Necromancers have closets made out of skeletons.
That is something that has always bothered me. Some people have 11 fingers or 11 toes, but Leoric must have had at least 70 legs to get 70 shinbones from. Guy musta been a centipede or something.
The problem with the bearing in the end is that it will never be enough anyway at some point. It will always fill up when you play the game for a while.
This is a kind of natural law that empty space wants to be filled.
Consider that with millions of players, all of whom have massive warehouses and thus occupy data space, that this all has to remain manageable as well.
While I’m also in favor of solid storage capacity, I also see the problems with it.
If items are not going to be soul bound or at least acc bound like in D2, then a large warehouse is also important.
Acc bound is also already quite nice, if you play many characters always new and want to slip good things right away, matching the level.
So it was also in D2.
If the items are bound to the character, a huge warehouse is not necessarily necessary, because then they lose their value soon.
I’m curious to see how this whole area will develop and what Blizz will come up with.
What keep charge boulder toss barb set till it becomes that along with. Now remember if you play all seven classes that is 35 sets with their support legendaries that support the strongest builds for that set at the current time. Then what happens if the strongest builds for those sets change you need new support legendaries to keep.
What does the best push require all near perfectly rolled ancients or primals in order to make it. I say no, I say that some slots can be filled with strong non ancients and still get the job done. I have seen the number one on the leader boards for many seasons and they have had one or even two slots that weren’t ancient but still well rolled for their chosen build.
I do believe that GR maps are easier to do than increasing the size of stash space.
Players do hold on to more items than what they need. If you know that you will never play Archon Wizard no matter how much they buff or change the set then there is no need to keep that set. This is what I am thinking that a lot of players are doing. Why bother about keeping a set for a class that you know you will never play that build on that class.
If everyone was having issues with stash space then you and the rest would have a point. But clearly they are not, so that means for some players they are keeping way more than they need to.
Are you holding onto a set for a class for a build that you know you would never play on that class regardless of how Blizz would change the set or the build? Then toss it. Otherwise in time your stash would be filled with all primal ancients for as many builds that your stash and mules can hold.
Which could include a ton of items that are for builds that you will never play on the classes they are for.
Great idea now hear this Blizz D4 must have infinite stash space so we can keep everything that we ever find. If your stash space needs that would be huge about 100 pages then mine that could be for 10,000 pages has to be supported to.
Now do you see what the problem is. The idea is if you know that you will never use it then toss it. How hard is that to understand. Managing stash and inventory space is something that every player of every game like Diablo has to do.
But since gear rains from the sky in D3 you can go on the same loot hunt yet again to find that really great item again.
And through strawmanning, my point remains. “I don’t have a problem with it, so it can’t possibly be a problem!” doesn’t mean an issue can’t be a problem for others. You guys are getting pretty salty over folks wanting to keep decent gear. Not everything that ever drops forever and ever into infinity.
It’s really no different than the respec debate and forcing a play style when the choice doesn’t affect you. Want to keep a tidy stash? You do you. Want to hoard for a rainy day that may never come? That’s fine, too. All this hand wringing that amounts to “Play my way, or you’re the problem!” (or an idiot n00b that just needs to git gud) is just outing people as jerks.
But let’s imagine a stash, coded from the ground up, with 500 inventory per equipment slot without grid-based shenanigans. Players could also hold 50 things. You also have with it a powerful search and sort tool that can find things of specific name, rarity, affixes, required level, possible stat reqs, when you found it, and so on. Let’s even allow players to salvage items from the stash. Not everyone is going to be interested in every class. Not everyone is going to play every build within a class itself. Not everyone is going to know the value of things right off the bat. Still, they get plenty of room to work with without needing infinite items. And if a couple MB of partitioned data storage per account wrecks the servers, then I feel like we’ve got some bigger issues going on behind the scenes.
There’s an assumption that players WANT to find all their great gear again. And they WANT to reaugment all their gear again. I’ve spend 1000s of hours leveling gems to augment all my sets on every class, why would I want to salvage them?
Luckily I have all my new Raekor build and new Invoker build all ready to go. I had multiple gloves and was able to keep the one with the right stats and salvage the rest.
Same with when they changed Firebirds and Arachyr and Marauder, I had multiple items of the set and was able to keep the gear with the right stats.
I have multiple versions of all the Necro set items if Blizzard decides to fix those. It’s not as if I have all the time in the world to find them again when I already have them.
Personally, I’d rather have 3 more character slots.
Then what happens if they upgrade the build and they didn’t change any/most support legendaries, as this is often the case? If you had well rolled ancients/primals that didn’t get changed and salvaged those, you are now refarming what you already had.
If you actually look at those non-ancient pieces, they are extremely rare to get those rolls. It is not like non-ancient trav pledge with 20% elemental, 10 CC, 100 CD, socket are raining from the sky either. I would be upset if I found a piece of godly rolled gear, ancient or not, salvaged it because the stash space isn’t adequate, then have the piece become viable for a build shortly thereafter.
Whether or not that is true is irrelevant to the point I was making.
I’d be happy with two extra tabs to fill out the third container. At least make all the containers even!
It’s common sense righ? Clearly many lack any.
You are acting like those players don’t exist. I am afraid they do. The ones that would quickly fill up the stash. So if your needs are handled by a around 100 tabs then the ones that would need 10K+ tabs should also be supported. Which means that D4 can be the first game to have it where there are zero stash management.
I still say that there are many here that are holding onto way too many items. They haven’t made the hard choices to toss gear that they really don’t need. All just because it might be great one day and be grandfathered instead of turned into legacy.
Isn’t hand holding and saying that the devs are forcing you to play their way if they don’t in time make stash space unlimited. The devs are the ones that choose the size of the stash space. So it is their way or the highway. That is why to show they don’t have a say they need to make it infinite so those that want to hoard can do so to their hearts content. Because stash space wouldn’t be a problem nor have any need to manage it.
What you don’t understand is that a game is always about making hard choices. In the area of stash there are hard choices as far as what you can keep and what you will have to toss.
So then I must keep all class sets even sets for builds that I will never play. Mind telling me why I would do that. Hell they could buff Archon set to the moon and I still wouldn’t play it because I don’t like the play style. They could even change how the set functions. But since it would still be for Arhon I know I would never touch it. But according to you I am playing it wrong if I don’t keep it.
What I am saying is that I can play all seven classes but there are builds that some of the sets support that I know that I will never play regardless of how they change the set or supporting legendaries. So there is no reason to keep those sets.
Also what is so wrong with re-farming gear in a loot hunt game. Oh I see give us enough stash space so after x years we never have to hunt for loot again unless you add new loot. That doesn’t make sense to me.
What is the difference in damage with an non ancient 18% element, 9.5%CC and 95%CD and a perfectly rolled ancient with 20% element, 10%CC and 100% CD? I think that the damage increase would be quite small.
No, it is relevant because it involves time and money. There is no doubt a limited budget that the devs of any game has.
And this is where you’re letting the limitations of older game tech shape your perception of what is isn’t good for games. Inventory limitations made more sense in the days of yore when system memory was far more precious. “Hard choices” weren’t just “hard” because the devs wanted you to “think carefully” or whatever token elitism. Games simply had their coded limits. Fast forward a couple decades and sure our graphics have improved, but the structure of coding an item database really hasn’t while the backend is significantly more powerful.
You want me to believe there are these mythical unicorn players that never throw away anything ever and would fill servers with petabytes of garbage loot if given the opportunity. I get it, though, I’m calling your bluff, and I’ve been around the block here long enough to know you don’t like being wrong about your perception of developmental choices and the status quo they want you to parrot in their defense. What other players do or don’t do with their legitimately acquired items is none of your business, and I’d like to assure them that freedom. I’ll call out devs being lazy and doing a bad job when the player experience can be tangibly improved without pushing time sink for the sake of time sink. Players still have to find things before they can even choose to wear it or not. It really is that simple. You don’t need tetris. You don’t need to make people throw away that Cindercoat you personally wouldn’t use. You don’t need to force people to check outside resources for whatever reason. Let players experience and learn in their own way at their own pace. All the tryhard BS within certain community elements is still going to exist in the end.
The point that remains is that no matter how much people might want more storage space, Blizzard have already given a final, categorical answer that they cannot give us more than we currently have in D3. So, to continue complaining about something that will not change is a waste of time. Better to deal with what is, than complain about why you can’t have what you want but won’t get.
Prime numbers are bad that way.
Go ahead turn the forums into a ghost town I double dog dare you.
Like I said, I have no delusion that D3 would suddenly be fixed in this regard, but it’s still something to be mindful of for D4. Or honestly any other ARPG to come. People like to defend a lot of stupid design choices under the mantra of immersion, lack of imagination or experience, or just to be mean-spirited.
I can’t say I’ve played an ARPG where the inventory system and its management is something I’ve ever found perfect. It doesn’t have to be this way, but the thread’s a good example that some would be happy with dog water as long as the choice to drink or not is there.
Recall that tbey said that before and later they increased stash space.
Thay have not increased them after the last test when they said they cannot do it. I hope they do increase them, just to put this to rest. If they increase them to 15 people will want 20. When will it end? Bring on D4 already.
Recall that on the PTR where they increased the Stash space, it initially went to 15 tabs, but they found that due to how player’s inventory contents had to be shared to all other party members clients, if all 15 of those tabs were full, some of which would be rings / amulets which contained gems, then the amount of data being shared would cause both client-side and server-side instability. For that reason, they deemed 13 tabs to be the maximum they could give us whereby those instabilities wouldn’t happen.
So each game always had the same size of stash space. I don’t think so, there were no doubt some games that had small stash space than others. That was designed by the devs. So you have to make hard choices as far as what to keep and what to salvage, vendor, etc…
Why does the original D2 and I do believe that D2R have PlugY mod. A mod that gives infinite stash space. Why have an infinite stash space if no one would use that much stash space. Why not make it where it would be only 30 pages if that is all anyone would ever use. So a myth, I don’t think so.
That is why I reply okay then D4 and the devs for D3 have to find a way to make infinite stash space. How dare Blizz not make a game where the stash isn’t infinite. You shouldn’t have a game where players are forced to discard anything at all, ever. If some wanted to keep everything that ever dropped they should, as you said it is not any of your business.
So I see common sense needs to be thrown out the window huh. Well reality sets in real fast in D3 so players have to see if they do have all unlockable stash tabs or not. If not then earn them, if they do then use what you have wisely. Much like you do with any other resource that the game gives you.
It is just common sense if you have an item that you know you will never use then don’t bother to keep it. Unless it is you must keep all sets and supporting legendaries. Maybe even keep all LOD set builds as well for all classes. Then cry and complain till we get x amount of pages that would allow us to do just that. So after x years of finding really GG gear you never have to find gear again. Unless you play season, non season you would never have to find gear again. Unless the devs add new gear.
IMO it is silly to look at things that way. This way I can play my way, which is not keeping things that I know I would never use like the Wizard’s Archon set. I don’t care how much changes they would make to the set or supporting items. I know that I would never play that type of build. So it would be a waste of space and time collecting that set. But then again according to you common sense doesn’t apply here.
If Blizz ever changes that then they might increase stash space. Although they would probably tie it to seasons yet again.
Ummm, no. You play the way you want and I play the way I want. If you want to UE DH and only UE DH, good for you. If I want to experience and play multiple builds, I should be able to also. Limiting the stash gimps my playstyle while having no effect on yours, but I shouldn’t be forced to play your playstyle.
And that is your choice. Don’t project your choice onto other people.
And what is so wrong with keeping the gear you find in a loot hunt game?
And after 10,000 to 20,000 of hours played and you have perfectly rolled primals for all 35 set builds and 7 LOD builds, you have probably gotten your moneys worth. No need to play anymore after that many hours. You should actual try D3. You won’t have a perfect set of gear for 1 build in 500 hours, much less multiple builds. There will always be a loot hunt.
There is no need for forced re-farming.
About 5% difference or so. Now go play the game and tell me how long it takes you farm a 18%-9.5%-95%-soc Trav’s Pledge. Loot rains from the sky, but I seriously doubt you will find one consistently within 20-50 hours of play time. Again, a 20-10-100-soc Primal Trav’s Pledge will take you significantly longer to farm and will be even more damage because of the 150 augment. Should I have to salvage this then re-farm it for the sake of re-farming.
Go back and read the context of my answer. It had to do with players saying don’t ask for stuff because others have asked in the past. Many of the changes we have in this game are because of that persistent badgering of the D3 team. The more you ask, the more they see it as important and the greater chance that something will get changed. Squeaky wheel gets the grease, that is how they operate.
Now as for development time, switching 13 universal tabs to 8 universal tabs with 5 class specific tabs (8 + 5*7 = 43 tabs) would take the same amount of resources as reworking Trials, Follower’s rework, and many of the Seasonal Themes. I am pretty sure 43 more tabs would be just as welcome as any of those themes or QOL upgrades.
Please show me a D2 PlugY user that filled their hard drive with items without deliberately trolling. Confusing the potential of a third party add-on with its practical use is not the home run argument you think it is. People used PlugY because D2’s default stash was garbage and muling was dumb, not because they wanted multiples of every unique.
Otherwise, I’m not even limiting my argument about inventory management to just ARPGs. I’ve heard the whole “hard choice” song and dance before when what’s presented is a clunky UI and very frequently other obvious limitations and shortcomings. It’s very rare to get a dev to admit they’re incompetent, and will instead spin it as a challenge to overcome, which you’re happily regurgitating.
Let’s look at D2 again. We’ll say 3 2x3 items dropped that will vendor for 25k apiece, but you only have 4x3 available because of charms. In your “hard choice” world, someone will leave one of the items behind. In the world I come from, people will warp to town, sell off the first two and come back for the third because 75k > 50k and nothing guarantees the next set of drops will be as profitable for gold acquisition. Maybe they’ll temporarily drop a couple charms instead, but that’s a bad idea in public games and of course a risk if online due to disconnects.
A keen observer may already know my beef with the above scenario. The whole inventory issue with charms shouldn’t have been a thing to begin with. Frequent town runs also aren’t good for game pacing, which was exacerbated in part by the tetris with honorable mention to the hugely variable vendor costs that prioritized those +skill weapons or later game body armors. All that translates to fruitless time sink.
The time sink similarly manifests when you start the debate about keeping something, and is reaffirmed if you do scrap it and need to re-find. I’m going to point back to my note about PlugY’s use here. People aren’t going to need or even try for infinite garbage (unless they’re trying to crash the servers, I suppose). You’ve also conveniently ignored my example of sufficient space, which I’d correlate to be more in line with how PlugY was used by the majority, if not being generous on my end. I even went so far as to mention bytes and megabytes because of how insignificant the player footprint would be when further weighed against server clusters/regions.
But no, let’s not allow players to organically learn what they need or don’t and just call them stupid hoarders. That’s peak gaming.