You are right, even the video and all of the information of the reveal of the game didn’t show one iota of the story. Heck the story is actually 5,000 years before the events of D1 okay that is what will happen. How you work Cain and the rest in there go ahead because that is what will happen right.
Cain becomes an Immortal like the Highlanders right. Horadrim should be able to live forever like the Highlanders.
Now do you see what I am saying.
I highly doubt that Blizz wouldn’t have at least some of the story created by now. The reveal at least showed that it is after the events of D3 IIRC. Lilith returns, heaven shuts its gates and won’t do anything to help the world of men. Now tell me that those things weren’t mentioned in the reveal okay.
D3 lore is fine. Outside of a few of you that is agreed upon. It’s the delivery that is universally panned. Big difference, or do you not grasp simple concepts like that?
The biggest example of this imo is Azmodan, who is supposedly one of the Burning Hells most greatest strategists and military minds that had won countless victories throughout the Eternal Conflict.
Also the same Azmodan: Practically calls the nephalem every timethey thwart his plans, just to tell them his next plan…
It is intended. They literally made an achievement for him.
The very same villains that murdered 2 important characters in the same game, nearly destroyed Heaven and killed almost 90% of the Sanctuary population.
Home Alone villains wished that they can accomplish at least 10% of what they intended to do so.
In Heroes of the Storm, if D3 characters teamed up with Azmodan, D3 characters will asks Azmodan to shut up so he won’t reveal their strategy to the opposite team.
In itself, the D3 story isn’t that bad, if it wasn’t so stupidly conveyed and so small and the number with the Nephalem is simply said to be overloaded and put on.
It would have been much better if you were a small hero as in D1, for example, and would have penetrated much deeper into the game world and you would have performed the effects simply more authentic slower and larger on the world and its inhabitants.
In D3 one has simply an absolutely bad feeling to the whole number. The enemies seemed yes almost so whiny and focused on the player that it was embarrassing… In addition, it was definitely too cheesy… I hope arg they leave out this weird toddler way completely in D4 and create a completely different mood, an adult and much more authentic, more mysterious and held more like in D1.
For this, however, the game must necessarily take place much more in the moment and you feel connected to the world.
Look at Lost Ark, this turbo and the basically permanent running back and forth, riding ports and the terrible processing world of quests that you basically just scrub down, is a total fail.
LA could be so much better if the game was 50% slower and you were felt to be in the world, and most importantly you have to play compellingly more location based and massively so.
Just going over it and quickly here and there and away again is pretty garbage, you get no sense of connection to the world.
But the battle sorceress is pretty cool when she uses the magic as a weapon, when she always mumbles her formulas and moans and her body is animated accordingly and the effects are then released appropriately and so on. That has what and can in D4 gladly also purely with a class.
And to stay on topic, I could also imagine a new timeline in D4. But that should not be made the main theme. It would just have to be that way and not seem inflated. D4 needs a much more mysterious story that stays close to the player and builds up very slowly, but doesn’t let the game degenerate into a tunnel game.
I don’t want to just play through a world and quests instead of living them and becoming absorbed in them.