Add Mana/Resource potion drops

I think there should be occasional mana/resource potion drops, similar to health potion drops. Even if it is at a less frequent rate than health potion drops, like .15x - .25x, or something. They would just auto-apply when picked up like health potions.

EDIT: I am Druid, by the way! Lvl 51.

Maybe could allow the same # of slots as health potions to be collected, too, but I may be okay without this part since another hotkey or mouse button would be needed in order to use.

I get tired of my mana/resource amount running out so fast. And then having to hack/slash my way back to mana fullness every time. Operative words: ā€˜every time.’

Plus, I think it’d be cool to see deep blue-colored potion bottles on occasion, visually… to break up the monotony of always seeing red bottles. Or depending on class, potion bottle color that matches each class’ Resource color

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Sounds like someone needs to change up their build. Also not all classes use mana, so this wouldn’t work. Now you could say Resource potion, but this would greatly tip the scales toward a class such as barbarian that requires them to build up their resource before using it.

Sorry your request has been denied, thanks for playing though.

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This isn’t Azeroth.

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there are a multitude of ring aspects that provide mana. also affixes that provide resource generation and resource reduction. if you are going oom, like iggi said something is wrong with your build. i play many classes including a sorc that doesnt even use a generator and doesnt go oom

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Can’t have mana pots and health pots without belts to carry them!

@OP, crackling energy for BL is kinda like mana pots play wise.

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I totally agree. It was just more fun.

Bring back belts and mana potions

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Rare drop resource potions would be cool. Also belts and shoulder gear.

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Recourse potions could be a good thing for the game. By removing some recourse generation from gear and putting it in droppable potions, could create more player agency and more dynamic gameplay. Plus, I’m sure Diablo fans will appreciate the change.

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You’re right. ā€˜Resource’ potion, but figured everyone would know what I meant and extrapolate :slight_smile:

I’m actually playing Druid :smiley: It wouldn’t tip the scales. With auto-leveling and non-stop mobs, the entire game is a grind through deep mud as it is. Me having a few extra lightning strikes here and there will do hardly anything.

I just hate having to hack, hack, hack, hack, hack to fill my Resource flask to 100% EVERY time. A potion drop would be nice to break that monotony. The game is monotony exemplified at every turn. Having a Resource potion drop every so often would be a breath of fresh air. Hey, let’s even throw in occasional (somewhat rare) Resource pools, too!

Note: I know Druid’s resource color is a greenish color. I now see other classes have different resource colors. It’s fine, and preferred, if the potions match the resource color for each class rather than all of them being Diablo 2 mana blue. That actually would be a neat variation to look forward to when playing a different class. Purple or Blue potion drops? Sign me up.

I’m still trying to beat the campaign once, and then I will try other classes at least a little.
(Hoping I’ll be able to skip past some of the early cutscene/dialogue/tutorial stuff more quickly in future playthroughs)

Sorry that I don’t get this reference. I’d understand, ā€œThis isn’t Diablo 2ā€, though, if that’s essentially what you meant. Per Google, it seems Azeroth is WoW. I didn’t play that, sadly

I’m level 51 Druid. I’ve found no items that I know of that give resource generation/reduction. I just know my Resource meter depletes very rapidly (which is annoying), and having to hack, hack, hack it back up each and EVERY time is also annoying.

I welcome that gameplay mechanic, in general, for Barbarian, where you have to fight to build Resource level. It’s fine. It makes sense. EDIT: But i’m a Druid and occasional Resource potion drops would be the chef’s kiss. Even if it was Barbarian.

Lol, it’s one of the many monotonies :wink: ā€œMonotonyā€ is Diablo’s middle name. To some extent, I know that’s some of the attraction and partly why it can be addictive.

Allowing for old-school belts in a gameplay variation option could be nice. Personally, I’ve preferred D4-style potion drops. In D2 and D3 I would hoard potions, wbich wasn’t fun. and I didn’t fully enjoy potion inventory/hotkey toolbar management. But as an option for players to choose, I agree it would be nice

Exactly! I agree. Thank you

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nostalgic glasses to much?
Belt + potin managment was one of the most annoying thing in D2.

We for sure don“t need mana flask here. Your build just suck if you have mana problems.

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Let’s not conflate things here. My OP is just for mana/resource bottle drops in the style of D4 health potion drops. And it has very little, if anything, to do with nostalgia, and much to do with visual variety and saving me the trouble of painstakingly refilling the resource meter every time. Throw me a Resource potion once in a blue moon.

The nostalgic belt discussion came later on. I personally don’t want or need belts, as I prefer the health potion drops in D4. I think it could, potentially, be a neat option for the players who enjoyed managing potions in their inventory, though. Regardless, I wouldn’t use it. If others want belts, they can start a new thread to talk about belts.

I could care less what D2/D3 did for potions from a nostalgic perspective. I do, however, miss the gem drop sound in D2. I have rose-tinted ears for that

I’m dealt the hand the game gives me. I’m Druid, not using mana, per se. I have a Resource, though, so give me a Resource potion. If a Mana drop doesn’t help Sorceress, then perhaps there’s a different potion drop they should have. I don’t know, haven’t played Sorceress yet

It would be pointless every end game build has infinite resources pretty much.

So earlier levels could be buffed by making basic abilities better or increase of passive regen in some cases etc.
But again point is to rush until T4 and make build self sufficient so at best it would help in those few first hours.

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a resource potion is not needed though. your complaint is that you have to use a basic skill so you can use your big core skill. well early on that is fine. that is what basic skills are for. later in the game when you have your legendary aspects and paragon boards you dont even need to use basic skills at all anymore. having to build your way to a better playstyle of not needing a basic skill is perfectly fine and normal in games. not being able to spam your major damage dealing skill that has no cooldown is ok early on and when leveling.

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I didnĀ“t play barb, so I canĀ“t confirm it, and some of my barb friends told me that ressource is an issue at early lvls for barbs. But I can confirm this issue has rogue, sorc and necro too…at early lvls.

But it was never a problem for me later on…if I have proper build.

So in the end I donĀ“t mind if they add some refill mechanism for early lvls, but considering how ez and fast lvling process is I donĀ“t find this problem…well as problem at all. So from my pov I think they should focus on more important things and disagree with your idea.

Long story short… Your problem with mana is thx to low lvl so it will be fixed in no time when you lvl up, or (if you are close to 100) its skill issue and there is no need to change it.

EDIT: Adding some mana potion would (probably) lead to to situation where you have to play around it if you want to be max effective.
Like right now you need to include some ressources managment in your build.
With potions you will free some of it for more dmg BUT you would have to collect that potion counting at RNG you will drop that… I would hate that wiht passion

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I feel I’ve played this game for ages already. I’m only Lvl 51. Considering how slow level ups occur now, I should reach Lvl 100 by about 2035 when D5 is probably about to come out. That’s a long time to play without Resource potion drops. Dont look forward to it :wink:

Is my slow Lvl advancement due to doing a bunch of side quests instead of focus on main story?

Either way, it is what it is. I’m used to the monotony and absurd grind (which has me turn the game off for weeks at a time out of frustration), and don’t expect anything to change

most people can solo 1-100 in less than 30hrs of gameplay this season. that is without any power leveling. with power leveling you are talking like 1-100 in maybe 8-10hrs. its so quick its silly. i have no idea why you are taking so long unless you are intentionally avoiding killing mobs and getting xp

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Strange. Not avoiding mobs at all. I will try to see how long I’ve been playing (not sure if this stat is easily seen in menus), but it seems like forever.

I got it upon release or within the first week I think and have played it off and on since then. I’m still just trudging along in the vanilla game… not doing seasons yet.

I tend to avoid a lot of the dungeons unless they are tied to a side or main quest because they have severe time commitments… and avoid strongholds because I did one and it was frustrating, and those group events (amber/orange ring around areas on map). Maybe I’m missing out on rapid XP inflation as a result

PS: Not sure what power leveling is… I’m just playing the game

This is a a popular topic and we’ve talked about it before in the forums. In a somewhat expected fashion, blizzard didn’t seem to care one bit. So many cool ideas and suggestions are going down the drain because these developers are just not up to the task.

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I liked potion system in d2.

Maybe nostalgia doesn’t hit home for you because you are thinking flask. I’m thinking mana through one of those hats that holds two beer cans delivered through straw for the pots.