I agree. If people don’t let others know how many people are absolutely sick of talking about this topic, people might get the impression that these new threads are needed.
Actually it won’t change your game because drop rates will remain the same and you will be able to choose to only play FFA loot games. Look into how we want personal loot to work, think PoE, not D3.
Nobody is forcing you to be shackled to the Forums…You don’t have to read this stuff you know?
That’s a cop out that can be applied to anything.
Just tell the same thing to people asking for personal loot. “Nobody is forcing you to play this game. If you don’t like FFA just don’t play.”
And vice versa to FFA advocates.
Just like many other things in life can be multi-applicable.
You need to familiarize yourself with loot nomenclature. Much of what you are saying is incorrect. Loot drop rate is separate from the loot drop system which is separate ftom trading/trading restrictions (e.g. BoA) which is separate from smart loot/non-smart loot.
I put together a simple primer to help out.
It is here:
In addition you can preserve the authentic D2 gameplay experience in D2R AND add a second option. These are not mutually exclusive.
Also I didn’t tell you what to do…I didn’t say if you don’t like it don’t play…I didn’t say if you don’t like it don’t read it. I was just letting you know what you are not being FORCED to do.
There is no ease of reward on average with personal loot as an option.
What? Its basically welfare, dont do anything and still get a reward. Its exactly the definition ease of reward…
You need to familiarize yourself with the fact that this is a Remaster with minor QoL changes, Not a re-design of the game system. So you are saying I am incorrect because my description of how personal loot would work doesn’t apply to the system that YOU put together…Are you kidding me…I’ve been playing Diablo 2 for 20 years and what I am familiar with…is Diablo 2. If a shako has a certain % to drop off a monster for one person…and that % gets multiplied by 8 for thousands of games that are currently being played…how does that not affect the number of shakos available for trade?
Alexa : define average.
A personal loot system can be designed so that total drops are the same as D2 currently. In D2 currently, the game calculates the chance an item drops and its identity (item type, quality, rolls, etc…). To implement a personal lot system, you keep the original calculations intact and add one additional roll that assigns the item drop to a particular player. Total drops remain constant.
If you are criticizing personal loot since you think it would lead to potentially 8X drops, please feel free to criticize away but know that most of the personal loot advocates are asking for it as an optional selection using the system as described in my first paragraph.
In a personal loot game if the player is not in the same zone as themonster kill, that player gets no drops whatsoeve. So in that regard a personal loot player at least needs to be “near” thee action. In an FFA game, a player can wait in town, wait for all the monsters to be killed by others, enter the cleared zone and grab all the uncollected loot without being in any peril whatsoever.
Dude you don’t understand how wrong you are. Now tell me this. The amount of jewels that drop in Diablo 2 are insane. Very high drop rate on jewels. The amount of rolls that can end up being VERY VALUABLE on jewels are pretty high. So everyone on personal loot is just picking up jewel after jewel without having to contest for the loot. Then identifies them and lands on some HUGE AWESOME ROLLS…how does this not make sense to you?
The drops are the same, per game, on average.
There would be no extra jewels.
It is the same amount of loot.
…I’m really trying here… I don’t know what I can add.
Now you said you were against it because of bots and hackers…Tell me how this stops botters from having their characters follow each other in the same game for multiple chances at loot?
Alexa : define average.
Alexa, define ignorant…
You actually beleive Ploot will not increase the ease in which a majority of players, MAJORITY, get loot who had no business getting it in FFA loot?
If yes, give your head a shake. It will do exactly that, allow scrubs to follow real players around in Public games and cash in without doing anything vs now where they have to kill their own mobs to get first crack at the loot. Sounds like a major change of ease to me.
You are basically inviting WoW classic Loot into Diablo 2…Bro thats not how Diablo 2 is. That’s changing the entire game. Don’t continue to reply because you will be wasting your effort. I do not AT ALL agree with you no matter what information you add to the topic.
I’ve already answered this in multiple threads, this is why I said it would have been better to look for those threads with the search function, I wasn’t being rude.
Having 8 bots in 1 game is vastly inferior to 8 bots in 8 games. This would drastically change the profitability of botters.
That’s LITERALLY the WoW classic loot system…Get out of here man…
Actually, personal loot will decrease their loot acquisition rates of good gear for the majority. In a mutliplayer game, there are high level/selective players who will only pickup A-tier items. Therefore, alll B-tier items are available for the rest of the party to collect. In a personal loot game, if that B-tier item drops for the high level/selective player, they will not pick it up. As such, that B-tier items is lost.
Conclusion
Once again. Like Blizzard posted on the D2:Resurrected website.
"Classic gameplay—the same Diablo II you know and love, preserved."
You must not be a Diablo 2 Veteran.