10x” aspect… Things are dying by stack 4, and the buff duration is too short and next mobility is to weak to chain it pack to pack reliably)
Regarding bloodless scream… One of the big new “meta” things to do now is get the umbral aspect on a ring (generate essence when you cc something) and use shadow corpse explosion and aspected blight as part of a bone spear build (blight to aoe pull them together getting resource for every target pulled, and 30 chance to proc roots for another resource boost… then the shadow damage procd chill into freeze and stuns, giving you combined huge essence generation for bone spears, as well as convenient mob pixaling/stacking to line up the bone spear kill shot.
As for me, I’ve got bloodless scream and the unique gloves that boost corpse explosion and turn corpse explosion into homing missiles, that thanks to bloodless scream now also chill targets, so I said screw bone spear and just went full on shadow
Can confirm it works but it does take forever to stack. Running decompose as well that spreads to additional targets and the only reason why i noticed it works is that ice mages are operating with chill as well.
There must be a hidden meter to contribute to and ever since i started using ice mages im feeezing ALOT moree than if i was running shadow.
Yeah it’s kinda frustrating that you don’t see debuffs on mobs or have any type of indicator (this goes for curses aswell).
For blight it also slows by default but i was hoping bonestorm with its rapid multiple hits would be noticeable.
The indicator for chill is the mobs turn blue. It does work. Usually mobs are dead before they would freeze but I have frozen wraiths (or specters maybe? Floating orange things) with anywhere from 5 - 10 hits with reap while testing it. Works on Darkness Bonestorm as well.
To see freezes with this it might be best paired with frost mage skellies. I think they have a stronger change to proc freeze and your chill may help it proc faster. Going to test it out both ways and see.
One thing it does not work with is shadow mages because unfortunately they are not tagged as darkness abilities.
You should see what it does if used alongside cold skele mages spamming blizzard. Freezes galore.
Bloodless Scream for a Unique, looks good at first but leaves a lot to be desired. You would think with all the darkness skills you use; Reap / Decompose, Blight + DOT dam, Shadowblight, Blighted Corpse Explosion + DOT dam, you would see a ton more freezing effects but you really don’t. Sadly this weapon is a major let down in its current state, especially for a unique.
Maybe its worth going back to visit when I see Frostburn gloves or the developers make some changes.
In conjunction with frost mages it is great (and should be used with frost over shadow mages as weirdly shadow mages are not tagged darkness and do nothing). Helps speed up their freezing of things.
I am using it without mages and it is decent for slowing and freezing elites. Not as strong as a frost sorc though. I am playing around with it trying to get a better understanding of what exactly makes chill turn to freeze.
Well each chill has a value and you need to take to 100% to freeze, on the weapon it says that darkness skill chill up to 40%, which is kinda vague, this is why “turning blue” isn’t a good indicator.
It’s also the question of DoT damage, is chilled applied only by direct damage or for example each tick of blight applies chill.
I am awful at anything to do with math but I compared my Necro hitting high health mobs with reap vs. a Sorc ult hitting stuff with frost bolt. Necro froze stuff at about 10 hits of reap. Sometimes faster but that was rare. I assume a crit? IDK. Sorc was about 5 hits to freeze.
Darkness Blight does chill but doesn’t seem strong enough to ever freeze anything.
I am trying to figure out if there is anything to do to improve our chance to freeze to get it closer to where the Sorc is.
Once you reach one hundred percent chill the target freezes. Each application of shadow damage ( from you ) applies up to forty percent chill, which should be fairly fast with all the shadow damage effects from your spells but that isnt the case.
It is important when you look at this weapon, knowing you can’t imprint your best offensive ability to it ( 2H weapon imprint gain 100% of listed stats ), it better be an amazing ability. The freezing ability at best is equal to having one additional frost mage and if that is the case you would be better off imprinting the additional mage aspect which instead of two mage should give you four mages on a non unique two handed weapon. I’m not advocating that you do put the additional mage imprint on a two hander but simply using it as an example.
As to the current state of this weapon it needs a lot of work to be a desired unique that will heavily impact your play as touted by the developers in how they describe uniques. A simple fix until they come up with something better would replace its static and lucky hit ability with something like: Your shadow damage has the chance to proc Frost Nova.
I’m running shadow minion build with this scythe unique. Legit amazing. Everything is always slowed and get frozen all the time. Not sure how people are not seeing the same results as me. Lvl 56 atm running nightmare t13 dungeons solo.
To see how poor this weapon perform in regards to its unique abilities simply change your mages to shadow or sacrifice them then go and run a dungeon and see how often you freeze a target. If you still think the freeze is amazing after that then please post a video as I have not seen that kind of result in the last two days of running Nightmares Dungeon up to tier 20 ( though the tier of the dungeon or even Nightmare should make no difference on this test ).
I’m super disappointed by this unique. I’m running a full shadowblight build (no minions) and I haven’t seen anything ever look chilled or frozen. I’m convinced it’s bugged and not working.
It isn’t bugged. It definitely works on elites in dungeons or if you hit things with a lot of health for a long time. The problem is it takes way too long to proc and is unreliable. Most of the time stuff is dead before it can freeze. Trying to figure out if there is some stat that improves chill but haven’t been able to.
It 100% works cause it chills everything instantly for me but most stuff dies before it can be frozen. Plus its not a unique you can just plop into some shadow build you took from youtube and have it instantly be better then blighted aspect
Curses, at least Decrepify, puts a white glow around the mobs feet. Nearly impossible to see with all the aoes and other effects though. Their move speed taking a dump is the only “obvious” indicator.
There are many things that slow in this game, blight also slows but as a darkness skill also chills with this weapon, so white glow around mobs feet doesn’t help at all.
Yeah I sacrificed a good weapon for this and I’m very disappointed. I couldn’t even tell a difference other than losing a tone of damage from taking an aspect off my 2 hander and the aspect that aspect replaced
Generally I agree with how underwhelming the unique is for all of the tradeoffs mentioned above, but there is one redeeming quality. If you can also pair it with a high roll “umbral” affix for +3-4 essence on CC, it can reliably make things like sever and blight free to cast in packs. Still a massive drawback otherwise losing the legendary enchant.