If you assume that each pit level scales 17% from the previous, below shows the relative power of each class. I guess if blizzard would just let me get ~1900 rogue friends together without scaling the pit we could clear it in about the same time as a spiritborn. It’s literally almost impossible to be this bad at your job.
Class
Max Pit
Relative Power
Spirit
150
1875
Necro
114
7
Barbarian
112
5
Sorcerer
105
2
Rogue
103
1
Druid
102
1
Of course in the above I didn’t even account for the time differential in the clears so the difference is understated. The worst part is that this was known before the game went live and blizzard decided to bork an entire season rather than fix.
While pushing pit isn’t something I do in D4, the class balance is indeed awful. Blizzard shouldn’t have made spiritborn that powerful. There is nothing they can do the at this point to balance the game without making a bunch of people mad.
It’s not evade. Evade was never about the damage, it’s about the speed. The funny thing is, I went from 4 evades/sec to 2 evades/sec, but Quills hit twice wasn’t even working on Kepeleke and now it does so it literally did nothing to the damage; you just move slower.
I suspect that a single build has been found that just fits the pit and you have to struggle to get through it. all other builds are probably down in the cellar. 50-60 maybe.
Barbarian is currently waeakest class, that for sure.
It didnt use kepelke before though. You used sep whatever for the evade reduction until you invested a ton of money and time and then used a legendary for the power.
Why bother balance, the content is bugged. Any skill other than bugged build can clear mobs with hundred trillions of HP?
Spirit born is a class with the build in developer debug mode. Which we can turn it on to test how buggy is the Pit150 content. From there we can identify the reason why all skills in Necro could not clear the content.
And this is why most knew balancing the game around the PIT was a horrible idea in the first place. That was just the lazy Blizzard D3 team pretty much putting this D4 in maintainance mode.
Pretty much locked on that Microsoft will not be allowing more than 1 additional expansion for this game.
After patch quill volley sb time for clearing pit 150 went from 8 minutes down to 5…that’s pretty much in line with the now working double hit (You know, they had not enough damage so they absolutely needed to fix that)