Auto completion for Altars of Lilith... seriously, who asked for that?

There will be a ‘Welcome Back’ boost that will reward players with gear and Altars of Lilith auto-completion.

This seems unnecessary and it is just another example of the developers pandering to the vocal egos who do not actually want to play this game. I mean, players are free to pick some guide and do this in 1-2 hours if they feel the need to tick this box before getting on with the ‘real’ fun. But other players may soon regret a mindless click because they have deleted this content for themselves. It is a one-time experience.

@devs, let people explore your game’s overworld with these statues.
I myself had a lot of fun with this part of the game and I still miss 3 statues. No problem, I will either find them by accident or never. Assuming a player has somehow missed all the statues for whatever reason, that adds up to 68 of all stats, 100 obols, 4 paragon points. Cool! That is not going to make or break the next pit level or whatever a player wants to tackle. Because the players who care about those stats and content are long finished.

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The entire overworld could be deleted and the 5 actual activities in game could be turned into a drop down menu and almost nobody would notice any difference in the game.

The overworld is pointless, made so because every area is the same as every other area thanks to monster scaling. It doesn’t matter what town you exit or where you go, everything is equal.

This very quickly (like S1 quickly) made running around the map a boring chore with no real value associated to it.

So if by now a returning player hasn’t finished the alters (or the expansion statues) it’s likely because they never had any interest in doing it to begin with.

I agree removing content in an already content devoid game isn’t a good idea, but it just wasn’t good content to begin with in the first place.

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For people who aren’t interested in game immersion, sure. For others there’s visuals, sounds, the experience of moving through the world. I’d certainly miss it.
I agree, though, that alone isn’t real content. Not enough to keep you playing. Still, it’s important.

If people didn’t care enough about Lilith statues, it can mean several things. Just off the top of my head:

  1. They’re just not as much into the game. They might also not have killed uber Lillith, not have beaten the highest pit level or NMD (in the past), not have uncovered the whole map, not have leveled their glyphs and so on. That doesn’t mean, it’s all lackluster and bad game design.
  2. They didn’t pay attention to it and never realized there’s a good reward.
  3. The reward was indeed not good enough. So buff it, please!
  4. They got distracted by other games.

And clearly we disagree on the “good/bad content”. OP enjoyed looking for statues. So did I and a number of other people I know. Some searched on their own, had the ambition to find them by looking, others (myself included) used a map to find all.
A game needs flavor, atmosphere, there should be things you can do between all those pit runs, enjoying the scenery, while still doing something that’s useful to your character in some way.

I guess this discussion is similar to the achievement discussion back in wow, when that was introduced. Some ignored achievements, many liked some of the rewards, some loved to complete as many as they could. There were similar arguments from those who disliked them, though: “It’s not real content”
Personally, I think, if it’s fun or at least rewarding to half of the community and the other half thinks it’s useless, then there’s no real problem, because we’ll never get to that state where everyone is happy with everything.

@OP: I agree with you and I don’t at all get, why they’re doing this. I’ve never even seen anyone ask for that, but I guess they must have.

6 Likes

Auto completion for Altars of Lilith… seriously, who asked for that?

I did. Altars of Lillith was boring and served very little rewards, if any. Once you found them I don’t see a reason why you would want to go find them again every season. But that’s just me.

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It’s kind of bizarre reward for eternal players, many of whom finished things like Lilth statues back in 2023. But it’s a nice gift after destroying eternal players gear. It’s the thought that counts in this case.

Wait, but we’re talking about auto-completion here. Soo, people who never actually finished them, aren’t we?

I shoulda listened to my gut feeling, and held off playing D4 until year five.
Thanks for the smack in the face, for clicking statues on SC, and HC.

I also enjoyed looking for the statues and doing all the small stuff originally as well. The open world concept was great at the start and I maxed it all out in Eternal before S1 ever started.

It’s just now you spend very little time engaged in anything on the overworld except for riding out to X location for Y purpose then teleporting home. You level to 60 so quickly then the only excuse you have to ride out of town is to enter a hell tide or follow a Realmwalker.

Everything else is already an instance that you interact with something in town and teleport into the content.

Don’t get me wrong, i WISH the overworld had more value but as it stands today it exists as to sell mount cosmetics :rofl:

This is off topic however, I 100% agree it’s silly to auto give these to new or returning players, especially new players. These are the players that may benefit from still having an open mind towards the overworld and want to go and explore it.

Did they ever change it so the locations of the statues are on the map or are you still encouraged to use a 3rd party website to locate them all? This was one main sticking point to a buddy of mine who still plays every season but never got them all

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TBH — I rather they stop marking Mythics as legacy. Just convert them to the current version of the particular item. Although, actually having an actual chance to get them during a season would be better. I have not seen one drop since season three.

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It’s a tedious thing that does not matter.

Put people into the content that is actually fun and interesting.

These “clear the pointless menial tasks that is just there to waste your time” is always a good thing to get players into the game.

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This stinks of “I had to do this really crappy mechanic, these new kids should too”

Did you also walk to school 5 miles in 2 feet of snow up hill…both ways?

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Actually, my spouse will appreciate that. We’ve done all the altars on the new map, but I was too lazy to help her finish the Lilith ones.

Now we need account wide waypoint unlocks.

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I suggested that before, but people responded with, “What’s the point of a season if I don’t want to start over every three months?” :sweat_smile:

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If they are autocompleting them, just remove them and give the small bonus they provide as an innate part of character creation. They obviously have no purpose anymore.

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Yeah they are content that should be retired and the akarat ones should never have been added.

Not wrong, if they do that. But sad.

These should have been made an integral and fun part of the game. Maybe each triggers a fun minigame to master. The akarat ones were terribly designed just for reputation. The way these should have gone is juicing up rewards in the zone in some way. Maybe each is 1% magic find or something while in that zone. Thats cool and fun. Or getting each one gives you 1 point in a new reward skill type passive tree also working only while in the Narhantu zone. This really would have sold the zone and got players to play in it. Just blah reputation is unimaginative. This would have also combated the poor drop rate of ancestrals.

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I think it is mostly about the items because there were many complaints from eternal players in the forums before S6 started.

There are many new players from Xbox game pass, you can’t just keep think about yourself if you bought the game at launch. Blizzard need to continue bring in new customer to replace the stale population.