The only compelling reason to have respec costs is as a Gold sink assuming you donât really have any other major Gold sinks in the game. Outside of that, there isnât a good rationale for respecing costing gold. The comment made by developers that at a certain point, it will be better to level a new character of the same class is outright ridiculous.
Two things are either being said with that comment. Either acquiring the gold for a major or full respec late in the game will be very difficult or they expect leveling to be trivial. Neither of those things are good for the game design.
Now, letâs say respec costs do not change. The major problem is that you really wonât know how your character is going to perform incrementally to be able to make small adjustments along the way. Rather, it will only be after heavy point investment, gear farming, and time sink this will become apparent, especially in group play where you can see how your character peforms directly compared to another player.
This issue could mostly be resolved if Blizzard implemented a Training Grounds allowing players a safe space to test builds, aspects, and gear against varying types of enemies. This would include the ability to spawn static or active enemies ranging from single normal mobs to groups of Elites or Bosses. At the end of the session, this data would be made available showing your Real Character performance, not just DPS.
From this, Blizzard should implement a Character Planner tool that allows you to Save, Load, and Name these Builds. Upon exiting the Training Grounds, you should have access to the Character Builds you have saved. That gives you a side-by-side view of your own Character in the game world, and from your profile you saved.
This fixes quite a few things and allows players to experiment and gauge how effective things are. You can try out everything at various levels and Power Levels. Undoubtedly, this gives Min/Maxers and Streamers more insight on benchmarking in the game, but more importantly, average players a method to not only see what performs well, but to see what they enjoy.
If this doesnât happen and a crappy build or boring build is selected, there is a good chance players will quit. People will continue looking toward 3rd Party Tools, not because they want to absolutely have the best build, but to make sure they are not making a big mistake. Unless you really want everyone running cookie cutter âsafe buildsâ I suggest Training Grounds be implemented.