The drop rate of the useful items is very bad, before 1,000 dropped gloves in season 5 only one was useful and without GA but you could do double tempering and masterworking level 12, now in the PTR all items are trash if it is not ancestral since you can only make it a single tempering and only masterworking level 4, plus you need luck to be ancestral now you need twice as much luck to get useful affixes, so it is even less likely to get something useful, the feeling is much worse.
I dont understand why in Torment 4 the drop rate of normal items is very high Omg, the Uber bosses in Torment 4 drop a bunch of trash they should only drop ancestrals, now you kill 10 times a Uber boss in Torment 4 and drop a pure normal items is very bad.
you only feel this way because you are playing with a character that has gear with 2 tempers on it. try leveling a new char from scratch. you find gear useful the entire journey
Why I would be worried about having an incomplete item that is only for temporary use, I feel that the amount of junk items is more huge with the change, the amount of dropped items vs useful items is worse than season 5 and I am not counting the chance of bricking
if you level from the beginning you will get yourself decked out in 750 gear and be doing just fine, then hunting for those ilvl 800 ancestrals to replace the gear. as it is, you are sticking yourself with the 540 gear because you feel you cant go without the 2 tempers. even though the difference in stats on the squished gear and a 750 piece of gear is huge. my char currently has 1800hp but thats because squished gear has like +50hp. when 750 gear with no masterworking has over +500. i think if you level from scratch and not use squished or old bis gear you would have a different viewpoint
Yes; With 2.0 in the end game are only 2 types of item, normal and ancestral, normal only can 1 tempering and Masterworking only level 4, and ancestral can 2 tempering and full Masterworking, the problem was that normal items drop so much even in the Torment 4 and are very rare the ancestrals Ones
i think what is hard for people to understand is the change in progression.
this is no longer a week long game. with the new progression of paragon points, glyph leveling and then finding your ancestral gear, this is a full season progression game. the 750 gear isnt temporary for a few hours. it is part of the progression. i can see myself playing for the better part of the 3month season now because there will be progression i can make the entire time. as it is now i get a toon fully geared in a matter of days.
I undestand you say, for me is nice make more hard level up the new paragon system, but i think the feeling of drop Thousand of obselete Ćtems every day is Horrendus, i Think is more easy make a Enigma in D2 R than drop a useful ancestral item righ now in PTR with the bonus of bricking
I dont understand why in Torment 4 the drop rate of normal items is very high Omg, the Uber bosses in Torment 4 drop a bunch of trash they should only drop ancestrals, now you kill 10 times a Uber boss in Torment 4 and drop a pure normal items is very bad
What need is there to level the Xtra Paragon levels when I already have the boards filled out before that? This is a filler content that worked on alot of yāall.
Wtf thatās terrible! Too big of a shift of power for sure. Rare is supposed to allow 1 temper, legendaries 2 as they are currently. Is this supposed to artificially make it āfeelā like weāre getting better temper rolls?
Couldāve made the tempers selectable and the %'s rerollable or have added a no change option like enchanting but Ig that was too easy.