after having played barbarian and sorcerer, i would like to discuss and hopefully it lead to a better class. all gameplay was at tier 2.
tldr: barbarian can be frustrating due to high cooldowns, time spent repeatedly dodging and kiting melee range abilities and traps with limited mobility and the resulting low dps before legendary items and skill points come online. core(fury) skills are underwhelming.
barbarian was my first class, it was a mix between fun high tension combat and a slow kiting slog. appreciated the bigger challenge during the very early low levels and was having fun, but around level 10 it sometimes became frustration.
you had to avoid going in melee while waiting for cooldowns to come up against tougher opponents. boss fights in particular forced you to respec into certain slower and lower dps options just to survive, killing them is so slow it at this point in the game it approached boredom and repetition.
in lol terms it felt like I was playing rammus more than olaf with the reliance on Dots, thorns and kiting for defensive cd. this breaks alot of the appeal of choosing barbarian in the first place. i did not want to play as a lower damage high cd dot tank while leveling up when choosing barbarian, i want to be in their face popping huge damage skills.
at 25 it was very different as i could spam 1.8k executes with nearly 4k crits, but that took alot of time to get the right equipment to pull off, and it wasn’t that fun or reliable either. barely missing an execute because you kited backwards feels so bad.
survivability/low dps problems can be eased with more starting hp, enabling more offensive skills and spending time in melee. give them another 40 starting hp and balance from there. another charge of evasion as base also helps fight bosses in melee.
cooldowns are also way too high. why is Leap cd so much longer than Teleport? is a world where Leap and Steel Grasp having base cd of 10 seconds one that would be acceptable? or having Iron Maelstrom at 25?
alot of the time spent kiting bosses and tougher mobs is waiting for defensive cd to come online. the more uptime skills such as Iron Skin and Taunt have, the more time as a barbarian I can be fighting in melee range dishing out damage. this alone would be a huge qol benefit for barbarians while leveling.
some skills just feel very bad such as Wrath Of The Berserker. against dangerous melee mobs with multiple boss clones such as a 6 Shatterhorn pack or tough boss fights this doesn’t feel usable, and against mobs the other options clear faster. fury skills such as whirlwind feel so bad that I use the legendary that gives bonus damage for not using fury, and I don’t feel as if I’m actually having a trade off or losing anything of value.