They are as quiet as always. Imagine they answer every thread where ppl ask why Blizz does what. The need to get 12874827641 CMs if they want to do this. They simply stay quiet ppl make fun of them and the possibility that they are for whatever reason are unable to make a good game then the next patch hits and every starts again.
iâve been harping on the no armory for way too long now lol. until recently, they seemed allergic to even mentioning anything D3 had that D4 doesnât. yea, iâm sure itâs more âcomplexâ with the (arguably crazy) way that towns are loaded when in-game, but cmon. you have one of the biggest (if not the biggest) dev teams at blizzard. and yea, they have to prioritize certain things first. still, though. the armory has been in D3 for like at least 2 years. no one thought during D4 dev âgolly gee, this is really convenient. we should put it in D4!â oh waitâŚthey also had the intention of us making new characters because respecing would become to costly. that might have gone over well in the D2 days (didnât play the franchise back then so i legit donât know), but this is a completely new age of gaming. players still want to grind. seeâŚany other Arpg to confirm that. BUT, not for friggin respecing. and part of that comes from D3 where there was 0 friction to do so.
Dude this is a Blizzard problem. They did the exact same crap with StarCraft II on launch. No chat lobbies, no skins, etc.
Whatâs happening is someone at a high level is making bad decisions. Now the Game Director might not be the person whoâs responsible for things like that, D4 had gone through multiple D4 game directors and this last one might be cleaning up the messes of the previous ones. Kind of like politics, the elected party has to clean up the mess the ousted party left even though itâs not entirely their fault that the mess exists to begin with.
This wonât get better until Blizzardâs C-Suite gets restructured and someone sits the game director down and makes them explain, in detail, with documentation on how theyâre going to avoid constant, failed reworks in the future.
P.S. they pulled similar bad general decision making with Ovwerwatch 2. A product that basically âsoldâ itselfâŚand they bungled it. Never mind the constant scrapped IPs and games, etc. Itâs just a clown show when it comes to Blizzardâs C-Suite.
Thatâs not completely true most of the reasons why we have had such drastic change is cause the community didnât like the game we were givin it was not cause it was unfinished the game was for the most part finished to the vision the devs had for the game
Thankfully they post on Twitter, a platform for incels, washed up celebrities, OnlyFans fishing, and that guy that was going to save those kids in a cave and really really likes Taylor Swift or something.
I know that when I want to inform my target audience and clients of something, I randomly post on a blog on my old MySpace page.
Iâll just say D2 was a product of its time, and judging by the amount of players in D2R today, it has not aged well at all. I loved the game, it was genre defining back in the day, it set a new standard, and it paved the way for all the ARPGâs that have come after it, thereâs no question. The times have changed though, the community has changed, those same people who loved D2 back in the day have less time to play video games today, so the formula has to follow suit.
Also for reference Diablo 3 has had the Armory since Mar 21, 2017.
2017? damn, iâm feeling my age on that one.
Oh yes, I agree, sorry I should reiterate the point. There are base game features we were never given, because the game wasnât finished when it launched. Iâm not saying the itemization rework, or certain endgame content shouldâve been in since day 1, thatâs more a tweaking due to the the expectations of the players.
However when you change team captains multiple times throughout the development process, along with most of the staff, itâs no surprise we got the game in the current state itsâ in. As I said, an extra year bare minimum in development, and the release date closer to today for the base product wouldâve done them more good then harm.
Youre all probably right. It will be an info dump on 10/3 of âhere is what we changed from the ptr feedback. Take it or leave itâ. Just unfortunate that updates are so few and far between.
Hyperbole and insults aside, i do miss the new seasonal goofy mechanics. Even the barebones season 1 with the hearts was a fun little sidetrack. Vampires were cool. Grew to love the little senechal. Then its been hey heres a total change to loot. Boom season (oh and an elixir and mindcage). Then season 5. I was very happyish with the final iteration of IH, i think that mode can be iterated on for a lot more fun. But along side that it was the same o same o boss rotations and GA hunting. Even for me, someone whos hopelessly addicted to this game, the same grind is starting to wear thin.
Lol so true, for a stat squish itâs weird Iâm doing more damage than before ⌠D4 balance team ftw. Capping Paragon boards to 5 wasnât enough, guess its time for just a starter board then they might be able to balance the game somewhat
be very very quiet iâm hunting devvitsâŚ
Agreed, and I wouldnât ask for a weekly update, but maybe a month, month and a half update. Seasons last 3 months on average, and we typically get hotfixes, a mid-season patch, and then radio silence until the latest live stream a week prior to the next major patch.
The worst is the announcement for the announcement of the livestreams. âThere will be an announcement on this date, to give you the actual date of when weâre going to have the livestream to discuss all the changes.â Gee⌠thanks.
They did say Season 6 will have itsâ own seasonal gimmick. So it sounds like things are getting back on track with the expansion.
I guess they are working hard to prepare expansion launch. It can be quite hard to integrate into current Diablo engine.
I get that. One would just hope that the community team wouldâŚcommunicate.
quite frankly there is not much to say anyways
like they arent even trying to hold back on contents to create suspense, theres justâŚnot much content lol
For the moment I would say thereâs not much else to talk about except for the changes coming due to the PTR. However they could go into more details about some of new stuff coming in the expansion. I can understand not wanting to âspoilâ anything, but Iâd argue people who want to go in blind will just ignore it anyway.
Iâd like to know more about the Undercity dungeon for example. I donât need the lore, I just want to know what kind of rewards we can expect. Were there any major changes to the Hordes? We couldnât test those at all during the PTR. How about the skill trees for the mercs? Any number of things they could go over before launch.
Iâd also be all for a mid-season update to whatâs currently working, what theyâre thinking of changing next season, etc. (not the seasonal gimmick of course thatâs fine to leave out) Doesnât necessarily have to be concrete, just an idea of whatâs going on is all. What I think would also be very useful is a list of âknown problemsâ that has a sticky at the top of the Bug Forums, or even here. So the player base at least knows they are aware of certain bugs that may have been in since launch. They did this in the PTR forums, they could easily do it here.
Itâs the small things as well as the big things of keeping your community in the loop.
The game is in the hands of weak developers who will never give us anything more than what we already have.
If you want to understand the reasons for this, look at Glassdoor and search for Blizzard, these useless people have a different concern.
donât forget the little added detail of glyphs now going to lvl 100 and having hundreds of percentage damage buffs. i suspect that is one of the key culprits in all those massive dps numbers on the ptr. itâs odd, though. i rarely ever think damage needs to be nerfed. but, some of those glyphsâŚdamn.
Fletcher responded to somebody on Twitter yesterday to say that weâll get the date for the Campfire Chat covering PTR and S6 next week, with the chat itself being âcloser to launchâ. I think weâre going to get the CC the week before launch. Thatâs cutting it real close, but it looks like thatâs probably the plan. ![]()