I have level up a sorcerer at World Tier2 level up until lvl 25 and completed most the quest, dungeons, and Act 1.
I have to say that I’m really impress by the level of details of the environment the weather changes and the dark atmosphere in general. Diablo went back to its root.
So far for a beta I will give the game 8/10.
I would have given a 7/10 due to the queue at the beginning of the beta but you guys fixt it. I will also forgive some of the lag understanding that it is a beta.
Pros
-The world feels huge and invite you for its exploration, and I can only imagine with couples of expansions down the road how big this game has the potential to be
-The story is good so far
-Absolutely in love wit the Open Worlds events, I was very happy with the varieties of the events and how many of them we have considering that this is the first zone of the game
-Dungeons variety really like it; I absolutely love the fact that when you enter a dungeon depending of the environment you already know the type of mobs you will go against, I think smart players will change their build accordingly and this is great.
-Gathering no needs to say more, I imagine that depending on the zone you will find different type of herbs mine… and this is great
-Itemizations / loot so far no complain we can transmog and when I was looting an item, I could feel right away the difference that it made in terms of DPS and survivability plus the fact that can remove the affix form a legendary, I can see a lot of flexibility for future class builds
-Weather, Environments, Music allow the players to be fully immerse in the game
-The combat is a good mix between D2 and D3, not too fast not too slow, a bit more tactical than D3, I truly enjoy that you have to priorities certain mobs when you attack a pack of mobs
Cons
-
The UI needs a bit of love, it feels clunky at time
-
Diablo 4 should offer the possibility like in Diablo2 to play offline like a single player. Of course, your single player character should not have access to the multiplayer game like in Diablo 2. This could be a big turn off for a lot of players, we do not like to rely on on-line services all the time.
-
World Boss, I don’t mind the minimum requirement, but I truly think that it should scale as per the numbers of players that are involve during the event. The more player doing it during the event the more HP the World Boss should have, and its abilities / mechanics should scale accordingly and vice versa when you have less player doing it
-Open Worlds event, same as above
-The cost to crafting (this involve all kind of crafting), it’s too expensive I think a 20% reduction will be more appropriate
-Some tunings are required for certain elements some of them hit like wet noodle and some hit like a truck I’m looking at you poison and when mobs are leeching your life
All these cons are not game breaking, but I truly believe that the single player option is a must
We can really see the love and the attention to details that Dev teams have put into the game
I have played all the Diablo game, I’m 45 years old and all I can say is good job Blizzard, sure the game is not perfect but I can see that we have diamond in the rough.