“Fixed an issue where Cinders would not be reset once a Helltide ended”
Not an issue! Now that we’ve tasted what it means to not lose progress after a blood harvest event ends, all I want is helltide events to work the same way.
“Fixed an issue where Cinders would not be reset once a Helltide ended”
Not an issue! Now that we’ve tasted what it means to not lose progress after a blood harvest event ends, all I want is helltide events to work the same way.
Does that mean the aspect roll? Because otherwise they are always at max roll. And if it is aspect…are they changing this retroactively for those of us who have spent all our Duriel mats? ![]()
i think they should give you infinite cinders so you don’t even have to play the game. How cool would that be.
Yea! Give us a decked out character we don’t have to work for with all the best loot, so we don’t even have to play the game anymore!
I like this idea, means I have more time to play other games.
What’s the problem, mate? Fell out of bed today?
Ain’t nobody asking about infinite cinders. I’m just tired of the helltide finishing with me being 5 feet away from the mystery chest with 274 cinders in my proverbial bags only to lose them all.
I want to play the game. Hence why I’m asking for some positive changes to improve the player experience.
These people are deranged.
Plan ahead or blame yourself? It happened to me twice and that’s what I did, I blamed myself. Now I pay more attention and poof, no problems. I didn’t even need to ask the devs to revamp a whole game feature for me. Can you believe that!
If you didn’t grab those last 24 cinders you might have made it. It’s gaming which always boils down to choice and consequence, whether the consequences come immediately or hours later.
Whenever there’s a timer on the screen, your decision making and time management are actively being challenged. It’s part of the design. On a fundamental level it’s no different from evaluating if you have enough HP to tank that incoming hit – you are weighing your actions against consequence.
What you call “work for it” I call “suffer through it” because it’s just a mindless tedium and time gating. It isn’t fun in the least.
where is that 1.2.1 patch?
Legit, what issue do you have with cinders carrying over? Do you imagine it increases the difficulty in some way? I swear some people just love to argue for the sake of arguing.
Here’s my take. I think Helltides need to be harder, a lot harder. The threat of death should always be looming. Part of the reason helltides and cinder collection is boring cause dying after a while is almost impossible. The difficulty should be such that having the cinders carry over is no longer the primary complaint, but surviving long enough to deserve the reward should be.
The timer and losing the cinders should create urgency and unforced errors – this creates challenge. The rewards should be increased accordingly with the risk. If they carried over from helltide to helltide then there would be no urgency in the timer to push.
They should add additional challenges where the weight of the cinders will debuff you and create a ramping difficulty where you have to choose between pushing your limits or cutting your losses.
The value of cinders has become such a joke that we’ve come to see losing them as an inconvenience we don’t like to stomach than actual loss.
Let’s be honest, when you have 250+ cinders and you don’t make the chest, you’re not choked cause of some slip up or obstacle you couldn’t overcome in time. You’re upset at the time you wasted doing an unfun chore in the game.
Difficulty in a game like this simply has too many variables. Who do you balance for? Those that min max everything and only use flavor of the month builds? That alienated 1. Players that aren’t at that level yet and 2. Those who want to play around with their builds and don’t want to use the same builds as everyone else.
How would you accomplish this? Increase monster health and damage? More exploding on death? Hell we can hide the ground AoE for an extra level of ‘difficulty’ They can implement one shots with no telegraphs so there’s more punishment. Some might see that as ‘difficult’ I suppose. What does difficulty look like to you in an isometric arpg.
That’s again the illusion of challenge. Things are only challenging until you understand how to game the system which is always going to be the case.
What would this debuff be, reducing your max health and outgoing damage? Cool until it forces people into a specific meta build to cheese it.
Yeah. It’s a game.
Or sometimes you get ganked at level 40ish in wt3 by a level 73 mob you didn’t know was going to be there. There are tons of reasons other than the one you stated as possibilities.
Challenge will always be an “illusion” as the reality of playing smarter instead of harder will always be a thing.
In a timer based challenge, the weight of cinders should be gradually slowing your movement speed constantly making you question whether or not you can get more cinders and make it to the next chest.
That’s my point.
Then you make movement based builds the meta.
It should carry over, youve put in the work
They already are and always will be
And currently I don’t have to use one. The option is there but I’m not forced into it. I like that freedom. Especially with metamorphosis. Evade finally feels like a dodge
I’m still waiting for my D2 SOJ to carry over…I DID put in the work…
Come and look, let me show you something…way down there in the bottom of the barrel. No son…further down…ah, now you can see. This where all the old, tired game forum tropes are tossed aside once the l33t move on to snappier zings. Its hard to believe but sometimes people that have nothing to say come down here and poke around…looking…for what its hard to say. Common sense would tell a sensible person there’s nothing here, but undaunted they sift through this toxic mess. Now climb out this barrel boy, and go back to your forum wiser…when you see bottom of the barrel trollspeak posted like its a hot take you can chuckle to yourself…you know better now. You now know trash when you see it.