Well the one that will be a week before launch will be the one where they talk about the seasonal theme so that one being later doesn’t matter as much but the q&a is the important one
Voh go live and then 1 week later followed by season 6.
I mean how do these 2 go hand in hand or we need to play both separately?
Yeah, there will be another campfire. It will have the changes from PTR and season 6 preview. This is what they usually do anyways. It will likely be 1-2 weeks before launch.
Plus there is that Q&A thing coming.
Given that the Q&A one isn’t about the PTR or S6 though (indicated by Fletcher saying those two will be addressed together in the very late CC), I’m not sure that I’ll have any real interest in it. ![]()
Yes they run together.
If you can brag about making $150 Mil in aesthetics, while designing around a $10 every 3 month battlepass and 1 xpac/year design philosophy, you can damn well update people on what to expect. Once a week if necessary.
Only video game developers (especially Blizzard) seem to get away with this nonsense all while their customer base thanks them for it. Take WoW, 20 years later you can’t get most maintenance windows figured out lol?
I thought it was an entertainment thing but it’s not. Just look at the difference in reliability from say Netflix over Blizzard. Now I have one of the grandfathered packages mind you, but I spend less a year on it than what Blizz is hoping to make off me. Mainly I think because Netflix knows that most of its’ customers wouldn’t put up with stuff like I see from Blizz on a constant basis.
i agree. they are borderline obsessed with keeping ANYTHING about the game as close to the chest as possible. it took them 3 seasons to even have a PTR. and they gave PR speak of “umm…well…it’s hard to get it set up for a PTR.” do you not have internal test realms? you had at-home playtests pre-launch of 1.0. and again, they have one of the biggest teams at blizz. i’m not buying that they couldn’t spin up a PTR on S1…etc.
and maybe i was hearing things, but i swear they said at one point that they don’t want to “spoil the season theme” with a PTR. dear god, blizz. it will be mathed out and solved a day or two into the season by dataminers and the blasters.
and this latest drip-feed of info on VoH (prior to gamescon) was just annoying. even at blizzcon last year, they said “we’ll talk more about VoH next summer”. how did that pass anyone with a pulse? why even announce it at blizzcon?
this industry just gives me a migraine some times lol.
I cant say i disagree. Enough with the “team is aware. We will announce an announcement date for an announcement on it”.
Betas and PTRs have become nothing more than marketing schemes. Their key function went from identifying and reporting issues to “play the game early, tell your friends about it, buy our product”!
I have said this before and I will say it again, every single Class should have a CM whose sole job is to play the game as the given class, communicate with players and the development team on a regular basis, and foster a sense of community. Understandably, not all posts will be responded to and there might not be a lot of information provided.
Stickies for helpful Class information, FAQs, Builds, and Feedback could be maintained. There are so many bugs and the current means to report and track those issues has a lot left to be desired. Season 5 dropped with Crown of Lucion being bugged and not working with a lot of Aspects and Abilities such as Encroaching Wrath. Previously, we have seen Rupture Bleeds healing enemies, Leap having an (uninentional?) ICD, etc. Who knows if this feedback was even ACKNOWLEDGED THAT IT IS A PROBLEM.
I mean…new trailers are cool and all. But it would be nice to just play without rubberbanding my way through helltide to reach my stash that blows up my computer when i open it because of “reasons”, then inviting someone to share that experience and cant even do that because invites have been bugged since the stone age. Communicating regularly with the base would go along way towards fostering some sort of good will. Just tell us that runewords will be more than “sneeze twice to the left to generate a tiny baby meteor to love tap that goat man every 2 seconds”.
But but but you can get a kitty cat mount, and wings, there’s still time!
I don’t even hate the game, at times it has been very much enjoyable, but the way this business is run in conjunction with how apologetic and defensive so much of the player base is has become one of many reasons I have no plans on getting the xpac.
I wish i had your conviction. Ill be there day one launch, drinking the Kool Aid. They make their money off boobs like me.
sadly, same. they got my fomo on lockdown.
My level 5 necro ranks as 80k+ on HC ladder (season started less than a month ago). Ladder & HC mind you. There’s surely more on SC-ladder and both HC & SC non-ladder. And there’s offline players. For a 20+ year old game that’s obsolete in many ways and details of which players have burnt-in in their brains, it’s doing pretty damn good. Especially when you compare it to some other modern ARPGs.
I’m saying this as a genuine question: does it matter? The dev team is going to do what they want to the game, patch notes do not include all changes, and we have seen what little they do with feedback, even if there was time to incorporate, ie these guys do not care unless you own stonks, and at that point you arent communicating through game related interfaces.
To quote ol destiny 1:
Whether we wanted it or not…
I wouldn’t necessarily use a ladder statistic as a good basis for a player base. Especially in a game where the leveling experience has been trimmed down to doing exp runs until you hit 80+. I’m not saying people don’t play the game, but it’s obvious it’s not as popular as other alternatives.
Now if you can confirm the number of players on average that play the game, I’d be more inclined to believe it’s flourishing. I just don’t really see that game in particular getting newer players to the genre hooked. It did back when it released, now not so much.
I’m not hating on the game, I loved it when I played it. I’m just saying it’s a product of its time. The fact people still play it today is a testament to how popular it was back in the day. However the same could be said for a lot of older games out there.
However if D2 came out today, under a different name, exact same gameplay and everything with obviously a different aesthetic, the majority of people today would not play it.
The sanctity of this place has been fouled. Oh that was D1. Anyhoo, i like them all.