Blood rage nerf for barb is way too much

Blood Rage Legendary Node

  • Damage increased by Berserking bonus reduced from 25% to 10%, and caps at 30% damage bonus.

Not only did they reduce the value by 60% but they capped the multiplier. Now some will say I am jumping the gun here, but this is one of the only multipliers barb has so all barb builds get nerfed because of this.

1 Like

PTR

And you dont know that. The change is to bring it in line with similar effects other classes have, so its probably right.

Sorc for example always had caps in such effects, now barb does too, which is the correct move, if u want it more controlled.

2 Likes

not necessarily , i mean they won’t be needing to stack berserking bonus as much anymore, and instead get actual % damage which would reduce the difference.

if one passive was mandatory for every build it was a problem.
and barb was clearly overperforming in high level content (the gauntlet isn’t necessarily high level content due to it being equal to NMD 70 so they weren’t overperforming much on that but more balanced)

wait and see : PTR is coming
we’ll see

2 Likes

You mostly do, because of the reduction in effectiveness of berserking contribution to the node, it is dependant on the new affix values though.

Barbs are over the roof, they need to brought back in line.

2 Likes

In this game where you don’t actually have to compete with the other class, and it doesn’t impact your gameplay in anyway…why would Barb need to brought back in line? Why not pump the other classes up as well.

What is gonna happen is the disaster that was around season 1, where they will have to end up back tracking.

2 Likes

I love minions, but if after the changes minion necro will be overpreforming, I will say the same. Effectiveness is the competiton. Just because you don’t see it, doesn’t mean it doesn’t existis.

1 Like

I can understand that point of view. I never looked at it that way, but I see that could be competitive.

1 Like

All the people that don’t play barb are jumping for joy. Just wait until they don’t get 3 second Duriel kills and have to actually work for it, then they will realize just how dumb all their complaining was.

1 Like

lol nice try. Probably the lamest excuse i ever saw here :smiley:

And i also have a barb, who could do that.

i had a barb that could one shot it.
and yes i’am happy it get balanced.
And i only played either alone or with my duo (i farmed my own mat unlike those that trade for it)
so…nah you couldn’t be more wrong on that one buddy…

also

you are SUPPOSED to work for it.
world boss , duriel etc… dying in 3s shouldn’t be a thing, what the point then if everything dies in one hit anyway ? what the point of getting better gear ?

4 Likes

Because the game is about more than boss kills. The barb was the boss specialist and was not out performing in other content. I didn’t see anyone complaining that sorcs were outperforming in the gauntlet and should be nerfed. Anyway, it is what it is, and I am fine with the changes. Plenty of things to play in the game that it won’t ruin my experience.

1 Like

Becouse most ppl prefer challenging gameplay and dont like dumb oneshot experience. Op builds affects other players in many activities in this game like worldbosses, openworld events, legions, duriel rotas, gauntlet, pvp, etc.

3 Likes

actually yea people were complaining for sorc , there’s been multiple topic.
Yet it’s not comparable : The gauntlet is mid-level content and every classes has their own leaderboard , more over not much people actually care about gauntlet.

but that aside, if every boss , especially the upcoming lv 200 ones dies in one hit : what the point ? where’s the hype in that ?

so no, the barb shouldn’t be the “boss specialist”
NO class should one shot any boss
and no class should be performing better than another one even in a specific area.

It ruins any epicness in a fight if every fight is about one shot.
or any challenge in a game.

especially in a game where you can group up with other : you are a quatuor of players : and just because among them there is one HOTA barb the fight should be a 5sec fight ?
no…

3 Likes

you have no clue truly. The mechanic that made this possible for sorc got massively nerfed as well. You cant do that anymore in s4

I refer you to my original post in this thread and we will see how it plays out.

and then i refer to you my first post aswell answering to that…
fight are supposed to last longer , especially uber bosses
i definitely won’t be one to complain about it like i said on the contrary.

if a few complain about that , then they played the wrong genre or simply should stick to WT1 / low NMD

1 Like

and we will see which one of us is right in the end.

what does that even mean… i simply said my opinion , there’s no way to decide what is right or wrong in a view of opinion , like every opinion in this forum some will complain (mostly entitled HOTA user) other will rejoice.

i said it in my very first post : you said everyone will complain : i personally for sure won’t
on the contrary i would complain if the lv 200 uber get one shotted too.

1 Like

The biggest change with minion builds will be the Master will be able to put more points into his own power now, instead of minion survivability. Based on how viable minions will be in late game, survival mostly, but damage too.

This benefits Necro for sure, but it really Benefits Druid who is strong to begin with.

1 Like