His COTA damage is very high, is it with stacking on ultimate damage ? I mean if it is then such can also be use with other build like WW or DS build.
The ancients themselves dont do anything. All they are useful for is having infinite fury for 5seconds
Not interested with using bug mechanics as blizzard would fix it in a matter time.
I see, its the barb spamming HOTA with fury gained from COTA, actually thought the big damage was from COTA itself my bad
Itâs not legit because the player has to hit hota off-target to cause damage. Itâs ridiculous to have to utilize the bug to clear content.
Stop the nonsense.
Has blizz said anything hota having to hit away is by design or bug?
I missed perma cota like in d3.
Thugs running with u lol
I see, I did miss he was spamming the quake bug during that phase. I legit have not used the ancients before.
how is he hitting from a mile away from the boss, seems random?
not only he full on glitching hota and he also super lucky and 100% crit on the first hit of every set which is the the all in max stacks all in hit. Consider we sit at 50% crit at best without elixier vs boss.
but 54mil full stack hit is impressive on lilth not even kidding, most of us only hitting 20mil on a full stack hit.
Hota is an area effect. Not DD. You dont have to âhitâ you are basically casting pbaoe.
He ran a +HP/damage reduction while injured build, which let him get more DPS stats, and then the hota bug got way more to doubledip, and that led to the speed increase.
Only reason it was possible is because uber lilith doesnât do as much damage as t100 encounters. So yeah, it really is a âpure uber lilith buildâ, because it canât run anything on t100 like that. The thorns build for t100 was similar in that it focused on +HP and DR while injured, but it still had more defense and selfhealing because it canât be done without survivability.
So that gives hota less dps stats to doubledip, which leads to much lower damage in comparison. Right now the hota build is still a hit & run playstyle in t100, because they canât survive otherwise.
Barb was the only class that didnt have a 2min kill skipping mechanics, until now. Druid has bugged poison lightning shred. Necro bonespear splintering just does too much damage. Sorc have the stagger 1 shot. Rogue has the poison proc. Most likely every single one of the things listed will get nerfed.
Nah only barb will get hit
He got that kill strictly from abusing the quake mechanic. I highly doubt it is working as intended since console players canât even take advantage of it.
That being said, if barbs need some help in the damage department, I am all for boosting their damage legitimately.
Also, I consider HOTA barb to be the best spec in the game overall. It can literally do T100 (without taking an hour to do it), Lilith (6 minutes), speed farm, and is king of PvP. No other class build can do all of those things with the ease a HOTA barb can. Big deal, you canât phase Lilith.
Count the seconds before nerf.
Iâve been wondering the same thing. Iâve played other games where the damage works in the same manner. Also played where the damage gets weaker from the base point of impact. Why are we the player base saying it is a bug? Why canât this simply be the intended way it works?
well, if it was intended to work this way
- They wouldnât have hot fixed it out of existence only to realize it broke Barbs and have to put it back in
- Console would have a way to utilize the aspect
yea i bet u can always get multiple bugged hota hits in a row like that i can do better. just gimme like million tries so i can roll all my hits like that in a row such skill yea
Honestly itâs quite a feat of skill. he used a lot of overlooked skills and mechanics most people ignored to accomplish this. feel free to actually read the discussion in this thread to understand how this was possible.
the only thing common in his kill and other who took longer is the HOTA aspect bug.