Aspect of Bursting Venoms - working as intended?

Effect reads:

  • Lucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% chance to create a toxic pool that deals [907 - 1,134] Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.

Now what becomes immediately apparent when you use it, is that it doesn’t do anything like what the tooltip says. A 10% Lucky Hit, only on crits, and only on Poison Imbued Skills, would make this a very rare effect. In practice it’s not rare at all; it’s up pretty much constantly and you’ll often have multiple pools out at once.

What I’ve witnessed multiple times is the following: Cast Poison Imbuement, use Imbued skills against mob. No proc; damn, oh well, onto the next mob. Start attacking next mob - no Imbuement charges left by this point - and suddenly a pool spawns.

What I think is happening, is that the Aspect actually gives you a short duration buff every time you activate a Poison Imbued Skill, and that all of your attacks can proc a pool while this buff is up. Either that or there’s some crazy hidden lag going on behind the scenes. I’m hoping this is an intended effect and not some kind of bug.

2 Likes

I’ve noticed this as well. When I try to activate this perk on purpose, I rarely get it to proc. But every once in awhile, I see random poison pools. I’ve been looking online, trying to figure out if it is bugged.

I use it, love it and it’s awesome.
Amazing in fact.

Oh and if one spawns at end of fight? Be sure to fill up for free b4 you move on.
Did I say I love this Aspect?

4 Likes

Been wondering the same past few days. Sometimes even basic attacks seem to trigger it when you don’t have imbuement applied. After playing it for a long time it gets annoying. Sometimes you have 10 pools when you shouldn’t and next time you go on a long dry streak when you basically have to wait for the full cooldown of imbue skill.

A little off topic but imbue skills are starting to feel bad. If you heavily invest your paragon points into imbue/elemental damage, you basically do no damage when they are on cooldown. I know there are ways to reduce or reset cooldowns but it’s just so inconsistent.

2 Likes

Imbuement wasn’t a problem when Advanced TB actually reduced cooldowns. Whoever at Blizzard is holding the nerf bat and swinging wildly; without making corresponding adjustments, is an idiot. In this case, they should reduce the CD on imbue and dash and other skills to offset… when all they really wanted to do was keep shadow clone from being up permanently.

They did the same thing nerfing dungeon density without buffing density or XP in nightmare dungeons to offset.

Uber Lilith not hitting hard enough to offset damage reduction builds? Screw it; just make defense irrelevant and have almost all of her skills 1-shot regardless. Balancing her damage was too hard I guess.

Game is being poorly managed post-release. Design decisions that were tested and refined for months are being thrown out on a day to day basis with little thought. I feel bad for the original designers of these classes. My level 25 beta rogue was more fun to play than my level 100 live rogue.

3 Likes

Maybe its broken?
If you read it carefully it requires both lucky strike AND critical strike to proc the effect I wonder if that is somehow interfering with it working properly.

I think its better to invest in flat damage and life in the long run. the rest are kind of conditional but flat damage and life you’re always going to need them

Hey guys!

I posted about this in my build guide - and I actually genuinely believe this is broken OP and let me explain - First, rogues have quite a few passives in their tree that increase our lucky hit chance - If you hover over your skills, it will tell their true lucky hit percentage - mine are currently at 39% lucky hit chance - while also having over 50% crit (65%+ at low hp).

When you get to this level (and even earlier) I found that this aspect was broken OP - because of two reasons: A- Twisting blades has multiple chances to crit
-When you hit an enemy with it
-When it returns to you
-Blade Dancer Aspect + the moment it arrives and continues around you.

B: When you use Shadow Clone + Aspect “Shadow Clones also use your imbuement”
Your clones also proc this effect - while also taking advantage of your lucky hit chance and all other effects/aspects on you. While standing in the pool - you now have it up permanently, allowing you to stack poison rapidly - AND - stacking POOLS - Which ALSO stack infinitely (within a 3 second time frame).

On top of all that - If you SPAM the USE of it - You have paragon passives AND relic passives that reduce the cool downs of other imbuements by 0.5 when used - which means instantly refreshing the use of your shadow imbue (Then use shadow clone to refresh again, making you have 6 shadow imbues near instantly - refreshing the use of poison inbue and repeating the process).

I have spent weeks trial and erroring different combos and I’ve settled on this build I am currently using and this aspect you speak of is my bread and butter.

I have videos in my original post of the use of it to kill the butcher, etc - check em out!

Don’t underestimate it!

Hope this helps!

Feel free to add me in game if you need some guidance or tips (or to check out my current gear!)

Build - h ttps://d4builds.gg/builds/9a9d08a4-8e22-4940-851f-77dd9c10c873/

1 Like

How do you properly utilize this aspect?

Oh my god, Thank you so much! I was drowning in confusion, trying to make this work with my Rogue kit. I couldn’t get the poison pools to proc reliably until now.

No problem! :slight_smile: !!!

I had a couple of questions:

  1. The way I read the tooltip and the outcome weren’t as expected. I expected the “no limit on charges” to mean that the poison imbuement number would exceed 2. When you say “stacking poison” do you mean you’re twisting blade poison effect on the target? Will it show that multiple poisons are ticking for every poison imbued twisting blade you hit the enemy with?

  2. Also, what is the stat tooltip or paragon tooltip text that reduces the cool down of other imbuements when using the poison one? I only see the “reduce cooldown of imbuement skills” but not one on use to reduce the cooldown of another one.

Thanks for your time.

The Uber-Lilith poison rogue build uses this with Aspect of Unstable Imbuements (When casting an Imbuement Skill you trigger an Imbued explosion around yourself, applying the Imbuement effects and dealing [X] damage of the same type.) Spam poison imbuement, watch the poison fire works.

Cowl of the Nameless (+15-25% lucky hit vs. cc’s targets) with Graph of Shadow (+1-3 core skills and shadow clone proc) sound like they would go well with this set-up.

Yes it’s working as intended I believe it is also bc TB has a high lucky hit chance. It does not work very well with barrage or pen shot

Cowl of the nameless kinda stinks bc lack of not being able to put a good defense aspect on it

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The +22% lucky hit and +14% cd-redux have been more useful for my current build than another defensive aspect. However, I did just find another helmet with +3 poison imbuement, +7.3% total armor, +10% cd-redux, and +8.8% basic attack speed non-upgraded, so I have another option I outgrow this cowl.

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It isn’t a no charge limit, but it doesn’t use the charges. You need to stand in the pool, and the imbuement will glow, and it won’t use charges, but you can still only get 2. If you mix that with the poison bomb reset, you can have your imbuments up most of the time.

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Yeah, i took the ultimate damage tree and the vulnerability tree. I considered adding a 4th board, but points would be spread too thin anyway, and for what? If the imbue tree had an actual amount of cooldown reduction it would be a harder choice maybe.

aspect of burning venoms is definitely broken / buggy. For soem reason I can spawn the poison pool with puncture crits, even though puncture is not an imbueable skill.

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Also, what is the stat tooltip or paragon tooltip text that reduces the cool down of other imbuements when using the poison one? I only see the “reduce cooldown of imbuement skills” but not one on use to reduce the cooldown of another one.

It’s the Infusion Glyph - the bonus effect (25 +Int in range) reads: Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.

At this point I’m a little bit worried to be honest. Anything that works by spamming the Imbuement skill while standing in a pool (e.g. Infusion Glyph and Aspect of Unstable Imbuements) feels like it’s unintended and a borderline exploit. Maybe I’m wrong, but my gut tells me it will be nerfed. I just hope they do so without completely gutting the Aspect.