here we go guys
so right now we have 4 different build who cleared t 100 (thorns , double swing , hota , ww) and a 2min clear on Uber lilith.
Not bad at all it seems.
here we go guys
so right now we have 4 different build who cleared t 100 (thorns , double swing , hota , ww) and a 2min clear on Uber lilith.
Not bad at all it seems.
You already make a post on that. HOTA quake aspect is clearly bugged. Ok itās doing the job for now. But keep in mind that Blizz choose the āstatus quoā on it because they donāt want to make a mess until the they get a more functional rework of it. They have tried and revert the change few hours later.
Situation is unstable, and nobody knows what could or coulnāt work if a hotfix comes out. Thatās not a satisfying situation to me.
Yet, bravo to this guy, he managed to master this weird hota mecanic perfectly.
to be honest , all the lilith kill under 2min from all the other classes are either bug exploit , or mechanic exploit.
So we are in the same park like all other classes
Hota having to hit away fix that first.
Actual fix not a nerf.
Yup true, and this is not a satisfying situation. Uncertainty is pretty unattractive to me for a game like diablo. Engaging a Season knowing that the build you may play could be destroy entirely because it rely on some broken mecanic and that it could be fixed at an unknown moment. Mmmeeeh ā¦ Donāt know if iām the only one to feel that way, but I wonāt be surprise if it was the main reason explaining why people became so salty these days.
Honestly, I think Hotaās base should be the quake and ancestral force turns the very center of it into the current (bugged) nuking mechanic. it would make more sense less aoe more Pew pew to single targets.
Also that is not an ethical kill itās clearly abusing the quake mechanic I donāt know where people get this crap from.
about to be a whole lot of lilith kills today
Grats on the achievement/mount/ title boys.
Posted this on the other thread but itās worth emphasizing that his build is very different from others - the innovation is on how he specs for defense (not stacking armor or regular DR but rather going with high life + DR while injured), which enables him to dedicate a lot more towards DPS and get those chunky 30-50M hits over and over and down her fast.
Repeat post from other thread below:
That 2min Uber Lil kill is interesting. Heās specced for full DPS (doesnāt even take challenging shout) and manages to mitigate by just pumping max life + DR while injured. I donāt think it would work for NMD100 (most of the Uber Lil builds so far have been derivations of NMD100 builds) but heās showing that Uber Lil doesnāt do enough damage that you need to go defensive heavy - max life plus DR while injured is enough. The thorns NMD100 used that principle along with all of the regular DR mitigation.
DR while injured is particularly valuable in high max life specs because thereās still so much HP left when it kicks in. It rolls much much higher than the other DR affixes.
I am happy someone mentions this opposing people who claim the only build for late game is the WW with 3shouts build and that barbarian sucks compared to NECRO/sorc. The HOTA build looks nice from the aesthetic point of view and if you like Diablo lore it makes sense as well. The truth is barbarian was slow and bad in D2 , I am a D2 veteran and I know it, not talking about people with enigma and max best of slot items in the other slots, but herein D4 I really feel the barb is fine!
Do it on console/with a controllerā¦
I donāt even mind that everyone is relying on busted mechanics to beat uber lilith, but itās absolutely scuffed that it just canāt be done on console.
Hota is really fun. The aspect reminds me almost of the D3 hota Shockwave seasonal power a while back. So many fun powers to put in your gear:)
Really awesome to see innovation like this. In theory, this puts Barbās closer to the other classes. I think weāre gonna start seeing a lot more Barb Lilith kills now. This build doesnāt run Challenging Shout, so itās mostly useless outside of this fight, but I do think this is the easiest way for a Barb to kill Lilith. If Lilith has shown us anything, itās that the best way to killer her is to just do so much dps that you avoid her mechanics all together. If I ever get to uber Lilith on my Barb, this is definitely the build Iām gonna run.
Looking more in depth at the build, this really is a āpure Lilith onlyā build, but some of the stuff heās doing is pretty clever. Of course heās ignoring all defensive skill points, and not taking challenging shout, but it goes even beyond that. Heās not even taking some the best dps skill points(like No Mercy, or Power War Cry) because they donāt work on Lilith.
Heās also doing some Lililith specific stuff with his gear, which was something Sorcs actually first innovated on in their Lilith kills, and now the top Rogue and Druid builds are doing it as well, so good to see Barbs doing it too.
Some of the stuff heās doing with his gear(ignoring the swapping):
Itās crazy just how squishy you can make an otherwise super tanky Barb by going full glass cannon. The claw eruption(not even the wave) chunks him for 50% of his life, and he drops to like 40% from her basic melee combo . Compare that to the dungeon Hota Build who eats those claws/melee for breakfast, or even the Sorc and Druid who basically do the same. Iāve never seen a Barb out squishy a Sorc, lol, thatās impressive.
My barb is only lvl 70 atm, and Iām no theorycrafter, but I feel like I see some things that could push this even build even further(though make it even more squishy), but maybe I just donāt have a complete understanding.
My ideas:
For skills:
Drop 3/3 Concussion since she canāt be stunned
Drop 1/3 Gutteral Yell(no need for more defense if sheās dead)
Drop 3/3 Swiftness, since youāre mainly standing still(just gotta dodge the balls at the end)
That gives you 7 more points to work with. With those 7 points, you could add +4 to Flay for a little extra builder damage, and +3 to War cry, or the opposite.
Or, if builders are just completely irrelevant outside of resource gen, then maybe +4 War Cry and +3 Rallying Cry
Or you could even do something weird with Thorns with Combat Flay, Outburst, and Tough as nails.
All of those should add a little dps, even if itās negligible.
For gear:
Drop the Royal Rubies for Royal Emeralds for the little extra thorns.
Who knows, maybe you could get it down into the 1:50s.
As of now we have(by class)
Rogue - 1:02 | Twisting Blades
Necro - 1:30 | Bonespear
Druid - 1:30 | Stormclaw
Sorc - 1:52 | Ice Spike
Barb - 2:02 | Glass Canon Hota?
So Barb is catching up, though not as close as it looks, since those other scores have a much higher % of their overall time eaten up by the RP of the fight. Youād really have to log her what would be ātrue kill timeā when she reaches that immunity state to try to assess real dps.
Iām curious to see where the new Double Swing build sits. Supposedly, itās already pushing NM 100s pretty well.
Vulnerable is busted in this game. This build focuses on high vulnerable uptime. Part of the reason why barb struggles is because our vulnerable options are crap.
yeah two shouts is too much unless you are in a group. the other options are too crazy. I mean, if i can get more calls to the ancients Im going to be doing it lol
Iāve stacked some DR while injured because I figured itās a built in o Crap button but purposely going high life to be in that state longer is very similar to the lost ark berserker ultimate that puts you at like 30% hp but gives you massive damage increases and DR.
seeing more of his build is definitely interesting and I assumed barbs could do something like this if the build was purposely built for uber lilith killing but I honestly thought it would come in the form of double swing but the bugged hota aspect is pretty much doubling all your dps stats so it makes sense to use it.
I would still like to see a sub 6 minute kill on barbs that doesnāt use Hota bug. I donāt think itās possible but who knows maybe someone will figure it out.
Iāll be trying this on Double Swing once I get 3/4ths of my last level and make a few adjustments.
How did he manage to kill it in 2mins? I donāt understand, he did so much damage as HotA? what?
He stacked up lots of crit chance and steel grasp for max vul uptime so he could crit while vulnerable with HOTA every time. He also specāed everything else into DPS instead of defense (his base armor was only 6k).
He barely managed to stay alive by stacking max life and making sure to have DR while injured affix on a single piece of gear (which rolls much higher in a single affix than anything else so you can get the DR very high without a lot of investment).
Itās a really smart tactic for Uber Lilith but I donāt think works at all for NMD90+. Itās similar to how Rogue and Sorc specialized builds cheesed Uber Lilith. Meanwhile Bone Spear Necro and Druid didnāt have to do anything special - they are just OP right now.
Stacking āDR on Injuredā and ā% Damage Reduceā together with High HP seems quite a viable defense build currently after looking at this.
How much damage did those Call of the ancients doā¦ Seemed insanely high.