New Class Ideas (Come give your new class ideas!)

:palm_up_hand: I’m going to pretend I didnt read that so that we can still be friends.

Cleric is the OG. You can run around in white robes and blessed auras, or tuck your book of wrathful incantations under your chainmail, your 2H hammer in hand like a warrior priest from the Warhammer universe. Basically a healing paladin with more power budget in incantations than martial skill, but can still hold their own.

It’s a mistake to keep thinking of Diablo as a “solo” game. The first support-focused class will most likely be the OG, cleric. I know the original Blizzard have moved on, but there still are those that respect the tone of this world. We’ve spent over a quarter of a century in this IP providing DnD classes, and nothing too exotic except for Witch Doctor (rather have Nordic shaman over that abomination).

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  1. Pass. Warlock magic is pretty similar to necro.
  2. Pass. Basically rogue.
  3. Pretty sure this is what we are getting from the displate leak.
  4. I could see a sound based class being interesting.
  5. Pass. Sounds like mostly a support.
  6. Pass. Basically a sorceress with more summons.
  7. Pass. Number 8 sounds much better.
  8. I actually really like the idea of a pirate. Not your idea of hexes for some reason, but rather just the idea of a pirate. But I can’t think of how to make them fit aesthetically.

Personally I’d like a witch, spiritualist, or the witch doctor to return.

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All good ideas, come on keep em coming!
No right or wrong, just keep the creative juices flowing that might make Blizz minds go “click!”.
We need 50 character classes! Come on we can do it!! :grin:

Yeah but Druids shun traditional magic and only practice natural magic.
The Warlok should be one who doesn’t have such boundaries and magic are just means to an end, the end where the Warlok is victorious regardless of whatever magic that was used.

I heard ya, Cleric is the real OG front line self buff, healer class.
But I’m not sold on the idea how this class can play on its own, there are still players who play solo and want to experience the class on its own.

Isn’t the Warlock troupe those that make a contract with a familiar and draw on power from them?
Evil wizard with a split personality, of sorts.
BTW; Wizard.
I would like a Wizard class to be differentiated from Sorcerer.
How?
Well Wizard’s are set apart from Sorcerers by having to study magic- the old greybeards with pointy hats and robes.
So how you do it, is you take inspiration from Dota Invoker, you have incantations that will be a “code” make of 3 or more elements you have to string together. Leylines to enhance abilities, like Black Mage in FF14, curses and blessings that have strange ingredients you have to collect and mix into Wizard-unique class elixirs.

Along with Cleric, you will then have something for everyone- those that like a high skill floor, those that like gentle support. Sorc can be your standard issue caster nuker. Wizard does weird stuff like suspend his entire party in the air to avoid boss mechanics, or transfer damage a player receives and cast it onto the boss.
The Wizard is the exotic sorc with an intellectual twist.

War Cleric
https://static.wikia.nocookie.net/heroes-of-camelot/images/6/6b/War_Cleric.jpg

No matter what class you pick, they have their strengths and weaknesses but they can all clear all content solo.
Just, we have no classes that can do the kind of party support (optional) that you can expect from Cleric.
I predict that should the healing&harm Cleric be introduced to Diablo it would be a huge favourite. Suddenly you will see all those backseat players have a home

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loot goblin, your sole objective is to stay alive, somehow.

this character does not aggro npcs, he has an invisibility spell that can only be activated while not engaged in combat with pcs, and it only lasts 5 minutes.

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i have this

and this

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Haha, could be a new game mode down the line. Like Predator 1v5 players. Or Hunter mode in Crysis 3.
Only, reverse predator, you are a treasure goblin trying to run away from 4 players wanting dat booty.
Anyways, PvP arena modes before frivolity

Master class (or Grandmaster class); essentially a powerful martial artist that can use any wep (nearly) but has some class unique weps (such as a Bo or staff). Similar to the monk. Many of the new classes presented are similar to some former class.

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Don’t really need too many exotic new classes. I hope they go with some type of holy class and some type of martial artist class. This would be perfect IMO. Keep whatever feels like it belongs in Diablo.

the way I see it is… there are 4 main stats in the game. I think each stat should get 2 classes who main that stat…

str = barb and XXXXX
dex = rogue and XXXXX
int = necro and sorc
willpower = druid and XXXXX

with that being said I think we need 1str, 1dex and 1 willpower class.
different archetypes im thinking of;

knight/zealot/champion/battlemaster - strength
paladin/cleric/bishop support light/holy type of class willpower
a spear throwing range / maybe shield wearing? like gw1’s paragon? as dex

as far as what each class does for it’s kit and stuff, well thats taking the question to far for me to invest anymore time into :stuck_out_tongue_winking_eye:

I would go for 2.

Fallen Angel and Demon (not sure what the similar term be for fallen… raised doesn’t seem right).

Fallen Angel could have Holy Powers, and Demon would have dark/shadow powers.
They could both be melee with heavy reliance on toughness, with low single target but high aoe. They would be the support classes of the world.

Some of the things we saw during Act 4 i think of D3 campaign, from the Angels there, would be cool to see on a playable character.
They could provide auras too, and wouldn’t have actual weapons. Their weapon slots would be filled by their class powers. Holy Saber, Holy Shield, Blade of Darkness, and Demonic Thorns (as armor/thorns buff) etc…

They’d lose out on a legendary slot, but their class powers would make up for it being quite OP and providing a book of the dead style setup for the choices.

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eh, arenas are the death of open world pvp.

Mentalist : uses his mind to make monsters fight for him, and uses telekinesis to throw objects or other monsters around to inflict damage.

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Nope, overworld PvP will still be a refreshing part of the endgame buffet, even if merely by its existence with a smaller population.

If arena, normalized PvP outright kills overworld PvP…then that’s a great argument for its implementation, isn’t it? Or at least a very strong case for the value of the mode itself.

Had an idea for a class similar to that of a witcher or the anime Claymore.

I imagined that since the events of D3 and the world being pretty devastated, a kingdom out in the world started experimenting attempting to make some super soldiers by infusing them with slain demons. Eventually succeeding!

Weapon - Sword/Board

Dual Resource - Stamina and Demonic Essence - Stamina fuels your human fighting based attacks and is quick regenerating - Demonic Essence fuels abilities that call upon the power to shift parts of your body into that of a demons or use demonic buffs/debuffs.

Class Mechanic - Tactical Combat - Basic attacks and Core skills have 3 parts to their attacks that can be interchanged with each other. Other skills in the skill tree can also be interchanged into the combo as well. When completing a combo you gain some kind of buff, or each skill that can be used in Tactical Combat has a buff attached to it if you use it as the 3rd hit in your combo.


Some quick ones.

  • Fast melee mage? Arcane magic to enhance melee?
  • Sword Dancer? like a fencing type, quick and agile.
  • Hydromancer - Water and Ice
  • Reaper - Not to confuse with Necro, a class that focuses more on melee and the use of spirit/ghosts/souls. Dealing a mix of Physical, Shadow, and Cold
  • Shaman or a rework of the Witch Doctor that brings totems into the mix.
  • Hunter - uses spears for ranged and melee, class mechanic allows the choice of 3 animal companions that change gameplay in some way.
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i do like some of the ideas… alltho i dont feel like guns fits into the game tho…

but a sword and board class is sorely needed so a paladin/crusader class would be awsome

a martial arts class like monk or something could be cool too…

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For new classes to be added the current classes would need to be revised and restricted on customization. I would say maybe instead of 100 classes for example to go the Last Epoch route where you have a main class then have subclasses within the main class. You could have marginal overlap between main classes based off the subclasses. However, This would still require fine tuning and tunnel visioning each class to not feel too similar to another class.

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Yep, a lot of people have been suggesting things like Alchemist that throws unstable concoctions with Victorian, or industrial revolution era steampunk, Bloodborne vibes.
Vigo in his penitent armor was already pushing it for me.

I think we tick all the classic DnD classes first before we get too exotic

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do you have a link for the leak regarding the potential new class?

Time for Blizzard to bring back the racist African caricature Witch Doctor with Parkinson in D3. :sweat_smile:

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