6 new uniques 😂

Thats absolutely stupid. So we have to play the game for 2 years before there is a decent loot pool? Absolute trash approach to items / game.

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This will probably be true, unfortunately. It was this way with almost all Diablos. I have played all of them.

I wonder if the new uniques will be uber uniques that “do not exist” in probability terms as well.

Nah. Plenty of people play standard.

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This is not correct. Just like in d3 seasons will be free. The cosmetics wont. U do not need to pay again just to play seasons.

Theres also no pay to win. Not sure why u think u have to pay to play seasons in d4

This 100%. They had a far far better skill tree that resembled an actuall tree. Which had far more things in it than the current tree we got.

It seems they dumbed down the tree and just put all the removes stuff into aspects.

Less than 30

Which is 1/4 of what was available at launch in diablo 2, including set pieces

If they wanted to at least attempt to bandaid their endgame so it could limp into a itemization rework in the expansion? Yeah.

After seeing this, I don’t “expect” these devs to make the right decision at any point in time now. They don’t even understand what the issues are.

Honestly - I don’t think they really care, they already made billions off the game.

6 uniques (1 per class and 1 general) and 7 aspects (1 per class and 2 general).

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I’d be fine with that if the base game was jam-packed, but it’s like they launched the game with barely anything. It’s just an empty shell that feels like one giant beta version of the game with missing features and borked game mechanics that don’t even work like resistances. These shareholder corpo games are trash.

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Yup, basically D4 aspects = D3 skill runes, D4 uniques = D3 legendaries.

to be fair, the vast majority of those were trash. Especially the sets. Items in d2 got multiple passes with patches. And Uniques and Sets didn’t exist for Exceptional tier equipment in vanilla d2, so once you got into Nightmare you were hunting for good yellows anyway. The uniques people actually cared about were added with the expansion, and most of those were still bad until the items pass in patch 1.09.
Like, a bunch of the uniques in this game are trash too (looking at you, sorcs!), but at least they have a clear intent for use. Who bothers with crap like Crushflange? Or the Death’s Disguise set, whose pieces are worse than blue items on their own, and the set’s pieces are a War Sword (which is the highest normal quality 1h sword) and then Leather Gloves and a Sash (which are the lowest level items in their categories). Even with the complete set the bonuses aren’t any good, your weapon does barely any damage and you have only 8 potion slots.
Staff of Endless Rage might be an item built around a bad skill to have crappy results, but at least they had an expectation for how it would be used. You get up next to somebody and blast them with the shotgun effect–core skill damage, up close damage, even the slow and ranks in the inner flames passive at least play in to that fantasy (well, the slow is more to get away from things until you get another shotgun ready)… even if the result is still lame because fireball is a bad skill and sorcs are just a mess in general.

Not to mention to these days overwhelming majority of D2 uniques are stack sticks that doesn’t change class mechanisms or gameplay at all.

Agreed, I think people are reading things wrong.

There is no way 6 new unique is the only content we’re getting in terms of item hunting across all of the classes.

sorry to cut off your copium supply but it’s legit six uniques overall. I’m disappointed as well, I hope the 32 new malignant hearts are at least interesting, they seem to all be general and not class-specific so will be nice to theory craft for like a week maybe before they get deleted later

that’s wild, is there a website we can view the totel content coming in Season 1? I may not participate if it’s what we have now + 6 new uniques across all of the classes, that’s barely anything.

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Willing to bet that some of the aspects that were in beta and somehow vanished for game launch are also tucked into this season 1 release. Example Mage Lord’s aspect. All sorcs were pretty pissed having broken resistances, lowest armor in game/paragon, and no good survivability aspects. Now we get a season 1 where the skulls in our jewelry that give us armor are now having to be exchanged for these hearts…sorc is DOA

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no, they haven’t revealed the new uniques yet, just said how many are coming. but they are coming to the eternal realm on the 18th, so two days before the season starts

edit: total content was talked about in the dev stream, basically 32 new malignant hearts, 7 new legendary aspects, 6 new uniques and a battle pass to fill out

ah so the main content is malignant hearts. I need to do some research to see if it’s worth it for me to participate.

Thank you.

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should be fine unless you’re rolling sorc, -750 armor and no resistances for another season.