After playing POE 2 over the winter break

So I played both, and I’ll have to say that Blizzard is still King of Gameplay-Feel, even if right now they do many other things worse than GGG. There is something about how they make us control characters in Diablo, that is genius however. Though if I had to choose, I’d still say PoE2 is better at the moment. Here’s why:

  1. Their Boss encounters of PoE 2 are incredible. The mechanics are at the same time intuitive, easily visible by eye, very epic, and also challenging.
  2. The Class Design of PoE2 is just way cooler overall, and there is way more variety and choice. The abilities are just feel way more special, and it’s less spammy.
  3. The gear system in PoE2 is imo worse than in Diablo 4, but the talent/ability system is better.
  4. The epicness of the dungeons is way better paced than in Diablo 4. In PoE2 it feels like in every act the epicness goes up and up and up, while in Diablo 4 it feels a bit stagnant/samey.
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I’m sorry but I seen this and just laughed… both great games, but ER has no depth compared to MH? I dunno about all that :rofl:

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It feels like you are not in endgame yet, because your point 1 is not true there. If there are delirium, rituals etc on the map with mods you can’t see anything. If you are playing fire minion witch - you are just blind. Trust me, I am playing that build. And boss fights density is much much lower than in campaign.

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I beat the main game in both: MH World has deeper gameplay mechanics I’d say, but Elden Ring has way more depth as a game overall.

Though I don’t know why ARPGs are not copying Monster Hunter more, they focus too much on souls-like. Monster Hunter has very nice gameplay ideas for ARPGs with their crafting system, their hunting mechanic, etc.

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I am never going to agree with that.

It’s fine, doesn’t matter, if we agree, but elden ring’s gameplay is definitely not shallow, that’s for sure, and they have the best boss fights ever made, especially in the DLC.

I’m saying that PoE 2-mechanics are more intuitive, while also being more challenging, maybe you misunderstood me?

Though one thing that both games seem to do very badly is dodge rolling, and PoE 2 has had input delay (!!) on console the last time I played. But honestly, maybe it’s just a skill issue by me in the end, and dodge rolling frames are fine for everyone else. I wish it had a short invincibility frame.

:rofl: fair enough, just opinions.

Definitely 100% correct on that one.

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Oh yeah I’m not disagreeing with you; that’s my point, that they try and present it as crafting but it’s not. I saw someone post how it can result in “amazing items” I’m sure it can, technically.

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Honestly, as someone who has no interest in playing POE or POE2, I hope this is what happens. Games borrow from each other all the time. There would be no POE without Diablo, so why shouldn’t Diablo borrow the best parts of other games? I just don’t think you have to reinvent the wheel every single time when you can just improve it.

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I haven’t played d4 in a long time and I expected to play poe2 for a while, but about 30 hours of poe2 actually just got me back here again.

I am not impressed with poe2 and imo the game is massively overrated. But that also doesn’t change the fact that d4 can and should be much better, and I hope that the praise and this current success of poe2 will encourage d4 team to get serious and work harder.

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Yes I have done some endgame mapping, and while it does have more variety than Pits it feels pretty grindy. The game is also not as optimized as D4 and you lose significant frames when the mob density increases. I understand this is EA so did not make it a point but it does effect my enjoyment of endgame.

dog you’re literally in every d4 thread writing essays. Miss me on the lack of time nonsense, unless you’re paid to be here which I wouldn’t put past Blizzard.

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That is a matter of taste and opinion. I appreciate the ability in D4 to jump in quickly and do a few activities in route to a particular goal and the quality of life therein. You can spend an hour crawling through one map on POE2…which was nice at first as a contrast from D4 dungeons but as family came in for the holidays I realized how much more difficult it would be to progress a new character if I don’t have hours of playtime every session. This time investment is fine for many but for me it gave an appreciation for the streamlined play of D4.

This is why I used the metaphor of Buffet vs 3 course meal…with a buffet I can get right to the things that I enjoy but there is really no rhyme or reason connecting them besides that it’s all food. The 3 course meal will have a more curated feel, but I have to eat that salad first. I may be full from the main course but feel obligated to eat the dessert.

I am sure POE2 will address some of those issues considering it is in EA, my hope is that D4 will add a layer or 2 of depth and complexity for those with more time to engage with.

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Blizzard wouldn’t pay me for constantly criticizing their work, which I do quite often on here. I also don’t pull my punches either. If this bothers you though, you can always mute me if you so please. Won’t offend me in anyway, plenty of people on here have me muted.

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lmfao your roast is fire i love your cooking chef

Don’t think that’s gonna happen since that require MANAGEMENT To

Spend $$$ Research & Development, And they’ve already said they

won’t, Just Maintenance only like D2R and D3

:unamused:

Can you point me to that statement?

"Latest Campfire Chat Reaction Nov,2024

Having watched the campfire, I’ve mixed reactions to various things.

Presenters seemed lacking in their own motivation for introduced changes; lacked any excitement for the changes they are bringing… I even got from them, “oh, here we go again”.
Sorcerer does not need more hits, it needs more damage. Changing fire bolt enchantment impacts every meta I’ve seen as they all use it to apply minimal fire damage until glyphs are added. It also needs better mana management.
Witches power, really? Sure it will be fun to see concept and play with during a season.
Focus appeared to be on Druid minion.
One solution they provided, using your ultimate more. To me that is kind of outright admitting they do understand there is not enough damage, so here have a cookie.
They are increasing ancestral drop rates, the term they used was “slightly”. We will see.
Armory, yeah… though now if you have four builds you have to have inventory space to store the items from that build… No increase in stash space…

No, I’m not a big “gamer”. I play Diablo, I enjoy it and complain about it no more or less than I have previous installations Although this dev and management team will take longer to stabilize the game, every Diablo team made the game better over time. Yes, I can be optimistic.

With the armory announcement I was hoping they would store gear in the armory and not in my inventory. I already don’t have enough space due to inadequate stacking and the massive number of ruins kept… And for this they added more ruin words. Again no additional stash space…

This patch will be like the others, not really addressing issues head on, but using distracting changes to give players hope."

I think the complete opposite. It is infact the limited Time l have that make poe2 a way better game for longterm progress than d4. D4 devs have screwed my items 3 Times. They push for seasonnal play. Item Power is atrocious design to make items useless.

In poe l can play characters l had years ago. Thier stuff is still op good. Affixes tiers > item Power.

Time is wasted in d4. Time is invested in poe like it was in d2.

D4bad

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I’m taking it from a seasonal player perspective, you’re taking it from an eternal player perspective. It’s not that you think the complete opposite, you are just a different type of player. I may even become an ‘eternal player’ in PoE 2 just due to the prolonged progression within the game itself and my limited amount of playing time.

I agree they have done eternal players dirty in D4, I don’t think anyone would argue that.