Attack speed break point

is there a certain break point for attack speed, or is it all based on the % chance to hit twice? (quill volley)

Attack Speed ATS Frames
123.8 2.4618 13
140.3 2.6433 12
163.8 2.9018 11

Has nothing to do with %chance hit twice, is independence on each other.

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does the attack speed include the weapon base speed of 1.10?

or does my bonus attack speed need to be at or over those?

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Thats for Rod of Kepeleke, the default weapon for Quil Volley. Those plp get the breakpoint by using VLC media player do frame by frame calculation. As long as he equip the weapon, it is not necessary to apply any mathematics formula like weapon attack speed. The number of frames data are actually from his donkey work pressing E skip frame and record the numbers.

Do you have a table for crushing hand? I can’t find one using google.

Sorry I dont have, I doublt someone will make it as it is not the meta for pit pushing.

Here are some generalizations that may help.

  1. The “Attack speed” stat is soft capped at %100 with some exceptions (ex. Accelerating aspect) that can push it over %100. Mostly this stat will come from gear, but can be found in the paragon board, aspects, skill tree, unique items, etc.

  2. Conditional attack speeds are hard capped at %100 (ex. Basic attack speed, werewolf attack speed, bone skill attack speed, etc.) conditional attack speeds are not tracked in the stat sheet. You can gain conditional attack speed from skills, aspects, passives, unique items etc. You can use more than one conditional attack speed at the same time.

  3. Beyond that “Weapon speed” is tracked and is just determined by the size weapon you are using. The smaller the weapon, the faster the attacks but the weaker the attacks. This stat is indicated in the stat sheet with a weapon speed that ranges from ~1.0-2.0. The only way to change this number is to use a different weapon

These are the 3 components that pertain to the rate at which you attack (Attack speed, Conditional attack speeds, and Weapon speed) Hope that helps!

Is there another after 163.8 that would result in 10 frames?

11 Frames are maximum, further increase in attack speed has no benefit.

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I heard there is a higher breakpoint at around 190%. I get 192.4% when attacking, 195% when Varyana kicks in. Is there a math formula for calculating breakpoints?

No formula, you need do video recording of your skill cast in training room with 60 FPS. Then use video editing software to slowly play back the attack animation frame by frame. Count how many attack animation frames you have at current speed. You start with low value like 50% attack speed, then increase the speed slowly until you find that the number of the animation frames has been reduced. The % of attack speed when your attack animation has reduced frames is the break point. Continue do this till you reach attack 200%.

The reason behind this is the game simulate you attack faster by reduce the number of frames in your attack animation. As D4 game engine locked at 60FPS, the game calculate the % attack speed matching minimum one frame then only it start to minus one frame. The game engine cant reduce half or a quarter of frame, that’s why there is % speed break point which mark the moment animation frame is reduced.

That sounds like a lot of work just to eyeball breakpoints with frame counting and video editing.

I actually made my own Attack Speed formula—hasn’t failed me yet, and no need to scrub 60 FPS footage.

[Total APS Formula Hypothesis V2](https://www.reddit.com/r/diablo4/s/wHNoZcWDkT)
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This formula only work if you have certain data regarding the attack speed of the skill. It is tedious work, that’s the reason maxroll website only has few skills with attacks speed breakpoint. This guy is the one produced the breakpoint in maxroll, it has a video on how to calculate it by frame analysis.

“www.youtube.com/watch?v=vFMSviKWzTE&t=552s”

There is a lot of work, but this technique work in all game. I use this to analysis the DPS of attacks combo in Monster Hunter Wild. The logic behind is you get the damage number in training room, but DPS is damage / attack animation duration. By count how many frames the attack has you can get the data which attack do more DPS.

Ahhh, I think you might’ve misunderstood the purpose of my formula.

It’s not meant to figure out whether one skill is faster than another. The goal is to scale the attack speed of whatever build you’re working on, while showing how each bucket caps out. You can plug in all the relevant info—stat sheet values, paragon nodes, aspects—and it’ll give you the tooltip Attack Speed per second that you see in-game.

Just keep in mind, my formula is very word-dependent. If something says it increases your “Attack Speed,” then it contributes directly to the stat sheet value. But if it’s worded differently, it’s probably a conditional attack speed modifier and won’t show up in the base stat.

I feel the same, the guy is asking the attack speed Breakpoints which is related to the Animation speed of the skills. Your formula is related to attacks speed cap, it serve different purpose.

Attack speed break point is more related to Enchantment. If the current attack speed is 100% and next break point is 120% by consider both CAP, there is no benefit to enchant affix with +15% speed. As the attack animation speed remain same at 100% till you reach 120%. In this case, the player should enchant to Main stat, Critical chance and etc.

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