Kinda weird you’d assume they lied when they said they wanted to do something despite knowing
- staffing has been in complete turmoil for years, and
- they don’t have the final say in anything
Kinda just seems like you’re trying to maintain them as a villain because they’re the only point of contact you have with the company. Stubbornly refusing a point to their existence doesn’t actually refute it, it’s just noise.
Again, you’re having this fit because a CM allowed it, in direct response to feedback from the community.
There’s a big difference between
The CMs are useless and don’t do anything, why do they even exist, all they do is lie to us
and
Blizzard needs to re-examine P&P to better-meet the needs of their community, improve internal communication, and expose more of that to the players.
Absolutely. In fact, my posts were pretty harsh. They were also specifically targeted at certain behaviors and shared my (unfavorable) impression of the tone of communication alternating between talking down to the players and deceptive PR spins.
You can absolutely communicate without these things. Communication typically backfires when you don’t. I gave my thoughts on the phone thing when it happened but the tl;dr there was that presentation was doomed to fail from the moment some brain donor decided to pitch a mobile game to a predominantly PC audience. It had nothing to do with communication happening - quite the opposite, Blizzard helped create that ugly environment by failing to communicate what it was or even (until the 11th hour) what it wasn’t.
EA attempted to spin harsh game balancing designed to drive microtransactions.
Neither is really a good example not because they’re extreme, but because they simply aren’t examples of communication being discussed here and are in many ways directly contradict what’s being asked for and even highlight the importance of it.
FFXIV was brought up as a positive example. They absolutely bury their players in information, even make a regular event of it. People happily pay a monthly sub and then bury them in microtransaction money while more-or-less worshiping the ground the developers walk on.
Is it an anomaly? Sure, but not because it’s a certain type of game. it’s anomalous because they’ve maintained a very careful relationship and clear, open communication with their playerbase that presents the image of a team that’s genuinely interested in their feedback and strives to address their needs and concerns. Every update is practically made, in part, by the playerbase.
It’s not the outcome (communication not leading to disaster) that’s significant here, but the process leading up to it (candid communication with the community).
Communication is only as disaster-prone as the communication itself. Going months without a word only to actively work against your community when you do appear is never going to be received well. Dishonesty or spin are almost always immediately apparent to the playerbase and a great way to insult them. Trying to push things on them that they don’t want or care about will cause them to push back.
None of these things are communication, though.