6 skill slots feels extremely restrictive IMO and just adding 1-2 more would make a world of difference and allow better customization of your character. With only 6 slots it feels like everything is already decided for you.
The skill slots are limited by controler buttons input . It doesnt make sense to add additional skill slots if you can not use the button layout. Food for thought, I would customize your class to make best use of the slots available.
Nah, it’s important to have to make decisions over which spells to use.
It’s not limited fyi… it is possible to have another 6 spells by holding a button to access them. Example D2R.
The controller doesn’t limit you to 6, rofl.
D2R easily has a layout that does 12 and has to dedicate extra slots for potion use as it is an individual selection system of 4 options instead of one button on all.
Some other games even have more options but just using the D2R controller scheme with a very slight adjustment could net 10 skills easily.
What are you talking about… there are multiple buttons not being utilized. Other games have no issue utilizing them.
On the xbox controller LB should not be a healling button it should be the 7th/ultimate slill. Move heal to d pad down and portal to d pad right or right stick down.
It feels really crappy to have to remove a utility or defense skill to slot a ultimate.
As far as a humans abilty to manage that many skills… give me a break. In vanilla wow some classes like the warlock had more then 20 skills on my bar that we managed.
When you have to hold LT to access a second bar on controller, m&k will be enjoying a much easier, faster experience, hitting one of their many keys that will ALWAYS do exactly what they assign to it.
With a controller and latency, when you’re in PvP, how could you keep up to m&k with that proposed change?
Who’s to say you wouldn’t go for your backbar ability and end up hitting your frontbar one due to how fast and reactive PvP is, not registering your trigger press and hold, where that specific key, is bound on a keyboard.
This game is Cross-Platform after all.
Well the op wasnt proposing a LT skill swap bar.
Just 1 or 2 buttons and that is 100% doable.
Disagree. I’d rather have a smaller set of powerful skills then be cycling through a dozen different skills in some complicated rotation.
I find the issue to be that some classes need more slots than others, say a summon style necro just needs more skill slots available than a chain lightning sorc. Just because there are more slots doesn’t mean you need to use them…
Summon style Necro doesn’t NEED more though. They want more so they can have more active skills to use while also having the minions, but that is the trade off.
So your solution is to not even allow us the CHANCE to mis cast/use a skill… ehat a load of BS.
I’d much rather have the extra slots and mis cast as it happens rather than just be met with not even having the option
Most of the complaints I’ve seen regarding this game are premature, and based around a limited gameplay experience.
Just because you don’t want Diablo IV to have a competitive scene, doesn’t mean Blizzard is obligated to cater to you. If you like a specific design of prior games, stick to those, as last I checked, they are all still playable, and each of them still have a community.
Abilities not registering in time is only part of the problem. There would be a noticeable delay in combat for console compared to PC, as those fractions of a second all add up.
When you reduce your cooldowns and increase your resource regeneration through gear, you will have fast paced gameplay even with six abilities… you will be pressing your buttons with the same frequency.
I love the game. I don’t think they need to rework the game to allow builds with more than six class skills. Part of the fun of this game is having a large class skill tree and then having to make choices about which six class skills will represent you in the game world. Limiting you to six class skills and giving you tons of options to choose from is core to the game design. It’s brilliant.
RB LB LT RT. Y X A B Thats 8 easy use controller buttons… While you can use the d-pad and right and left stick depress those are used in non combat applicattions.
So lb is heal, b the sprint /dash , skills where rb lt rt y x a thats 8.
How do you expect to use the rest of the button mapping ? The start and menu open map and profile. The d-pad uses the up /down for non combat skills like teleport and action wheel. It leave left and right dpad open and r and l stick depress. I am open to suggestions but i can not see moving potion lb or b dash sprint to non combat wheel both are absoultly combat used and stick depress can occur accindently. So where do you come up other skill buttons that would be combat accessible and ergonic to use in fast paced combat?
Moving heal would screw up every melee class who uses that in a blink of a eye.
Dual button inputs is how you add extra skills to the game. Other games utilize it already. Combinations that are used in other games such as LB+RB (ultimate skill in ESO) or L3+R3 (companion ultimate skill in ESO) work just fine as you don’t cast them as frequently. Other games such as Wo Long Dynasty have Y+B as their version of ultimate or alternatively A+X as another version of the same ultimate.
That’s 4 added inputs without moving potion off LB and on to the dpad where it probably belongs. Speaking good the Dpad the layout is also horrible. Up should be potion, down for wheel. Left and right should be customizable, I hate the TP is down and have accidentally TP a bunch of thinking it has a different function.
Dodge is fine where it is. The B button seems to be the universal dodge button in so many games so it feels natural where it is.
So that’s as many as 11 skills that you can get on a single controller layout. Personally I think that’s too many, but 6 is not enough. I would prefer 8 myself with the ultimate assigned to a dual press and either potion moved to make space for an actual skill on LB or a second dual button input for that 8th skill.
6 skill slots is enough you just want to be able to have utillity abilities without making tough decisions. Dash is a skill so theres 7 skills. Thats enough. Let it go. Limiting 6 skills makes it where you have to choose your skills if you need 12 skills youre not min/max. If you want to do a conjure build having all three conjures and have teleport for mobility with basic and core abillity combo thats more than enough. At this point I got to level 25 with every class ultimates are a gimmik dont need them. Now if down the road there is some mechanic to abuse ultimates then guess what still better to have 6 so they have to give something up. The fact you all find it difficult to fit abillities in and have to make sacrifices means Diablo 4 is doing something right for once. Not your grandpas diablo get with the times. Choices and difficulty are important if you whine about making hard choices or complain about difficulty the game is going in the right direction. Ill be worried when these posts stop popping up though im sure you’ll find something else benign. Unpopular opinion they should decrease the amount of abilities available to 4 + ult ability like mobas.
You do know swapping skills during combat on the PC is insanely fast, so by limiting console players to 6 slots just gimps console players…
23 years later and we still have 6 skills, not your grandfathers Diablo indeed. Not even my fathers Diablo, it was my Diablo.
Edit: I actually did play OG Diablo, and while it has come a long way, I would like to see a bit more evolution.