It put into context what a solid game D4 actually is and also highlighted some issues that seem to be ingrained in the genre.
“Endgame” seems to boil down the each players taste on a spectrum of grinding repetitive activities, gameplay variety, rewards. Those with more of an affinity to grinding will appreciate POE2 because of the variety and power chase built into the mapping system. D4 has the much more simplified Pits/Undercity/Boss Ladder/Citadel. Both feel very repetitive but POE2 feels more cohesive. You work through maps to fight boss ladder esq encounters, you can “juice maps” to enhance drops similar to Undercity and increase difficulty akin to pushing pits. D4 feels more like a buffet and POE2 a 3 course meal.
I thoroughly enjoyed the campaign playthrough of POE2. The slower paced, dangerous feel, and depth of skills. This is why I probably enjoyed Season 0/1 more than some.
I think the lack of shared open world masks some of the normal complaints about OP builds in POE2. You are not going to run across a random player lvling or otherwise outside of towns, but you really feel it when you party with a buddy that has just bought his massive upgrade weapon through trade and is clearing everything before you can touch it. This means you can go through hours and hours of play without ever having to compare your build/char to someone else.
D4 on the other hand is just a much more efficient game. After dealing with the sprawling maps on POE2 I appreciate streamlined dungeons of D4 along with the VOH dungeons that are more open ended.
D4 is severely lacking in the depth and connectiveness of those endgame systems but I am not sure if it is a priority for a seasonal game. IMO it would add a lot of value for those that blast the game and those that play eternal.
The argument that POE2 is in EA and can iterate on some of it’s issues imo are the same as D4 being live service.
I hope the successes of POE2 encourage D4 to add development into difficulty and pace in certain areas of the game to provide variety and iterate on progression/rewards/chase items. The sheer creativity/number of boss encounters of POE2 is an inditement on the values of the dev team. D4 does not even do a great job in reusing some of the better campaign encounters which still don’t hold a candle to most of the POE2 fights.